Tau Empire Codex 2013 | Army Builder Program
Dark Angels Codex 2013
Chaos Daemons Codex 2013
Chaos Space Marines Codex 2012

Warhammer 40k Forum Tau Online

 

Warhammer 40K Forum

200 later and he still doesn't know...
Reply
Old 23 Oct 2007, 22:06   #1 (permalink)
Anton
Guest
 
Posts: n/a
Default 200 later and he still doesn't know...

Heya,

Yes you've guessed it, I don't know what army to do. :

The problem is that no one race ticks all the boxes I look for in a army, it's aggravating! I've already spent a horrid amount on CSM stuff which is pretty much destined for ebay as I glued all of the models before I made a list. Could I kick myself in the face? Yes.

I've played a couple of proxy battles with Chaos Marines, first time round was just a pointless game, just a bit of a laugh. The second one I got massacred within 2-3 turns. The problem I have with Chaos Marines is that they are a very small army, and I feel quite insecure at the lack of troops. That's the one major reason that puts me off them.

I like the Imperial Guard, but they die too easy for my liking and fall prey to combat armies too well.

So, what do I do? Bury my head in the sand? Or put myself out and start enjoying my hobby? Enjoy it of course!

I'll list the things that put me off collecting a army, and maybe you can help me out? Okay, here we go:
  • I feel very insecure with small numbers of troops.
  • I like my army to be able to handle itself in combat and not require specialist counterattack units.
  • I need to retract from the habit of taking overpowered HQ units.
  • I despise transport units.
  • I need to be able to deal with Tyranid Monstrous creatures.
  • I like my troops to be good, but not too good yet not too bad. (If that makes any sense.) :P
  • I like my units to do specific tasks, not these 'jack of all trades' units, they just confuse me.
  • I like a army with character.
  • I like a army I can familiarize myself with and get used to, not bombarded with pointless rules and spend more time flicking through codex's and rulebooks than playing a game.
  • I like a army that's good at combat and shooting.

  Reply With Quote
Old 23 Oct 2007, 22:23   #2 (permalink)
77
Shas'Ui
 
Join Date: Jul 2008
Posts: 984
Default Re: 200 later and he still doesn't know...

What do you do?* Sell of those crummy Chaos and buy some Tyranids.* Here's some reasons why I would suggest them...

Quote:
I feel very insecure with small numbers of troops.
Tyranids are all about large troop choices - in fact they rely on it.

Quote:
I like my army to be able to handle itself in combat and not require specialist counterattack units.
Tyranids can hold their own through good skills or large numbers.

Quote:
I need to retract from the habit of taking overpowered HQ units.
There is no need to take the 'uber-Tyrant'.* The Broodlord is potent in CC but is balanced in that it can be hard to get it there. You could always use the subtle Warrior brood for a HQ.

Quote:
I despise transport units.
Fleet, wings, etc will get you where you need to go with Tyranids.* There are NO transports.

Quote:
I need to be able to deal with Tyranid Monstrous creatures.
You'll have your own...* The other option is rending.

Quote:
I like my troops to be good, but not too good yet not too bad.
Read "basic genestealers".* Rending and fleet, yes; but 5+ armour is pretty weak.* Gaunts also fit here.

Quote:
I like my units to do specific tasks, not these 'jack of all trades' units, they just confuse me.*
You HAVE to play this way with Tyranids, otherwise you will spend too much on upgrades and not have an effective army. Many choices are made for you. You don't use genestealers/hormagaunts for ranged support or Zoanthropes/Biovores to lead the charge into assault.

Quote:
I like a army with character.
Hmmm.... "You are the Hive Mind?"** Character may be hard to come by here...

Quote:
I like a army I can familiarize myself with and get used to, not bombarded with pointless rules and spend more time flicking through codex's and rulebooks than playing a game.
Once you get your mind around Synapse, things are pretty straight forward for Tyranids.

Quote:
I like a army that's good at combat and shooting.*
I have Tyranid lists that have a good mix or are exclusive one way or the other.* All are fun to play; all are quite effective too.

[hr]

And so for all those reasons, I would suggest Tyranids are a good fit for you.

Hope this helps.

77 is offline   Reply With Quote
Old 23 Oct 2007, 22:56   #3 (permalink)
Shas'Vre
 
Join Date: Apr 2006
Location: Edgewood, MD, USA
Posts: 1,231
Default Re: 200 later and he still doesn't know...

Quote:
Originally Posted by 77
And so for all those reasons, I would suggest Tyranids are a good fit for you.

Hope this helps.
I concure, nid seem the best for you hands down.
__________________
[CENTER]When you wish apon a star!!! Funny!!![CENTER]
laxlover_bill369 is offline   Reply With Quote
Old 24 Oct 2007, 00:02   #4 (permalink)
Shas'O
 
Join Date: Aug 2006
Posts: 9,460
Default Re: 200 later and he still doesn't know...

Yep, looks like tyranids fits you best. Though I still say Go Guard as a general rule, though it fits... one of your criteria (Can't get more characterful!).
GeekyGator is offline   Reply With Quote
Old 24 Oct 2007, 00:53   #5 (permalink)
Shas'Saal
 
Join Date: Aug 2007
Posts: 143
Default Re: 200 later and he still doesn't know...

Orksez is da best! Your list of requirements screams green, lad, and here's why:

Quote:
I feel very insecure with small numbers of troops.
Orks can have 30 of da Boyz in a mob, and very little options for big, expensive units, so you'll inevitably end up outnumbering most opponents at least 2:1 every time. Orks rely on numbers!

Quote:
I like my army to be able to handle itself in combat and not require specialist counterattack units.
Go grab yourself a choppa and a slugga and start tearing everything apart in close combat. In fact, even Shoota Boyz without the extra Attack are more than able to beat any non-CC-specialist unit in assault.

Quote:
I need to retract from the habit of taking overpowered HQ units.
Orks have some of the cheapest HQs in the game with only a very small range of upgrades available. The Painboss and the Big Mek each cost slightly less than the cost of 2 Marines, and even a kitted-out Warboss with Mega Armour and da Werkz costs a comfortable amount less than a full squad of Marines.

Quote:
I despise transport units.
Don't be a nutso Speed Freek, then. Only Trukkboyz really have a transport option anyway. Go footsloggers and overwhelm your opponent in a green tide of 100+ Boyz!

Quote:
I need to be able to deal with Tyranid Monstrous creatures.
Rokkit launcha... check; Power Klaw... check; Grot meatshields... check. All ready, Boss!

Quote:
I like my troops to be good, but not too good yet not too bad. (If that makes any sense.)
Each Ork Boy has Toughness equivalent to a Space Marine, but they wear lousy armour so they still die relatively easily though they are considerably more durable than the basic troops of Guard or Eldar. Da Boyz excel in close combat but are poor at range individaully - though enough of them shooting together will still do massive damage through the sheer laws of probablity. In mobs of 12+, Orks become Fearless and can even mob up with other units when the going's not good.

Quote:
I like my units to do specific tasks, not these 'jack of all trades' units, they just confuse me.
That's where Orky Elites come in. They're all simply specialist Boyz who have extra strength, heavier armour, the Tank-Hunters skill, etc. to make them suited to a particular battlefield role. Even basic Boyz are somewhat specialised for either close combat or shooting.

Quote:
I like a army with character.
WAAAAAAGH!! WE'Z GONNA STOMP 'EM TA DUST FOR GORK AN' MORK!!!

Quote:
I like a army I can familiarize myself with and get used to, not bombarded with pointless rules and spend more time flicking through codex's and rulebooks than playing a game.
Admittedly, there are a number of Ork units with wacky special rules, but it's perfectly possible to build a powerful, Orky army without using them. There's only two special rules you really need to concern yourself with: Waaagh! and Mob Up! IMO they're easier to get the hang of than the Nids' Synapse, Lurking and whatnot.

Quote:
I like a army that's good at combat and shooting.
Welcome to da Orkz!
__________________
"Beakiez? Wot beakiez?" -Big Mek Axis, absent-minded response to oiler Grot while blasting Space Marines apart
Axis is offline   Reply With Quote
Old 24 Oct 2007, 01:40   #6 (permalink)
Shas'El
 
The Orange's Avatar
 
Join Date: Jul 2004
Posts: 2,208
Default Re: 200 later and he still doesn't know...

IMO, their is no army for you because you simply want it all. But of what there is out there, I'd say orks may give you the best shot. You get a lot of boys, their tough, and they can handle cc. Their not the best shots, but I'm sure they have much more in the way of shooting then Tyranids. The Tyranids can get a lot of shooting, but it's mostly short range weapons that you use once before assaulting. Trying to go shooty with nids is really pulling the army in a directing it really wasn't designed for IMO.
__________________
The Orange is offline   Reply With Quote
Old 24 Oct 2007, 02:03   #7 (permalink)
Shas'Saal
 
Join Date: Oct 2007
Location: Sun Prairie Wisconsin
Posts: 140
Default Re: 200 later and he still doesn't know...

Yeah nids or ork would suit you nicely!
__________________
Quote:
Originally Posted by Legatus Glacies(Icer)
"Shoot the forest, shoot it, SHOOT IT!"
"Sir, we already burned everything in there...."
"I dont care, SHOOT IT AGAIN! Its the only way to be sure!"
Quote:
Originally Posted by paddyxg
Is it true I can equip a space marine captain with two thunder hammers and terminator armor and on top of that name him MC hammer?
artivis is offline   Reply With Quote
Old 24 Oct 2007, 03:27   #8 (permalink)
Shas'El
 
Join Date: Sep 2006
Posts: 3,744
Default Re: 200 later and he still doesn't know...

Anton, I suggest you do not sell your army to start a new one. I think, as Orange said, you want it all. I think you may need to simply start a second army and keep Chaos. I know this may seem too expensive of a proposition but think how much money you lose by jumping from army to army with nothing to show for it but frustration. Don't do anything rash like putting everything up on ebay. Try playing the standard marines as proxy cult units and try playing very themed chaos armies and see if any of those strike your fancy. Chaos has a broad range of options and armies that can be built so at least make sure you try them all before selling your army.

Give it some time and really think it through before you move on to something else. Pick up a copy of the codex for the army you are leaning towards and read through the rules, proxy your marines for that army and play some games before you invest in the army.

If you find another army you really like start building it slowly and keep experimenting with Chaos. You may find units that you don't like for Chaos which you could sell individually to buy something for your second army. This way you may ultimately discover you've found to different armies you enjoy equally and you can play in different ways with each, rather than wanting one army to do it all.

Cadaver is offline   Reply With Quote
Old 24 Oct 2007, 04:10   #9 (permalink)
Kroot Warrior
 
Join Date: Sep 2007
Location: California
Posts: 14
Default Re: 200 later and he still doesn't know...

I say throw all of the army "requirements" out the door, and look for the line of models that most speaks to you. If you love the look of Chaos Space Marines, then go and spend your time learning the army and painting the figures. If you like the feel of the Imperial Guard, then don't worry about the little things, dive into it and have fun.

I'm like you, I love everything, and usually get side tracked easilly. I ended up picking the army I think will be the most fun and I'll enjoy the most.

Good luck!
boarchild is offline   Reply With Quote
Old 24 Oct 2007, 04:29   #10 (permalink)
Shas'El
 
Join Date: Oct 2005
Location: San Francisco
Posts: 3,432
Send a message via AIM to MechTau
Default Re: 200 later and he still doesn't know...

I'll echo Axis and put in a good word for the green hoard, but I'll also second the motion to not Ebay your CSM.
__________________
Watch me rebuild my army! - Now with pics of my new scheme!

Open invitation to all: Send me a pm, and I'll be have a look at your army list.
[url=http://forums.tauonline.org/index.php?topic=11198.0]Crisis Suit Theory, Army Composition, and why Fireknives suck - You've got to read this classic by T0nka
MechTau is offline   Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On