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the "it does not suck" mentality
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Old 05 Apr 2013, 14:47   #1 (permalink)
Shas'Saal
 
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Default the "it does not suck" mentality

coudlnt figure out how to phrase that, anyways I am just wondering if anyone is like me in this regard.
A logn time ago I played one of my favorite games, a tactical rpg called gladius where you run your own gladiator school.
I also got teh strategy guide and in it it listed specific charecters I should neve runder any circumstances ever get because tehy are horrible....they ended up being my favorite units.
It happened in WOW to when I proved I could use my turtle to main tank better then a pally, the pally we had in our group left in a whiney fit so we were a tank short, the guild I was in kept saying what i was doing was impossible but my turtle begged to disagree.

I tend to run under this mentality, whenever someone tells me this sucks you are gimping yourself, it makes me want to take and use that even more, and prove it can work, does anyone else here work the same way?

and do you have any success stories?
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Old 07 May 2013, 03:10   #2 (permalink)
Shas'La
 
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Lemonvictor used revive, the results are to be determined!

I like to use this mentality aswell. Everything, especially in warhammer, has a reason it is there. True, something will always be better than others, and thats how it will always be. For me, I make decisions based off design (warhammer models and painting), or what will provide me the most fun to use (L.O.L. champs, 40k units and strategies).

Using this mentality has allowed to me win/ amaze my 40k opponents by rushing into assaults with my tau commander, and this idea came around before 6th edition for me. I found that it was fun, as the tau commander can hold his own quite nicely against necrons and guard (my main 2 opponents), and will usually win or hold out long enough for a proper response to be organised. But again, it all comes down to whats most fun.
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Old 13 Aug 2013, 23:54   #3 (permalink)
Kroot Shaper
 
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Quote:
Originally Posted by lemonvictor View Post
Lemonvictor used revive, the results are to be determined!

I like to use this mentality aswell. Everything, especially in warhammer, has a reason it is there. True, something will always be better than others, and thats how it will always be. For me, I make decisions based off design (warhammer models and painting), or what will provide me the most fun to use (L.O.L. champs, 40k units and strategies).

Using this mentality has allowed to me win/ amaze my 40k opponents by rushing into assaults with my tau commander, and this idea came around before 6th edition for me. I found that it was fun, as the tau commander can hold his own quite nicely against necrons and guard (my main 2 opponents), and will usually win or hold out long enough for a proper response to be organised. But again, it all comes down to whats most fun.
I just played a game with two commanders w/ 11 drones each (2 attatched + drone squadron) I misplayed and forgot to JSJ after deepstriking my warlord, so my 2nd commander was forced to provide backup, and did surprisingly well in his charge. Just goes to show, if you use enough people, anything performs decently in close combat.
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