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#1 (permalink) |
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Shas'Vre
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Posts: 1,937
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when you tank shock a unit and they fail there LD roll and move back what happens if there is another tank in there way do they go around or can they be next to it i thought they couldnt be a 1" from a enemy model or unit ? do they die or keep falling back by rolling again ??
tank shock not sure how to use it to run enemy off the board ?
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Tau wins 38 tie 2 lost 8 Death Guard win 13 tie 0 lost 2 dark eldar wins 5 tie 0 lost 1 |
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#2 (permalink) |
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Shas'Vre
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The only time I have ever seen a tankshock be used effectively is to drive someone off an objective, and that was only because the person's immolator I was playing had no weapons left, and I was sitting on the objective with all of my remaining army, so he went for my highest scoring units and succesfully drove them off the objective, it was blown up next turn, but I couldnt get my HSU (my lord and his retinue) back into the scoring zone, losing me valuable VP's (still got a slaughter, but only just)
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Dark Eldar Wins: 20 Draws: 1 Loses: 0 Tau Wins: 11 Draws: 0 Loses: 0
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#3 (permalink) |
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Shas'Vre
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Posts: 1,937
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i know their a way to dive forces off the table i play a heavy raider dark eldar force and some time my weapon get blow up or i just want to drive back a horde of guy is there a strat for this?
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Tau wins 38 tie 2 lost 8 Death Guard win 13 tie 0 lost 2 dark eldar wins 5 tie 0 lost 1 |
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#4 (permalink) |
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Shas'Vre
![]() ![]() ![]() ![]() Join Date: Jun 2005
Location: Novi, Michigan
Posts: 1,013
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I belive that there is a rule that states that a unit cannot regroup if an enemy unit is within 6". So if your enemy only runs away 6" or lower, just keep chasing them with your vehicle, so they keep falling back, and could eventually run them off the table edge.
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#5 (permalink) |
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Shas'El
![]() ![]() ![]() ![]() ![]() Join Date: Nov 2005
Posts: 2,035
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They would be destroyed if the can't make their full fall back move inside the corridor of the outermost models but don't quote me.
P.S Can't complete full move if blocked by units, impassible terrain, tank, etc...
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I have walked the edge of the Abyss. I have governed the unwilling. I have witnessed countless empires break before me. I have seen the most courageous soldiers fall away in fear. [I was there with the Angel at the tomb] I have seen your future. And I have learned. There will be no more Sadness. No more Anger. No more Envy. I HAVE WON. Oh, and your poet Eliot had it all wrong: THIS is the way the world ends. a friend of a friend (The First Cortana Letter) R.I.P KJ |
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#6 (permalink) | |
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Shas'O
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Quote:
Tank shock can be ungodly powerful if they fail their moral check. This is the hard part. Most armies are fearless, or near fearless. And the others who would actually fail the moral check often enough, usually are easier to shoot down than to actually try to run off (guardsmen, guardians, firewarriors, etc). Anyhow, as for your question: If you tank shock an enemy unit, and they fail moral, they make a fallback move. They don't just move away. Units which pass moral, simply move the shortest distance possible to allow your vehicle to pass. But if they fail, they flee just as if they failed moral in the shooting phase, and make a fall back move, subject to all the rules of falling back. If there is another tank in the way, they will move around it--it's not terrain. The reason it can work so well, is because you can escort units. If they fail their moral and run away, it's very common that they will still have a model that is within 6 inches of your vehicle. If this is true, then they cannot regroup. Which means they automatically fallback again next turn. And you simply move your vehicle 12 inches to keep up with them indefinitely. They will keep falling back so long as you're too close to prevent them from regrouping and thus once they reach board edge, they're off no matter what--all it takes is one model to reach board edge! They never die; they just simply fall back. If you're too close, they continue to fall back. That's escorting them to the board edge, until they're off. This is extremely difficult to pull off though: 1 - Requires an opponent to fail moral. 2 - Requires an opponent who doesn't just shoot your vehicle down in the following turn. 3 - Requires a relatively short distance to the board edge, because expecting to do this for 3 turns or more is not going to happen with a competent player. Cheers!
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[table][tr][td] [/td][td][table][tr][td] [/td][td]Apocalypse is the only way to forty-kay.[/td][/tr][/table][/td][/tr][/table]
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#7 (permalink) | |
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Kroot Shaper
Join Date: Jan 2006
Posts: 54
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Quote:
However this was specifically implied in third edition, because (a) the vehicle battle honours result 1 allowed non-tanks to tank shock, i.e. they couldn't normally, (b) the notes at the back on designers' thoughts said that a skimmer can't tank shock by flying over, whereas a tank drives through the squad, and (c) Im sure there is an ork codex vehicle upgrade to allow buggys to tank shock (may be wrong about that). This is not specified anywhere in the 4th ed, neither does the battle honours tables say that non-tanks can tank shock. But the description of tank shock is almost the same in both editions. I always assume that it is still limited to tanks, not skimmers and other vehicles. Thoughts on that, anyone? ??? |
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#8 (permalink) |
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Shas'Vre
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Posts: 1,937
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no i know it works for skimmers as well
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Tau wins 38 tie 2 lost 8 Death Guard win 13 tie 0 lost 2 dark eldar wins 5 tie 0 lost 1 |
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#9 (permalink) |
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Ethereal
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Posts: 18,087
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It works for Skimmer Tanks. The terms are not mutually exclusive. Some skimmers are tanks, and some are not, just like normal vehicles. "Tank" must be listed in their profile. So a Falcon or Devilfish can tank shock, but a Vyper or Piranha can not. Dark Eldar have no tanks of any kind.
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#10 (permalink) |
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Kroot Warrior
Join Date: Mar 2006
Location: Austin, Texas
Posts: 29
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It is possible for non-tanks to tank shock if they are given the ability via vehicle upgrade. I don't know about Dark Eldar, but many Ork vehicles and walkers gain the tank shock ability by taking stikkbomb chuckas for example.
Carry on.
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