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#1 (permalink) |
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Kroot Shaper
Join Date: Nov 2006
Posts: 71
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I'm sure everyone has one; there is always that one player who once he gets something in his head, such as a certain rule, he will argue it til he dies. Even if he has no evidence, and everyone elses proves to the contrary. The only way to get him to back down is if just about everyone else in the store agrees against him.
We have always played that stuff such as psychic powers and whatnot could not affect your teammate. However, this one guy decide it would be nice to Fortune his teammate's Khorne Berserkers. We rolled for teams and it ended up Tau (Me) and Eldar vs. Eldar and Chaos Undivided. Whenever he gets desperate he tries things like this. So I didn't feel like arguing it at the time and simply let it slide, and I didn't have the Eldar Codex at the time to check the wording. Everything has to be verbatim with him. So I go home and check my Codex and it does "nominate one Eldar unit" so I'll be sure to bring that up next week. What is made worse though is we have 2 players like this. Another decided he could put Feel No Pain on every khorne berserker. I was 09% sure this was wrong and brought it up but i was simply ignored. So these berserkers had 3 saves. a 3+ re-rollable then a 4+ to ignore most everything. And it was a unit of 16. I'm going to get evreything sorted out this saturday when I got to play again, I already know how I will explain it to both of them and point it out in the codex. For example, for Feel No Pain you have to have access to the armory, and only champions / characters gain access. So I'm just asking, how do you all deal with players like this? We have had other situations where the one Eldar guy was convinced a special character generated dispel dice (Fantasy) and simply refused to believe otherwise. Oh and he is a good guy, he is just stubborn about the rules. It's not like I would simply stop playing with him.
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#2 (permalink) | |||
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Shas'O
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2005
Location: Canada
Posts: 5,096
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Try reminding these guys that at the end of the day it's a game. It should be fun, and if you're spending all your time arguing over silly rules then no one is having fun, you're having a screaming match.
So make things interesting, make them fun and just ask them to relax a bit.
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#3 (permalink) |
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Guest
Posts: n/a
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May I ask do you play at a GW store?
I feel your pain mate, the store I game at has loads of people like this, rules lawyers are just plain annoying. But I haven't had a game in well over a year mainly because about 80% of the people there were determined to kill the fun out of the game. Thats the problem you get when gaming against strangers at GW stores, they can be either really nice, decent people or complete ******* Unfortunately the ******* outnumber the decent people at my local GW. What I did was refuse games with them, or enlist the help of either staff or Veterans, sometimes it may be best to ask a staffer or a veteran to ref the game if its that bad. But if they are persistent on doing nothing but kill the joy out of the game, give them the middle finger and walk. |
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#4 (permalink) | |
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Ethereal
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Using a psychic power, on a Khorne unit? He should be slapped for this fluff raping alone, let alone ruleswise.... Gah, tell him he's a gimp, and do not allow it, its not right, by the spirit of the game.
As for FnP on all units, I'm not sure, you'd have to look at the dex.
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#5 (permalink) |
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Shas'Vre
![]() ![]() ![]() ![]() Join Date: Jul 2006
Location: Franklin Tennessee
Posts: 1,478
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As far as the phsyhchic power thing, that is completely bogus.
But, there is a way to give an entire unit of Khorne Berserkers, they just all have to be aspiring champions. I actually have a friend who used to run an expensive unit like that with 7 aspiring champions(or whatever khornes magic number is) all with a 2+/5+(demonic armor, and whatever gives the invul) save and feel no pain. He then gave them khornate chainaxes so enemies saves were always a 4+ or worse, as well as other goodies like banner of rage and things that boosted his strength. Basically he maxed them all out on gifts/wargear. He also led them with a Demon Prince which was even more ridiculous. The entire unit was like 750 some odd points. For the rest of a 1500 point army, he'd have a defiler, and 2 more units of bererkers in rhinos. It was a one trick pony army to be certain, but gosh what a trick!!!!
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#6 (permalink) | |
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Shas'Saal
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#7 (permalink) |
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Shas'O
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: Ontario, Canada
Posts: 9,807
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The correct way to deal with the "Universal FNP" players is simple.
With a crowbar. Feel No Pain is specific wargear, not part of the Mark of Khorne rules... he cannot, in any way, ever, have FNP on all his Berzerkers. |
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#8 (permalink) |
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Shas'Vre
![]() ![]() ![]() ![]() Join Date: Nov 2004
Location: Hell (Mon-Fri), Heaven (Sat-Sun)
Posts: 1,866
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Fall back on the written rules. If your opponents try to claim anything that looks iffy, make them prove it with the rulebook. Tell them that rules need to be applied literally, not with 'what I'd like the words to mean' interpretations. Get the rulebook out there and then, work it out on the spot. This can make things take longer than is usual for friendly games but against cheaters, it's necessary.
Also appeal to authority if you can. Get in a veteran, staff member, or just a neutral third party who looks reasonably smart. Get them to give their opinion to your opponent. Reminding opponents of the 'honour' and 'sportsmanship' side of the game can help too, though do be warned that the 'war isn't meant to be fair' bullshit mentality does crop up from time to time. Don't worry though, these players aren't incurable - I used to think like that, and now I'm the fairest most sporting player in the universe, fact. I'm even mentioned in the Bible.
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We tend to scoff at the beliefs of the ancients. But we can't scoff at them personally, to their faces, and this is what annoys me. If trees could scream, would we be so cavalier about cutting them down? We might, if they screamed all the time, for no good reason. [i]All statements are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense. - A public service clarification by the Sri Syadasti School of Spiritual Wisdom |
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#9 (permalink) |
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Shas'La
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at my store to argue you must and i quote own the rule book and have read the entire book in front of him other wise you have no say on any rule or a point to argue because you have not read them or own the book. and if you do argue you REALLY,REALLY DON'T WANT TO KNOW WHAT HAPPENS TO YOU!
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#10 (permalink) |
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Shas'La
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Not to be rude or anything, but why do you ask?
Mean if he doesn't have rules to back it up you are the one who is correct (unless you have no rules to back you up). There is no simpler way. Also, what Lomendil said is true. Do it, don't fuss about it.
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4th Ed Win/Loss ratio Win: 305 Draw: 71 Loss: 112 Total: 488 games Though I walk through the Valley of Shadow and Death, I fear no evil. |
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