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#1 (permalink) |
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Kroot Shaper
Join Date: Mar 2006
Posts: 97
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Just got my BBB after 3.5 weeks of waiting for a delivery from an Ebay store... w00t!
Anyway, I've been playing WFB for awhile, and something seems wrong with the AP rules. How is it that AP3 weapons, for example, can completely bypass 3+ armor but do nothing to 2+ armor? ...Am I misreading the AP rules or not?
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#2 (permalink) |
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Shas'Ui
![]() ![]() ![]() Join Date: Dec 2005
Location: Westchester, Ny
Posts: 505
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You got it exactly, its a weapon that will pass straight through 3+ but on 2+ will do nothing special. It is a fairly odd system but that is the way it was written.
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#3 (permalink) | ||
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Shas'O
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Brampton Ont. Canada
Posts: 6,441
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Yes. That is how it is... Back in 2nd edition there was a system of "save modifiers", where instead of negating a save outright, a weapon would impove a negative modifier on it, making it more difficult, or impossible to save. I much preferred the old system myself.
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#4 (permalink) |
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Shas'El
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Save modifiers are awesome. A terminator armored unit taking fire from pulse rifles? Take a -1 modifier! Hiding behind an ferrocrete wall, you lazy guardsman? Have a 2+ save! Oh wait, a lascannon is aimed at you! Take a 4+ save!
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#5 (permalink) |
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Shas'Saal
![]() Join Date: Oct 2005
Posts: 106
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...except that there were no cover saves then, just to-hit modifers.
That and the fact that a pulse rifle would probably have been a -2 save mod. Still, 5+ on 2D6? I'll take those odds... I did the maths a little while ago, and under the current rules Terminators work out marginally worse against small arms, but about as well against lascannons.
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#6 (permalink) |
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Shas'Vre
![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Coloma
Posts: 1,463
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the only reason that they got rid of the modifiers to saves was so they could simplify the game. I remember having to take a calculator with me to speed up the game play, otherwise it would take at least an hour longer than normal. at least you would have to if you were playing with different guns mixed into your army. if you played a space wolves army, what was it six terminators all armed with assault cannons in a 2000 pt army. wow look first turn I win.
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#7 (permalink) |
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Shas'Vre
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ya see its like lets say the gun is only powerful enough to pass through 3 + armour saves. Now i find it easier sometimes if you draw out the numbers to the extremes, moving the numbers farther away to make it easier to understand. so with that lets say you fire at something with a 5+ save. Now this armour is light armour, and can only supply a weak 5+ save. now if you fire the gun at it, it will peirce through 3+, 4+, 5+ and 6+ armours, because it is powerful enough to go straight through the weak armour. Now, if you had a really strong armor that was a 2+, the metal or whatever would be so thick, strong, and solid that the weapon with an ap of three could not peirce it, because it is not st rong enough.
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#8 (permalink) | |||
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Shas'El
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#9 (permalink) | |
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Shas'Ui
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That is pretty much how it works. Here is a second e.g.......firing an AP4 weapon at model with a 3+ armour save, would have the same result.
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