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Army Style tendencies....
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Old 08 Jan 2008, 10:17   #1 (permalink)
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Default Army Style tendencies....

Well, just for the record, I play three armies for 40k; Tau, Death Guard, and Sisters of Battle. But in terms of playstyle, I have a rather bad tendencies that I think I may become a stereotype of sorts. Let me explain.

I started playing 40k as a Tau player, and as of now I am a Mech Tau player (for those who surprisingly have no idea what this is it means I utilize anything that moves more than 6" (eg: Devilfishes, Hammerheads, and Crisis Suit)) and since I am the only Mech Tau player in my gaming circle, they kinda call me the "Air force Tau", for obvious reasons. This one is fair enough, for I love my skimmers,my FoF, and Jet pack troopers.

My second army for 40k is Death Guard. As a player of the Death Guard from the last codex, I used to play the more-or-less beardy/cheesy Infiltrating Death Guard army, which I find very redundant. But with the new codex, I began playing in a more or less Hybrid army, with footslogging Plague Marines, Predators, Bikers, and Terminators. Using the famed super toughness of the Plagues alongside Plasma weaponry...you get the idea.

But as I played on, I feel that my Plague Marines are lacking for they are often one of the first few things that are always left behind by the other units and/or death due to their static nature. Thus I decided that I need to put them in Rhinos to make them keep up with the rest of my army.

As for my Sisters of Battle, I am a Mechanized SOB army. Using the Rhinos, Seraphims, and Exorcists alongside Faith points and the holy trinity of Bolter, Flamer and Melta to kill all that stands in my way. Very simple, but nevertheless effective to the core.


Have you noticed my tendencies in making my armies? They are;

1) Mechanized: My troops tend to be mounted or my Heavy Supports are Vehicles

2) Speed: My armies tend to be very fast, with nothing really moving 6" per turn (Teleportation counts as speedy for all matters and purposes)

3) Close-range shooting: Fish of Fury, Plague Marines Drive-by plasma shooting, Sisters on Rhinos with Melta and Flamers....everything tend to be in their most optimum performance within the Rapid-fire range (or to be exact 12").

4)Shooting above Assault: My army tends to be lacking in the assault department (hidden powerfists and Eviscerators) , but the shooting department in my armies are always armed to the teeth.

5)Low number of troopers: I never really go above the 50-model mark before, my armies leaning towards the 30-40 model mark.

6)No Infiltrators: I do not know why, but still....


Personally,I believe that my tendencies are not exactly good for I will often be experiencing more or less the same experience when playing with all my armies. And when people start to always refer to you about all the vehicle rules, you know that something is amiss.


What do you think about the issue of leaning towards a tendencies towards a certain playstyle? Is it a good thing or a bad thing?
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Old 08 Jan 2008, 11:36   #2 (permalink)
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Default Re: Army Style tendencies....

All I have to say is "Learn only one thing, but learn to do it better than anyone else!" - Orville Redenbacher. (you know, the popcorn guy?)

To me it is a sign of perfecting what YOU feel that you are best at. What you think will be the most effective.

But, then again, you are talking to a usually mechinized player yourself! Other than my IG, which has 4 vehicles, I usually play a mech Templar, and I am thinking about playing a Mech Sisters when I get around to building my sisters/Witch Hunters
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Old 08 Jan 2008, 12:36   #3 (permalink)
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Default Re: Army Style tendencies....

i have a style i guess - every army i make MUST have a different playing style,


so far:

Daemonhunters: balanced shooty/combat list that is all infantry models (not affected by escalation)

dark angels: niche, 1-trick-pony army. pure deathwing with 3 land raiders.

dark angels: specialised shooty fast army - pure ravenwing

dark angels: horde army, 61 marines

blood angels: defensive shooty army( ) with a massive death company (9 men) as a counter assault element.

tyranids: monstrous creature list - with NO RANGED WEAPONS OF ANY KIND (it strikes me as more 'nid like )

Eldar: take all comers, just for giggles wind-rider list (jetbikes ahoy )

Eldar: dirty, impossible to kill list (holo-fields ahoy )



i swiftly get bored of an army if it plays like my othersso i am always trying to make a different type of list
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Old 08 Jan 2008, 14:20   #4 (permalink)
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Default Re: Army Style tendencies....

Khorne: Combaty
Slaanesh: Leaning towards combat, but has some firepower
Dark Eldar: Combaty and very fast (can moves at least 12" a turn), but can also throw out a decent amount of firepower
Tzeentch: Shooty
Nurgle: Shooty, but can also back it up with combaty goodness
Guard 1: Shooty with combat elements
Space Marines: Combaty
Sisters of Battle: Shooty

So generally my main armies are a broad mix.

Non-mech: I don't like mech armies all that much, apart from the Dark Eldar (boasting two raiders!). That isn't to say I don't use transport (the Sisters have one and the Space Marines have the option of two).
Assault Above Shooting: I favour combat above shooting generally
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Old 08 Jan 2008, 14:42   #5 (permalink)
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Default Re: Army Style tendencies....

I use anything and everything. Eldar and Tyranids are both fast, yes, but I also find myself drawn the Grey Knights, Soul Drinkers, Night Lords, and also other elements of the armies I already use, such as Iyanden Spirit-Host and 'Nidzilla.
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Old 08 Jan 2008, 14:45   #6 (permalink)
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Default Re: Army Style tendencies....

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Originally Posted by Legatus Glacies(Icer)
All I have to say is "Learn only one thing, but learn to do it better than anyone else!" - Orville Redenbacher. (you know, the popcorn guy?)

To me it is a sign of perfecting what YOU feel that you are best at. What you think will be the most effective.
No, I have no idea who the popcorn guy is. :P

Hm....what I do best huh? Well, thanks for giving me a somewhat positive outlook upon my tendencies.
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Old 08 Jan 2008, 14:59   #7 (permalink)
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Default Re: Army Style tendencies....

I play many different styles, but "Gib-frag" sums them up nicely; I like things that do the job, and do it so hard anyone stood nearby is horribly maimed by the aftershock.

That said, I quite often steer away from "Gribbly" units; Daemon Princes, Carnifex and other big nasties never turn up in my lists, whereas tooked up Archites and Autarchs I love to bits.

I suppose my maxim is simple; Do Unto Others. As I want to be able to kill everyone and everything in one shot, there is rarely anything in my army you cannot drop with a well-aimed rocket launcher.
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Old 08 Jan 2008, 15:51   #8 (permalink)
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Default Re: Army Style tendencies....

I actually have armies with a number of different styles.

Orks- Slow main force with a fast flank. Crushing numbers.

Nids- Wave attack. Fast swarms followed by stealers+Flyrant usually followed by that assault fex you thought you could ignore. Then he decides to sit on you!

Chaos- New codex has made me consider new options, but they used to be a shooty (but not really cheesy) IW force. Good strong firing line (but reasonable numbers of obies) with a sprinkling of ordnance and a fast attack tag team of rhino mounted units and a daemon prince. Fast units either went for objectives or counter-charged threats to the main line. Usually have decent numbers of men on the table.

Stonecutters (marines)- Similar design and strategy to the old IW list, but with more mobile striking capability and CC on the basic troops due to True Grit. Often uses an assault squad with tele homer to call down a termie unit. Plenty of power armoured bodies.

Tau- Usually mechanized and therefore highly mobile. Relies on being difficult to engage until the time is right to drop off the fire warriors for a lil rapid fire death. Can be somewhat frustrating to take on.

So I don't really have one particular style. My power armoured armies seem to play in a somewhat similar manner though. However, in all but my tau, I don't feel comfortable unless I have a good number of models on the table. This is most true with my orks which almost never dip below 100 models even in smaller-medium sized games. Nids usualy have slightly less, but are much faster and the big critters tend to suck up points (in fact I often to my flyrant as the "prince of point sinks"). The Stonecutters usually number around 50 models in a 1500pt game and my chaos usually weren't too far behind.
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