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Frags, Kraks and Meltas
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Old 12 Jan 2008, 17:58   #1 (permalink)
Kroot Shaper
 
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Default Frags, Kraks and Meltas

Hey can someone clarify this: What is the diffecence between Frags, Kraks and Meltas because we are having so many arguments on grenades that its just getting boring any help would be appricated.
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Old 12 Jan 2008, 18:02   #2 (permalink)
Shas'O
 
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Default Re: Frags, Kraks and Meltas

They're all for close combat, frags let you strike at i10 when your assaulting cover (so same time as enemy)
or s4 against vehicles.
Kraks are s6 against vehicles only
melta's are 8 +2d6 against vehicles only
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Old 12 Jan 2008, 18:08   #3 (permalink)
Kroot Shaper
 
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Default Re: Frags, Kraks and Meltas

Thanks for that
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[quote=The Strange Master (FT)]
Quote:
Originally Posted by Wargamer
Agreed; the Dark Kin get Dark Matter cannons, whereas those limp-wristed Craftworlders presumably power their Bright Lance, and all their weapons, through homosexual lusting. How else do you explain the Vibrocannon looking (and functioning) like some giant space-dildo? >
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Old 12 Jan 2008, 18:10   #4 (permalink)
Shas'Vre
 
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Default Re: Frags, Kraks and Meltas

Frag grenades are like most of the grenades we use now in real wars. They're more based on spraying shrapnel around than causing damage with explosives. I'm not 100% sure on krak grenades but I think they use some sort of implosion to detonate. I don't think they're grenades in the strictest sense of the word and actually need to be clamped onto a vehicle's surface. Meltabombs are explosive charges and definately are not grenades in any sense of the word. The idea behind them i similar to modern C4. There's an explosive with a detonator and a timer or a remote or something and once it's detonated it blasts through just about anything.

Edit: Whoops. Didn't realize you mean rules-wise. You could have just looked at the "grenades" page in the rulebook and got the answer yourself...
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