Tau Empire Codex 2013 | Army Builder Program
Dark Angels Codex 2013
Chaos Daemons Codex 2013
Chaos Space Marines Codex 2012

Warhammer 40k Forum Tau Online

 

Warhammer 40K Forum

Tailoring and 'Take on all comers' - a middle way?
Closed Thread
Old 05 Nov 2006, 04:04   #1 (permalink)
Shas'Vre
 
Join Date: Nov 2004
Location: Hell (Mon-Fri), Heaven (Sat-Sun)
Posts: 1,866
Default Tailoring and 'Take on all comers' - a middle way?


First up, for the newbies: 'Tailoring' is a term for when a player designs an army to fight a specific kind of enemy, or even a specific enemy army configuration.


In 40k, it's my view that unrestricted tailoring is bad for game balance. Some armies are just much better than others - Chaos, Eldar and Space Marines in particular - which gives some armies a big advantage.

Many players use 'take on all comers' lists because of this (lists that are rounded enough to deal with all kinds of different armies). But one problem with 'take on all comers' armies is that there's a certain lack of variety. Some weapons and units are too specialized to use in these lists since they are only effective against certain types of enemy, so they don't get seen often. In fact, due to the prevalence of Space Marine armies, I've found that the majority of 'take on all comers' lists are really just anti 3+ save lists with a few multi-shot and blast weapons to make sure the player isn't completely screwed against horde armies.



So maybe a middle way would be for a gaming group to have an informal agreement, or house rule if you want it carved in stone, to allow a limited amount of tailoring. Players would bring a 'take-on-all-comers' list but would be permitted to change a few units or characters (anything up to 3 changes would be fair IMHO) once they know which race the opponent will be using. That would cut down the advantages of the races that are great at tailoring and still give scope for the less commonly used specialized stuff to make appearances.
__________________
We tend to scoff at the beliefs of the ancients. But we can't scoff at them personally, to their faces, and this is what annoys me.

If trees could scream, would we be so cavalier about cutting them down? We might, if they screamed all the time, for no good reason.

[i]All statements are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.

- A public service clarification by the Sri Syadasti School of Spiritual Wisdom
Lomendil is offline  
Old 05 Nov 2006, 05:25   #2 (permalink)
Shas'El
 
Join Date: Jun 2004
Location: Hamilton, New Zealand
Posts: 4,656
Send a message via MSN to Hunter
Default Re: Tailoring and 'Take on all comers' - a middle way?

Hmm, allowed to change up to 1/3 of the points, but they have to use these point for the entire unit, not just paying for the different upgrades.

EG: Tactical squad, 10 man, with heavy bolter. Suddenly you're up against Marines, so you take a rocket launcher instead. The entire squad, with the old weapon, would count for the changing allocation. The cost to your flexiblity would be about 160 points rather than 5 or so (the difference between a missile launcher and a heavy bolter).

Hows that?
__________________
Do it for KJ


Hunter is offline  
Old 06 Nov 2006, 00:30   #3 (permalink)
Shas'Ui
 
Join Date: May 2005
Location: Toronto, Ontario, Canada
Posts: 897
Send a message via MSN to korik1
Default Re: Tailoring and 'Take on all comers' - a middle way?

I knowhow bad tailoring can get. I have a friend who plays Necrons and everything he's bought in points and cash is tailored to do well against Tau. It's a real pain especially since I have an all-comers list and I refuse to tailor it.
__________________
LOLZ FOR THE LOLZ GOD!!! WTFS FOR THE WTFS THRONE!!!



Everyone is normal until you get to know them!

korik1 is offline  
Old 06 Nov 2006, 00:53   #4 (permalink)
Shas'El
 
Join Date: Dec 2005
Location: Georgia, USA
Posts: 4,360
Send a message via AIM to Gada Mazaha Send a message via MSN to Gada Mazaha
Default Re: Tailoring and 'Take on all comers' - a middle way?

Tailoring can honestly be no fun, as I demonstrated the other night at my gaming club.

My friend(who's been playing Eldar for years and tailoring his list every time he plays me) has recently started Grey Knights, and he finally bought his much needed second squad of them, so he had a viable GK army. He wanted to play 500 points. What did I do? I took 6 Fire Warriors. and then 5 Crisis suits with Fusion/Plasma, and a Shas'O with Fusion/Plasma. There was one GK left on turn 3, and he somehow managed to assault me and then get beaten down in CC by a mass of battlesuits(Which was quite hilarious, tau winning CC).

He wasn't very happy, and it really didn't make for that much of a fun game(it was a loosely played game, lots of jokes and the like).

I see enough lists do fine without this proposed points of tailoring at tournaments. I don't think the system needs to be changed.
Gada Mazaha is offline  
Old 08 Nov 2006, 22:10   #5 (permalink)
Shas'La
 
Join Date: Oct 2006
Location: Australia, Melbourne
Posts: 423
Send a message via MSN to OmikronAlpha
Default Re: Tailoring and 'Take on all comers' - a middle way?

I like the 1/3 changing idea. Similar to a 'Side Deck' in a card game. Seems like an excellent system for a tournament. Although, 1/3 may be too much.
__________________
OmikronAlpha is offline  
Old 12 Nov 2006, 23:11   #6 (permalink)
Shas'La
 
Join Date: Apr 2006
Location: Cambridge, MA
Posts: 266
Default Re: Tailoring and 'Take on all comers' - a middle way?

It could work exactly like a sideboard in a Magic tournament, where you have a 60 card deck, plus 15 extra cards that you swap out on a 1:1 basis between games, or it could wrok like you choose say 1000 point core army, and cane change the other 500 pts between opponents. I kind of like the idea. It's not cheap, but it keeps things lively. Good thought here.
__________________
The Three Rs of Tau Assault:
Retreat
Rally
Rapid Fire

Gets 'em every time

Bustafer Jones is offline  
Old 13 Nov 2006, 06:15   #7 (permalink)
Shas'El
 
Join Date: Jun 2004
Location: Hamilton, New Zealand
Posts: 4,656
Send a message via MSN to Hunter
Default Re: Tailoring and 'Take on all comers' - a middle way?

Magic? Boo! Hiss!

No games where you can't convert the pieces for me.

__________________
Do it for KJ


Hunter is offline  
Old 13 Nov 2006, 06:35   #8 (permalink)
Shas'Ui
 
Join Date: Nov 2006
Location: Canada
Posts: 550
Default Re: Tailoring and 'Take on all comers' - a middle way?

I like the idea of using a 'sideboard' of sorts for 40k, since it would put a set of limits on the degree to which a particular army can be modified. That being said, I don't really know if that would necessarily make the game more balanced, as I guess those said armies (Eldar, Chaos, SM) would probably have more points efficient unit counters to sideboard than other, 'weaker' armies.

However, on the flipside, I think one point of difference b/w magic and 40k is that in 40k, I think it's actually feasible to make a generally balanced take-all-comers list with any of the official codexes, whereas in magic it doesn't really work that way. In magic, it usually boils down to "which deck archetype is more effective in which environment" in tourney, and is pretty much a rock-paper-scissors game b/w different archetypes in the 'competitive'(ie: powergaming) casual environment.

Of course this is just my rough impression of things
__________________
"That is not dead which can eternal lie.
And with strange aeons even death may die."

- Abdul Alhazred, The Mad Arab of Cthulhu Lore, on the subject of Chaos Tau [link]



"Zomg, teh Tau are teh evil bastardz, they suk at life."
copy and paste this into your sig if you hate Tau.

Proud member of Team CMAP - DON'T HOLD BACK- The time has come to- GALVANIZE!
Floobosaurus is offline  
Old 14 Nov 2006, 05:18   #9 (permalink)
Shas'El
 
Join Date: Jun 2004
Location: Hamilton, New Zealand
Posts: 4,656
Send a message via MSN to Hunter
Default Re: Tailoring and 'Take on all comers' - a middle way?

And you also can't really use 40K models to stop a table wobbling.
__________________
Do it for KJ


Hunter is offline  
Old 14 Nov 2006, 15:55   #10 (permalink)
Shas'O
 
Join Date: Sep 2004
Location: Southern California
Posts: 5,117
Send a message via MSN to arguleon-veq
Default Re: Tailoring and 'Take on all comers' - a middle way?

If you know the person your playing against is knowledgeable with all armies [a good friend that you've gamed with for years for example], you could just have a rule where you roll a dice at the beginning of the game and if you roll a 6 you swap armies.

It should stop anybody making a really geared/super powered list, and encourage them to take some fun/interesting units.

You obviously wouldn't want to do this with some random kid at a gaming store, but among friends I think it can cut out any propensity towards gearing.

Plus, with it only being done on a 6, your still most likely to be using your army but there is enough of a risk for your opponent to think ‘I’ll get battered and have a really boring game if I take this geared list and roll a 6’.
__________________
Brunettes and Beer.
arguleon-veq is offline  
Closed Thread

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
List tailoring (split) Zen General 40K 61 21 May 2010 23:27
MOVED: List tailoring (split) khanaris Tau 0 20 May 2010 23:19
middle coats shaso kunas Painting 4 17 Jan 2010 23:14
How do you go about tailoring about a list and beating these armies? crisis_vyper Tau 9 23 Mar 2008 18:12
Battle for Middle Earth 2 arguleon-veq Other Games 4 27 Sep 2007 21:16