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#1 (permalink) |
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Shas'La
![]() ![]() Join Date: Mar 2005
Posts: 280
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Hi all,
I currently play a Tau army a nd was thinking of doing Guard as my second amry. My Questiono for you is, is there much difference playwise between playing Tau and Guard? I realise there both shooty army but is there any other differences or would it just feel like playing the same army again only with Humans instead of blue aliens? Thanks, Matthew
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#2 (permalink) |
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Shas'El
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they are very different, the only things that are the same are that both armies excel at shooting. tau are very maneuverable, can claim objectives, have specialist units and shooty HQs. now imagine a static tau army, without suits and half priced firewarriors. that sorta what playing imperial guard is. i started off playing tau and then switched to imperial guard and i have never felt that im playing the same army.
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http://world2.monstersgame.co.uk/?ac=vid&vid=31118495 go to the above to help me on a browser game Download my codex! http://www.box.net/public/d6c1ki0iah Click on the .pub file and hit Save to Disk.
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#3 (permalink) |
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Shas'Vre
![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Chicago
Posts: 1,759
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They -can- be similar, but they're not necessarily.
Guard can play mechanized, using a mass of chimeras, which are a bit more vulnerable than devilfish, but the concept is similar. Tau can play very static, creating a firebase and sticking to it. But no, in general, the two armies play differently. You pretty much have to go out of your way to create either force mimicing the other. If you already have Tau, I would recommand an army like Tyranids or Orks as your second force, as, playing Tau, you miss out on the nuances of the assault phase, which is 1/3rd of the game and worth learning. Most Tau players seem to see the assault phase as something to be avoided at all costs. |
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#4 (permalink) |
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Shas'Ui
![]() ![]() ![]() Join Date: Apr 2006
Posts: 990
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Guard gives you really big guns, and a bunch of cannon-fodder you hope will keep things away long enough for those guns to do the job. Heavy armor, entrenchment and attrition. The specialised weapons/squads are found within the regulars, not just elites and vehicles, but the rest of those regulars are just extra wounds with flashlights to keep'em safe.
Tau gives you smaller "big gun" blasts. No big ordnance, only the submunition (very useful mind you) and AFP large plates and some useless (compared to other available equipment on those units) flamers. In exchange your troops aren't cannon-fodder but actually quite versatile thanks to their pulse weapons. Relative mobility (not eldar-fast), combined arms and hit&run are what you essentially go for. Your elites and heavies are your only sources of specialised weapons, but they're damn good at what they do. While you CAN tool things in the extreme to turn one into the other, they're pretty different. Not "night and day" but definitely "morning/afternoon". |
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#5 (permalink) |
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Shas'Vre
![]() ![]() ![]() ![]() Join Date: Apr 2005
Posts: 1,937
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there different. guard have the most fire power in 40k you can bring so many lascanons and lasguns it crazy tau cant stand toe to toe with guard that why we use are skimmers stay out of range or sight same with crisis jump shoot jump back in to cover there way different
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Tau wins 38 tie 2 lost 8 Death Guard win 13 tie 0 lost 2 dark eldar wins 5 tie 0 lost 1 |
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#6 (permalink) |
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Shas'Ui
![]() ![]() ![]() Join Date: Apr 2006
Posts: 990
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Well, we can't stand toe-to-toe with ANYONE. Its a very bad range to be at for tau. Hormagaunt toes are very unfriendly.
You can get a good deal of firepower out though. Stealth suit squads are nothing to sneeze at, full FW squads put out plenty of firepower (you can't blow a chimera with JUST lasguns, but on the side or rear those pulse weapons will do the job), drone squads work wonders against just about anything in the IG repertoire (even have a small chance of taking down a russ), broadsides with A.S.S. put lascannon infantry to shame in range, power AND mobility, and all of the above have better saves than guardsmen. Its true you can bring out well over 100 flashlights... but its not necessarily MORE of a threat than what firepower the tau can put on the table. |
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#7 (permalink) | |
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Shas'Vre
![]() ![]() ![]() ![]() Join Date: Apr 2005
Posts: 1,937
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Quote:
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Tau wins 38 tie 2 lost 8 Death Guard win 13 tie 0 lost 2 dark eldar wins 5 tie 0 lost 1 |
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#8 (permalink) | |
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Kroot Shaper
Join Date: Dec 2005
Posts: 65
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imperial guard are a numerous horde of people brought together for a fight.
tau are specialization force. a balanced tau force will have a hard time fighting anyone, but if you specialize your tau to be good against imperial guard then the imperial guard will have a hard time defeating them. for example, a tau army with this config for heavy support would do badly against imperial guard [balanced force]: hammerhead with ion cannon and SMS 2 broadsides with TL plasma rifles [instead of SMS] Skyray on the other hand this heavy support config would do much better: hammerhead with railgun and two burst cannons hammerhead with railgun and two burst cannons 2 broadsides with ASS tau rely on versatility over numbers. their vehicle mounted railgun is stronger than a lascannon and also can shoot a blast. alot of lascannons can only be effective against a numerous amount of tanks [or termies ;D] but a vehicle mounted railgun can take on anything in the imperial guard army without losing effeciency. i wonder what would happen to an army full of lascannons against an army of fire warriors and kroot. Quote:
all in all, an army depends on how you play it. |
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#9 (permalink) | |
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Shas'El
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Quote:
Tau are more mobile, and about putting extreme firepower in select places at the right time. Guard is about blowing the whole board to hell and killing everything, preferring to "smash a nut with a sledgehammer". |
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#10 (permalink) | |
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Shas'Ui
![]() ![]() ![]() Join Date: May 2006
Location: Des Moines, Iowa
Posts: 562
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Quote:
![]() Steel Skeleton P.S. It really does help make TO a better place when its members take a second to give a damn. > ![]()
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Unfortunately I then glued it so that the multi-melta was sticking out 90 degrees to the side of the tank, so it looks like the Adeptus Mechanicus guy is doing a drive-by. --Commissar_Will |
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