Tau Empire Codex 2013 | Army Builder Program
Dark Angels Codex 2013
Chaos Daemons Codex 2013
Chaos Space Marines Codex 2012

Warhammer 40k Forum Tau Online

 

Warhammer 40K Forum

Apocalypse
Reply
Old 26 Sep 2007, 20:53   #1 (permalink)
Shas'La
 
Join Date: Aug 2007
Posts: 423
Default Apocalypse

Right when i first heard of Apocalypse i was really excited. i couldn't wait for all the new rules, models, army deals etc. But then i started thinking. Is this just gonna make people power game?

You know, 4 monoliths in a 1000Pt's. £ hammerheads in 250Pt's

Is Apocalypse gonna bring and exciting new twist, or will it destroy the hobby?

i want to know what u guy think
__________________


C:\Users\Samuel\Pictures\SINDRI.jpg
fattyboy5 is offline   Reply With Quote
Old 26 Sep 2007, 20:56   #2 (permalink)
Shas'El
 
Join Date: Sep 2006
Location: TO!
Posts: 3,293
Default Re: Apocalypse

I think Apoc is bringing a new exciting twist to the hobby. Sure some people are going to power game, but you also have the chance to power game yourself.

__________________

Dark Adeptus is offline   Reply With Quote
Old 26 Sep 2007, 20:56   #3 (permalink)
Shas'O
 
Join Date: Dec 2006
Location: Somewhereshire
Posts: 6,214
Send a message via MSN to Ravager
Default Re: Apocalypse

Have you even read the thread in the Rumors section?
You need at least 3000 pts to play an Apocalypse Battle.

Apocalypse is not meant for pure competitive games, but for friendly games among your regular group.
__________________
Quote:
Originally Posted by CmdrBonesaw
"Drop the shovel, and stand back from the keyboard!"


We have done the impossible... and that makes us mighty.
Firefly is pretty much made of Awesome, Funny, and Aww. Sometimes simultaneously. We'd better stop before we quote the entire script.
–tvtropes.org
Ravager is offline   Reply With Quote
Old 26 Sep 2007, 21:06   #4 (permalink)
Shas'Vre
 
Join Date: May 2004
Posts: 1,240
Default Re: Apocalypse

Quote:
Originally Posted by fattyboy5
Right when i first heard of Apocalypse i was really excited. i couldn't wait for all the new rules, models, army deals etc. But then i started thinking. Is this just gonna make people power game?

You know, 4 monoliths in a 1000Pt's. £ hammerheads in 250Pt's

Is Apocalypse gonna bring and exciting new twist, or will it destroy the hobby?

i want to know what u guy think
I don't think it will destroy anyhitng, if it totaly sucks, nobody will use it, things will go on as normal.

The worst I worry about(other than cheesier tau) it that everybody will be so hooked on it, they won't want to play normal games, everygame turns into a 6000pnt cluster****, no tactics, no skill, just a stupid ammount of dice.
Avor is offline   Reply With Quote
Old 26 Sep 2007, 21:14   #5 (permalink)
Shas'O
 
Join Date: Dec 2006
Location: Somewhereshire
Posts: 6,214
Send a message via MSN to Ravager
Default Re: Apocalypse

1. Tau are not Cheesy, unless you face three hammerheads in 500 pts, or 9 broadsides in 1500 pts. It's simply a relatively good player exploiting the strengths of the army.

2. Apocalypse will take a bit more time than normal games, and due to the size, will usually need to be arranged beforehand. Almost all pick-up games will remain 1000-2000 pts.

3. Apocalypse still takes planning, as to win, you need to hold a majority of 3-6 objective markers. Sure, insane gunfire and removing casualties with shovel is all good, but at the end of the day you still need something to move in and claim those objectives.
__________________
Quote:
Originally Posted by CmdrBonesaw
"Drop the shovel, and stand back from the keyboard!"


We have done the impossible... and that makes us mighty.
Firefly is pretty much made of Awesome, Funny, and Aww. Sometimes simultaneously. We'd better stop before we quote the entire script.
–tvtropes.org
Ravager is offline   Reply With Quote
Old 26 Sep 2007, 21:26   #6 (permalink)
Shas'Vre
 
Join Date: May 2004
Posts: 1,240
Default Re: Apocalypse

Quote:
Originally Posted by Ravager Zero
1. Tau are not Cheesy, unless you face three hammerheads in 500 pts, or 9 broadsides in 1500 pts.
Exactly, when's the last time that you faced a tau army that did not have maxed out heavy selection or min troop selection?

Me, 3 times.

I have never lost badly with tau, I have lost, but I always made it cost them. Why? Becasue tau are a silly
skilless army.
Avor is offline   Reply With Quote
Old 26 Sep 2007, 21:59   #7 (permalink)
Shas'El
 
Join Date: Jul 2006
Location: Austria
Posts: 3,435
Default Re: Apocalypse

Quote:
Originally Posted by Avor
Quote:
Originally Posted by Ravager Zero
1. Tau are not Cheesy, unless you face three hammerheads in 500 pts, or 9 broadsides in 1500 pts.
Exactly, when's the last time that you faced a tau army that did not have maxed out heavy selection or min troop selection?

Me, 3 times.

I have never lost badly with tau, I have lost, but I always made it cost them. Why? Becasue tau are a silly
skilless army.
You`re gonna receive a bashing for this, that`s for sure...*

1) Min-Maxing is cheese? Since when? Or are you tring to tell us that you wouldn`t field a 5 Marine unit with Lascannon AND plasma gun?

2) 3 Hammerheads sound intimidating, but they aren`t. At the end of the day, they`re about 540 points - and the ONLY anti-tank the Tau player can field. I don`t want to go through this again, but Tau NEED Heavy Support more than other armies. Marines can field a Lascannon in a Tac Squad. Tau have no equivalent. Their Troops are good (or even excel) at one thing - anti light-medium infantry. They suck at everything else. Therefore, you have specialised FoC-Slots.
See THIS post for more on this (I`m too lazy to copy and paste right now, besides, most people already know about this:
http://forums.tauonline.org/index.ph...#msg1058412974
I hate quoting myself, but sometimes it`s the only thing that works...*

Oh, and my favorite thread so far *g*
http://forums.tauonline.org/index.php?topic=51578.0

There are more topics than you could count on the Tau boards, just do a quick search. You`ll find more reasons for maxed out heavy FoCs in Tau armies there than you could read in a day.

And now the "silly skillless army"-part. First off all, this is AGAINST the "no army-bashing"-rules. Second, this is TAU-Online. Maybe you haven`t noticed thisyet, but going around and declaring things like this most probably won`t make you very popular among the people here...*
CmdrBonesaw is offline   Reply With Quote
Old 26 Sep 2007, 23:18   #8 (permalink)
Shas'Vre
 
Join Date: May 2004
Posts: 1,240
Default Re: Apocalypse

Quote:
You`re gonna receive a bashing for this, that`s for sure...
I just wish we could settle this like men, with dice.

Quote:
1) Min-Maxing is cheese? Since when? Or are you tring to tell us that you wouldn`t field a 5 Marine unit with Lascannon AND plasma gun?
Min maxing is different than just minimizing. By Minamizing I mean taking the absolute cheapest troop selection so you have more points to take other things.

ie-I have two sqauds of FWs, each sqaud has just 6 FWs and absoluty no options or upgrades what so ever.

It's lame because while other armies are forces to make a a decent balance army list, I burn points on cheese units such a more hammer heads.

Quote:
2) 3 Hammerheads sound intimidating, but they aren`t
Play Armoured Company and tell me that.

Let's see,

-It can move 12 and shoot
-It can shoot all it weapons
-It ignores impassible terran
-It has the same range as a battle cannon
-It has the most powerfull gun in the game(not counting fusion or melta)
-It always causes a pen hit
-It can fire a large blast, it doenst scatter like ordnace.
-All hits on it are glancing when it moves 12 inchs, combine that with decoy launchers you need a six to kill this bastard.

So at the end of the day, you have a unit that cost the same as one of my leman russes, but will always get first shot, is harder to kill, and can better destroy armour.

With average rolls, it takes 2-3 russes to kill a hammerhead.

And with the other tau heavies, I'm not even going to get started, the broadside is praticaly unkillable by any tank, the other is a marine killer steath weapon.

Lame. Units so strong that they can compensate for a players personal shortcommings.


Quote:

Second, this is TAU-Online. Maybe you haven`t noticed thisyet, but going around and declaring things like this most probably won`t make you very popular among the people here...
I do that becasue I play tau, have for years, and they were my first army. But just because they're my army doesnt mean I won't be tottaly honest about what they are.(an army so cheesy GW painted them orange/yellow.)
Avor is offline   Reply With Quote
Old 27 Sep 2007, 00:02   #9 (permalink)
Shas'Ui
 
Join Date: Jan 2007
Posts: 892
Default Re: Apocalypse

Avor: ahhh, I was about to be angry, and then I saw that you had a karma of -14. That makes sense.

This is neither the time nor the thread for discussing the cheesiness of the Tau. That being said, I'm going to rationally respond to you, then move back on to topic. It's your call if you want to take two minimum squads of Fire Warriors, but 1) that's not the only way to play Tau, and 2) that's arguably not even the best way to play Tau. The guys on ATT, especially T0nkaTruckDriver, have discussed this quite thoroughly, and I tend to be in agreement with them: Fire Warriors on foot are extremely fragile and don't fit in with the rest of our army. One way to deal with that is load them up in durable but expensive transports. Another popular solution is to forgo them and use Kroot. Furthermore, it's against the Tau philosophy of war to carry heavy weapons with squads of infantry. The Tau have to take their anti-tank and anti-MEQ weaponry entirely in Elite and Heavy Weapons slots. The Piranha is the exception that proves the rule.

Now...

Apocalypse and Cheese: Sure, it'll happen. Players can bring anything from every army, and some will undoubtedly feel the urge to bring the best every race has to offer.

That being said, they'll probably never actually play a game of Apocalypse. This expansion has an emphasis on being fun and fluffy. The games will be so big that they'll be rarer and take time to organize and set-up. Players want to fight fun, awesome armies that are otherwise disallowed. Genestealer Cults jump to mind. Players don't want to commit to "ha, most destructive things in the galaxy EVAR."
__________________
Quote:
Originally Posted by Col.Angus
I picture the Ethereal looking out the window of the Devilfish from his seat: "Hey this isn't the way to Applebee's?! Where are you guys taking...Aw man, a battle?! Aw, you guys are total dicks, I swear! I'm still wearing my bathrobe! Can I at least have a gun? What do you mean you don't have any extra? What should I do, hit Khorne Berzerkers with my symbol of office? Man, you're gonna be sorry if I die... dicks."
Elliott is offline   Reply With Quote
Old 27 Sep 2007, 00:11   #10 (permalink)
Shas'Vre
 
Join Date: May 2004
Posts: 1,240
Default Re: Apocalypse

Quote:
and then I saw that you had a karma of -14
I don't believe in Karma :P

Anyways Apocalypse has one realy big perk I'm looking forward to, the release of the plastic baneblade is timed around the release of Apocalypse.

Everybody and their dog is going to want to test out their shiny new baneblade, and I get to tear them apart with Armoured company AT shells(battle cannnon, same range but with 2d6 pen, and roll to hit instead of scatter).
Avor is offline   Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Apocalypse Tau rider_eragon Tau 14 24 Aug 2008 06:17
Apocalypse Shas O Dalyth Montau General 40K 0 24 Jun 2008 19:38
Tau Apocalypse Sp00k2552 Tau 1 26 Oct 2007 19:43
apocalypse ethereal and hive tyrant General 40K 9 29 Aug 2007 11:49
Tau Apocalypse blade_masda Tau 34 28 Aug 2007 12:19