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Pinning in 5th
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Old 12 Jun 2008, 14:20   #1 (permalink)
Kroot Shaper
 
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Default Pinning in 5th

Does anyone know if pinning works the same in 5th, or are there other effects now? I Haven't really heard much along these lines.
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Old 12 Jun 2008, 17:20   #2 (permalink)
Shas'Ui
 
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Default Re: Pinning in 5th

Pretty much the same, yes.

There is no more Entanglement... it's a straight pinning test, and I think you can still be called upon to test more than once per turn.
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Old 12 Jun 2008, 17:36   #3 (permalink)
Shas'El
 
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Default Re: Pinning in 5th

it also adds +1 to your cover save, you can also voluntarily 'go to ground' whenever you get hit by ballistics- its the same as being pinned however.
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Old 12 Jun 2008, 17:56   #4 (permalink)
Shas'O
 
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Default Re: Pinning in 5th

Quote:
Originally Posted by calmsword
it also adds +1 to your cover save, you can also voluntarily 'go to ground' whenever you get hit by ballistics- its the same as being pinned however.
So...what's the point? I mean, it almost could be beneficial to be pinned...
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Old 12 Jun 2008, 18:21   #5 (permalink)
Kroot Shaper
 
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Default Re: Pinning in 5th

Is there any change when a unit assualts another unit that is pinned? I always thought it should count for something.
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Old 13 Jun 2008, 00:44   #6 (permalink)
Shas'La
 
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Default Re: Pinning in 5th

It could be useful to be pinned to take fewer casualties. If, for example, you throw a unit really close to enemy fire but providing a 4+ cover save to the unit BEHIND them, then your opponent would rather shoot at your front unit, so you can opt them to stay pinned so they take less damage. This means the unit behind them will keep that precious 4+ save for longer. This is especially useful for a unit which you might not care too much about (space marine scouts) protecting a much more valuable unit (assault marines) which you want to get into combat on the next turn.

It's a fun option without breaking the game. I love it!
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Old 13 Jun 2008, 04:50   #7 (permalink)
Shas'El
 
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Default Re: Pinning in 5th

I may be wrong here but I think if your troops hit the ground they no longer give any friendly units behind them a cover save.
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Old 13 Jun 2008, 05:08   #8 (permalink)
Shas'El
 
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Default Re: Pinning in 5th

4th edition units have to make multiple pinning checks if they get hit from more than one unit/wpn with pinning.
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Old 13 Jun 2008, 08:00   #9 (permalink)
Shas'Ui
 
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Default Re: Pinning in 5th

Effectively "Gone the Ground" is what happens when you're pinned but it can also a voluntary thing, however, I think if you opt to do this you may not move or shoot in your own turn. As stated it gives you an additional +1 to your cover save or a 6+ if out in the open, I'm not sure if a unit behind them would get a save or not, although what cadaver says makes sense.
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Old 13 Jun 2008, 13:31   #10 (permalink)
Shas'El
 
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Default Re: Pinning in 5th

I thought that go to ground worked like the ratling's rule, where you can choose to go get pinned with +1 to cover instead of taking a leadership test. I don't think it's a voluntary rule which you can use whenever you feel like it.
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