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FW and GW
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Old 27 May 2006, 21:53   #1 (permalink)
Kroot Warrior
 
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Default FW and GW

hey everyone... I am a newbie in what refers to this game ( furthermore I have no army yet :'( ) I've been wondering what is the difference between Forge World and Games Workshop... are both kinds models playable at tournament, are both enclosed in the codex's!? I did a search and find nothing, sorry if this is already talked around here...
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Old 27 May 2006, 21:57   #2 (permalink)
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Default Re: FW and GM

The stuff Forgeworld produces is more... specialist. They tend to look better, but aren't as common on the tabletop. Some are really more for display than gaming (eg: the super-heavies).
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Old 27 May 2006, 22:04   #3 (permalink)
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Default Re: FW and GM

games workshop is the parent company that owns warhammer fantasy and 40k (and also forgeworld, black library, etc...) anything produced by the main parent company aka, games workshop, that still has rules (as in your codex) is legal to play.

forgeworld is more of a specialty company. they deal in things that are cool, but would be hard if not impossible for the parent company to keep up with wether it be rules or models. also because they do not mass produce their products they can get away with making models that are rather large and cost prohibitive. the problem with forgeworld is that even though most of their models they produce are beautiful, you must have your opponents consent to play them. there are exceptions to this, but those usually come in the form of rhino doors that have chapter specific iconography, or weaponry for certain models that are allowed but not generally available (plasma cannon for a dreadnought anyone? by this I mean dark angels basically)

so if you were to buy a forgeworld model that is not in a parent company codex, and your opponent were to say "no, you can't use a titan in our 3000 pt battle) you would be out of luck. but if your 3000 pt army contained all models that you can get in the codex, then your opponent can't say anything about it.
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Old 27 May 2006, 22:06   #4 (permalink)
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Default Re: FW and GM

well, not all tournies allow FW. Sometimes FW can be very overpowered (baneblade on a small board). However, as per wargamer, they are for show or to make a cool theme for an army (variants of FW battlesuits create very fluffy armies). FW usually cost more than GW, but with the GW Ven Dread, we can see the price gap close.
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Old 27 May 2006, 22:31   #5 (permalink)
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Default Re: FW and GM

Depends on what you play.

If you stick with 40K, Forgeworld are interesting in terms of the Imperial Armour series of books, the larger and more unique options for vehicles and troops the yhave to offer and so forth - but nothing which you can'y live without (except for the Tetra as a counterpart to the Piranha - stupid Studio not including it in the Tau Empire Codex!)


If you are into BFG or Epic, however, FW are essential - especially if you are a Tau fan. They are the only place where you'll find Epic-scale Tau miniatures (indeed, they have an entire army's worth in 6mm - it's glorious!) and in BFG they have the gorgeous resin Qath'fannor ships such as the Custodian and Protector, along with Barracuda and Manta figures you can use as ordnance counters in a BFG game. And one shouldn't overlook the Demiurg Stronghold and Bastion commerce vessels either - ships which hold a special place in many a BFGer's heart!


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Old 28 May 2006, 01:18   #6 (permalink)
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Default Re: FW and GM

You can only use forge-world units and vehicles with your opponent's permission, and their rules come in special books published by forge-world.
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Old 28 May 2006, 11:19   #7 (permalink)
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Default Re: FW and GM

Quote:
Originally Posted by The vilest worm
You can only use forge-world units and vehicles with your opponent's permission, and their rules come in special books published by forge-world.
I still haven't seen the line "with opponent's permission only" in the new IA books, though. Granted, I don't own any of the new fancy ones (V2,3,4), but unless you can point me to where it says that normal FW vehicles can't be used without opponent's permission I'll assume I don't need it.
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Old 28 May 2006, 11:26   #8 (permalink)
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Default Re: FW and GM

Forge World that represents stuff in Warhammer are fine (like RHinos, Dreadnaughts, Extra Armor, ETC).

Forge World models that require their own rules (Giant Bloodthrister, Tau SuperTanks) are opponents permission, and usually not allowed in tournaments.

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Old 28 May 2006, 11:47   #9 (permalink)
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Default Re: FW and GM

Quote:
Originally Posted by DevilSquid
Forge World models that require their own rules (Giant Bloodthrister, Tau SuperTanks) are opponents permission, and usually not allowed in tournaments.
Tournaments can allow or ban anything they wish.. Says nothing about legality. What I mean is stuff like the Griffon, Leman Russ variants, etc. Stuff that does not introduce extra rules like flyers or super heavies, but for which the rules can only be found in IA. Unless anyone can point me to where it says that everything from FW requires opponent's permission, I'll keep seeing the IA books as no less legal than any codex.
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Old 29 May 2006, 12:28   #10 (permalink)
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Default Re: FW and GW

The Game is made by GW, FW models are not GW models, GW has not released rules for them therfor they are not "offical models" and as such should not be alowed at all, luckly for you some people would not mind if you use them* :
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