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Temperaments And Elements - What Are You?
Old 09 Dec 2017, 19:24   #1 (permalink)
Kroot Warrior
Join Date: Dec 2017
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Default Temperaments And Elements - What Are You?

Are you the kind of player who would use your army to whittle down the enemy little by little until they break like a grinder, or you are the kind of player that will try to pierce through the enemy and break them like a lance?

When it comes to the game, you see many of the veteran players are often in sync with their armies and/or basically play well with their selected armies. However, if one is to look closely at most of the veteran players, you would notice that each one of their armies (if they have more) often have a similar feel to it, whether it is by type of armies (Infantry-heavy) or playstyle (Fast armies).

Likewise, there are many new players who often jump from one army to another as a result of them believing that their army is not performing to the way they envisioned it. Sometimes, they may have found their army, but have no idea how to adapt it to their own playstyle.

What kind of player are you?

Sometimes even after playing for some while, one will still have a very faint idea as to what kind of player they are. This is often true for players who have immersed themselves in the game for at least a year. How do I see myself playing on the table?, a player may ask. Most of the time players will find out how their attitude is to the game via one of the two methods

1)They will have to find out the hard way or by accident - This method is perhaps the most common one for players often will go for an element that they find themselves most comfortable in. You can often see some new players who instinctively charge at the closest thing that they can find, or you can see how a player often try to shoot whenever possible, even at the expense of the rest of the army.

2)Another player telling them their playstyle - Most often than not whenever a newbie plays against another more senior player, the senior player will often instinctively judge the playstyle of the newbie. After the game, the senior player will often impart words of wisdom or comments such as "Hey, I think you shouldn't be too gung-ho" or the most common one "Why did you do that in the first place?"

Based upon the answer of the newbie, the senior player will then help the newbie a little about the way they fight and to improve on their performance as a player.

For me, I always judge a player according to their personality. This is because most of the time, a player will always put in a little of their soul, their passions, their ideals into the game as they would want that army to be uniquely theirs. From there I would go about with the advice that best suits the player as a whole.

How do I judge them you say? I judge them based upon the 4 temperaments and also the 4 element.

4 Temperaments

Everyone have their own temperament, whether they are very passionate about something, or they are a little more calm-headed than your average folk. But how does that apply to this topic? Well, the temperament of the person will determine the tempo of the player when they are fighting. For example, a more cautious player will often play in a slow but steady advance while a more hotheaded player will always try to slam into their enemies fast enough so that they will be able to finish their game.

The temperaments that players often have are;


A sanguine person is generally very optimistic, outgoing, sociable, spontaneous and very confident about themselves, while at the same time they can be rather indulgent, proud, impulsive, and also not very disciplined.

Generally, in most cases, a sanguine player will always prefer a more straightforward battle, which will always involve some close-quarters fighting, whether it is close-range shooting or close combat.

In addition, most sanguine players are always good in improvising on the battlefield rather than planning their battleplans beforehand. Sanguine players are also prone to be overconfident when things are going their way and may neglect some vital aspects of battle that may hit them later if the other player counterattacks them. Armies that are often played by Sanguine players are Orks, (the epitome of sanguine players in my opinion), Sisters of Battle, and Tyranids.


A choleric person is always a passionate one and will always try to instill it to others, and most often than not they are seen as leaders. However they are always easy to be angered and also tend to be bad tempered when things do not go their way.

In terms of applying this to a player, one can see that a player of this sort is always a more aggressive player, who prefers to manipulate and force the opponent to their pace of combat whether it is by outranging the other player in the shooting phase or having a superior assault force than the other player. Choleric players are also more prone to being more easily frustrated when things are not going their way, and may do rash maneuvers.that may cost them the game.

Choleric players are often seen playing armies that often hits hard and fast, such as Blood Angels or Ravensquig or are seen using juggernaut armies, such as Nidzilla and Daemons.


A Melancholic person is always a thinker, and always ponders upon his next move or action and they can often be rather creative and also able to think in another person's shoes. However they are also prone to think in a rather, shall we use the modern term, ‘emo’.

A melancholic player is often a perfectionist, as they are particular about what they want in their armies and also they want their armies to work exactly to specifications. In addition they would generally be inclined to be strategically minded and thus would think much more about their course of actions and also able to orchestrate their army to work in harmony.

Melancholic players generally play armies that are combined-arms in nature or an army that can synergize very well with each other. Armies such as Eldar and Tau are most prominent among such players.


Phlegmatic people are often very calm and composed, to the point that sometimes people always think of them as being unemotional, but yet within the underlying composure, they are generally rather enthusiastic about things.

How this applies to the phlegmatic players is that they are very analytical, but yet they are also very enthusiastic about the changing tides of the battlefield. However, they tend to be very steadfast in their tactics and will not deviate much from their main objectives.

Phlegmatic players generally play a more static army, but they are also very strong in counterattacking advances. Armies most prominent with this kind of players are Imperial Guard armies (most variants), Static Tau, Iron Warriors of the 4th ed, and Static Noise Marines army.

Now do note that no one is restricted to one kind of temperament, but most players are an amalgam of several of these traits, but generally one trait will stand out among the rest, with the others being of secondary nature. One may be primarily melancholic and also having sanguine characteristics at the same time, which will influence a person to be a strategically-oriented close shooting army (Mech Tau is one such instance) while another may be predominantly Choleric with Sanguine traits which will make one into a very aggressive close-quarters oriented player (Ork Horde).

4 Elements - Adapting oneself to their own playstyle

Some players I know do know their own their own mentality about the game, but sometimes do not know how to make their army suit their needs. For example, a Space Marine player may know that he wants to charge his opponents fast, but yet he wants them to be numerous at the same time and likewise with an Eldar army who likes the versatility of his units but wants to be a force that counters his opponents more than being on the offensive.

In come the elements. To make a long story short, each element is a way of waging battle, and there are more ways of waging battle with the synergy of these few elements providing countless variations of the art of war.Now a very comprehensive article can be found here about the elements in general (thank you Silent Requiem for the references in regards to the elements), but I will instead focus on how the elements will react with the players of the Temperaments.
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