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Question about AP, just got my main rulebook
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Old 15 Apr 2006, 22:41   #1 (permalink)
Kroot Shaper
 
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Default Question about AP, just got my main rulebook

Just got my BBB after 3.5 weeks of waiting for a delivery from an Ebay store... w00t!

Anyway, I've been playing WFB for awhile, and something seems wrong with the AP rules. How is it that AP3 weapons, for example, can completely bypass 3+ armor but do nothing to 2+ armor?

...Am I misreading the AP rules or not?
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Old 15 Apr 2006, 22:58   #2 (permalink)
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Default Re: Question about AP, just got my main rulebook

You got it exactly, its a weapon that will pass straight through 3+ but on 2+ will do nothing special. It is a fairly odd system but that is the way it was written.
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Old 16 Apr 2006, 00:00   #3 (permalink)
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Default Re: Question about AP, just got my main rulebook

Yes. That is how it is... Back in 2nd edition there was a system of "save modifiers", where instead of negating a save outright, a weapon would impove a negative modifier on it, making it more difficult, or impossible to save. I much preferred the old system myself.
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Old 16 Apr 2006, 04:21   #4 (permalink)
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Default Re: Question about AP, just got my main rulebook

Save modifiers are awesome. A terminator armored unit taking fire from pulse rifles? Take a -1 modifier! Hiding behind an ferrocrete wall, you lazy guardsman? Have a 2+ save! Oh wait, a lascannon is aimed at you! Take a 4+ save!
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Old 16 Apr 2006, 09:37   #5 (permalink)
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Default Re: Question about AP, just got my main rulebook

...except that there were no cover saves then, just to-hit modifers.

That and the fact that a pulse rifle would probably have been a -2 save mod. Still, 5+ on 2D6? I'll take those odds...

I did the maths a little while ago, and under the current rules Terminators work out marginally worse against small arms, but about as well against lascannons.

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Old 16 Apr 2006, 11:46   #6 (permalink)
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Default Re: Question about AP, just got my main rulebook

the only reason that they got rid of the modifiers to saves was so they could simplify the game. I remember having to take a calculator with me to speed up the game play, otherwise it would take at least an hour longer than normal. at least you would have to if you were playing with different guns mixed into your army. if you played a space wolves army, what was it six terminators all armed with assault cannons in a 2000 pt army. wow look first turn I win.
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Old 16 Apr 2006, 16:15   #7 (permalink)
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Default Re: Question about AP, just got my main rulebook

ya see its like lets say the gun is only powerful enough to pass through 3 + armour saves. Now i find it easier sometimes if you draw out the numbers to the extremes, moving the numbers farther away to make it easier to understand. so with that lets say you fire at something with a 5+ save. Now this armour is light armour, and can only supply a weak 5+ save. now if you fire the gun at it, it will peirce through 3+, 4+, 5+ and 6+ armours, because it is powerful enough to go straight through the weak armour. Now, if you had a really strong armor that was a 2+, the metal or whatever would be so thick, strong, and solid that the weapon with an ap of three could not peirce it, because it is not st rong enough.
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Old 16 Apr 2006, 18:26   #8 (permalink)
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Default Re: Question about AP, just got my main rulebook

Quote:
Originally Posted by Grunt90
ya see its like lets say the gun is only powerful enough to pass through 3 + armour saves. Now i find it easier sometimes if you draw out the numbers to the extremes, moving the numbers farther away to make it easier to understand. so with that lets say you fire at something with a 5+ save. Now this armour is light armour, and can only supply a weak 5+ save. now if you fire the gun at it, it will peirce through 3+, 4+, 5+ and 6+ armours, because it is powerful enough to go straight through the weak armour. Now, if you had a really strong armor that was a 2+, the metal or whatever would be so thick, strong, and solid that the weapon with an ap of three could not peirce it, because it is not st rong enough.
.... um..... yeah... ...what he said!
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Old 16 Apr 2006, 20:14   #9 (permalink)
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Default Re: Question about AP, just got my main rulebook

Quote:
Originally Posted by Yon Penguin
Just got my BBB after 3.5 weeks of waiting for a delivery from an EBay store... w00t!

Anyway, I've been playing WFB for awhile, and something seems wrong with the AP rules. How is it that AP3 weapons, for example, can completely bypass 3+ armor but do nothing to 2+ armor?

...Am I misreading the AP rules or not?

That is pretty much how it works.
Here is a second e.g.......firing an AP4 weapon at model with a 3+ armour save, would have the same result.
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