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Old 11 Aug 2013, 18:01   #11 (permalink)
Kroot Warrior
 
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Originally Posted by lemonvictor View Post
What about if everything has feel no pain, even like a 6+ or something. And, maybe a little to powerful, but if a enemy unit is killed in assault by zombies, d3 models become zombies (ex, space marine gets bitten in combat, dies, becomes a zombie)
I like that idea. Whats the reason for the feel no pain?
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Old 12 Aug 2013, 04:34   #12 (permalink)
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The idea behind the feel no pain is that they are zombies. As we all know, only headshots kill 'em. but, at the same time, as I have thought a little bit about it, it could be a little bit crazy giving everyone fnp
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Old 12 Aug 2013, 08:45   #13 (permalink)
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The idea behind the feel no pain is that they are zombies. As we all know, only headshots kill 'em. but, at the same time, as I have thought a little bit about it, it could be a little bit crazy giving everyone fnp
Maybe the common and uncommon zombies have it because they only have a crappy save anyway. The special infected don't need it.
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Old 13 Aug 2013, 22:49   #14 (permalink)
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Suggested fast attack choice:

Runner-
Moves 8 inches per turn, and runing is 2d6, choose the highest. Difficult terrain does not slow them, but is instead treated as dangerous terrain.
No shooting attack, but a high number of meelee attacks.

Fluff
They get to move fast all the time, but as a result they don't get time to shoot. They're possibly immune to the 1-2 results of Crazy killing machine, giving them either an extra attack or nothing, as they would be fully focused on their prey. Possibly they can't go to ground either (actually, no going to ground should probably be an army wide special rule, but with the addition of immunity against instant death )

Heavy Support-
Tank
AV 12 11 12, walker, penetrating hits are divided by two then rounded down to the nearest point value. If a 1 is rolled, the penetrating hit instead becomes a glancing hit. 4 hull points.

Fluff:
Nothing is essential, so penetrating hits are less damaging.
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Old 14 Aug 2013, 20:06   #15 (permalink)
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Heavy Support-
Tank
AV 12 11 12, walker, penetrating hits are divided by two then rounded down to the nearest point value. If a 1 is rolled, the penetrating hit instead becomes a glancing hit. 4 hull points.
.
For this, is this after you have rolled the pen? (Ex, I use a melta and get a pen, then on the damage chart you would then do the modification?)
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Old 14 Aug 2013, 20:15   #16 (permalink)
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For this, is this after you have rolled the pen? (Ex, I use a melta and get a pen, then on the damage chart you would then do the modification?)
Yes. The armor wouldn't be enough to stop a pen, but the fact that zombies don't really need all of their organs means that penetrating hits wouldn't do as much damage. Note that an AP 1 weapon can still get a weapon destroyed result, with the +2 to vehicle damage table. Note that these modifications are applied before dividing by two.
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Old 21 Dec 2015, 05:31   #17 (permalink)
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Originally Posted by lemonvictor View Post
Not trying to sound rude, but there are some zombie-esque statlines floating around the interwebs for some fan-made 40k spinoff games, one of which is based around playing nazi zombies against _______ (insert favorite army here).

However, the stats you made, as well as the actual special rules are pretty unique and interesting. If you are going off of left 4 dead, assuming this based off the name, maybe adding in some of the special infected could be fun. The tank could be the heavy support, and modelling it would be interesting with alot of green stuff and a hell brute or orgrins.
Hi Lemon Victor, this thread and especially this fan-made 40k spin off is very interesting to me. Can you provide a link?

I'd like to see if someone has already done a convergence game - 40k + KillTeam + Zombies!! style game.

Yes very very interested my friend! thank you
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Old 21 Dec 2015, 05:32   #18 (permalink)
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I always imagined Zombies where 2 wounds Toughness 2. Meaning tougher weapons could insta-kill them. Also they would have "Feel no pain" special rule.

Would make zombies quite a frighting opponent.
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