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Codex: Chaos Space Marines Rumor Compilation
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Old 03 Jun 2007, 21:23   #1 (permalink)
Shas'El
 
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Default Codex: Chaos Space Marines Rumor Compilation

Codex: Chaos Space Marines is set to arrive in September 2007. There are many new plastic kits being released including Terminators, CSM squad with recut sprues, Possessed, Spawn, Cult Legions and several others.

These are the rumors to date that have been obtained from various sources:


Generic Points:
- Codex follows the DA/Eldar format
+- Recut CSM sprue
- Daemon summoning to remain basically the same
- All daemonic gifts are gone
- most god specific wargear is gone
- Veteran skill upgrades are gone
- books of chaos are gone
- no special rules for any specific legion
- Marks/Icons work as follows Khorne +1A, Tzeentch 5+ invul save or +1 to
existing invul save, Slaanesh +1I, Nurgle +1T. The units which can take
them are identified as such below.
- Daemon weapons are generic, simply give +1S and +D6 attacks, but if a 1
is rolled something bad happens
- there may be "upgrades" to the basic daemon weapons for the 4 specific
gods, but that is a discrepancy between 2 sources
- daemonic steeds do exist, simply giving IC's which are given them stat
bonuses. A juggernaught of Khorne gives the character +1S and +1A, but he
takes up 2 spots in a land raider. Others include tzeentch discs, steeds
of slaanesh, and nurgle palanquins
- most troops come with a bolter, bolt pistol, ccw, and frag and krak
grenades as standard (yes, all of those)
- Rhinos reduced in points cost, as in the Dark Angels codex.

NOTE: there are no cult units beyond those listed in the troops section.
For example, the only plague marines are the "plague marines" unit entry
in the troops section. You cannot take plague marine havocs or plague
marine terminators. You can give terminators the mark of Nurgle, but they
only gain +1T, they do not get FNP or blight grenades. This is true for
all 4 gods.

HQ
Lord
- comes with daemonic aura as standard
- can be marked

Sorcerer
- can be marked,
- there is one god specific psychic power for each god (except Khorne) and
many of the existing psychic powers remain
- new power 'warp time' allows re-rolls to hit and to wound in close combat
- nurgle's rot acts like a pandemic staff
- bolt of change is AP1

Daemon prince
- may be marked
- may have pychic powers
- Deamon Princes are all S6, T5 now and are immune to instant kill.
- Cannot take daemon weapons
- Cost before the few upgrades allowed is -just- above 100 or so apparently.

Generic Greater Daemon
- does not take HQ slot
- does not fly
- CANNOT be marked, generic statline
- will be expanded upon in a Daemon/LatD codex???

Typhus
- has the nurgles rot power without a psychic test
- has daemon weapon that is also a force weapon

Abaddon
-Talon/Drachn' yen now one weapon. Counts as a Daemon weapon (DW's are a
generic weapon now, all grant +D6 attacks and +1S, but if a 1 is rolled
you cannot attack) but it doubles his Strength and you can re-roll failed
hits and wounds.

Ahriman
- can use 3 psychic powers a turn including force staff
- knows all the chaos psychic powers except the god-specific Slaanesh and
Nurgle powers

Kharn
- more or less the same as he is in the current dex except:
- gorechild has 2D6 penetration vs. vehicles
- he's immune to all psychic powers.
- WS 8? maybe?

Lucious

Fabius Bile

Huron Blackheart
-Tyrant's claw is a powerfist with built in heavy flamer.
-Hamadyra grants him the "Warp Time" psychic power (WT allows you to
re-roll all failed hits and wounds in HTH)
- As for the fig, he looks a little like the Games Day SM from 2 years ago, though he has a large power axe and a halo not unlike St Celestine's on his backpack, the Tyrant's Claw looks a little like Nazdreg's old PF though the Flamer is mounted in the palm of the hand.

ELITE
Possessed
- have a randomly generated ability (nothing, fleet, power weapons,
furious charge, rending, feel no pain)
- New models on the way which are a vast
improvement on the more recent ones

Terminators
- one reaper autocannon
- may all be upgraded to aspiring champions with +1A
- can be marked
- squads can be 3+ models
- new plastic kit, reasonably impressive but not that different from
Imperial versions

Chosen
- only unit with infiltrate
- can be marked
- many options, a bit like DA's Veterans

Dreadnoughts
- may be given 2ccw
- frenzy table still exists but is slightly changed

TROOPS
Chaos space marines
- can be marked
- min size need for some weapon upgrades
- aspiring champion limited to basic wargear upgrades (PW, PF, PP)
- All troops come with bolter, bolt pistol CC weapon and
grenades as standard.

Khorne Beserkers
- have the +1A over normal marines, WS5 and furious charge
- no bloodfrenzy or chainaxes

Plague Marines/Death Guard
- +1T, blight grenades, feel no pain

Noise Marines/Emperors children
- +1I and access to sonic weapons
- doomsiren AP3
- blastmaster on max power is a small blast krak missile

Thousand Sons
- slow and purposeful on 1 dice
- AP 3 bolters (inferno bolts)
- 4+ invul save
- only 1 wound
- sorcerer sergeant with 2 psychic powers, but no power fist option, and
allows 2d6 for slow and purposeful

Generic Lesser Daemons
- do not take up a troop slot
- CANNOT take marks, generic statline
- will be expanded upon in a Daemon/LatD codex???


FAST ATTACK
Raptors
- no more hit and run
- can be marked
- price reduced

Spawn
- may be beasts/cavalry
- do NOT take up a Fast Attack slot

NO Daemon beast units

Bikers
- can be marked

HEAVY SUPPORT
Obliterators
- CANNOT be marked (heard somewhere on the net, highly contested)
- S and T 4
- no longer 0-1
- possibly lose power fists for power weapons (contested)
- possibly only access energy weapons, not ballistic weapons (ie
lascannons but not bolters)

Vindicator
- currently highly contested between two sources
- New plastic model for release

Land Raider

Predator

Defiler
- no more indirect fire
- WS3
- can trade in some of its shooting weapons for more CCW having up to 6A
- can be given fleet (probably it will be a default upgrade)
- No longer Monstrous Creatures
Havocs
- Can be marked

Thanks to:
Phil Bradley
Webmeister@ WWW.RETRIBUTION40K. NET

Lifted from DAKKA DAKKA forums, September is CHAOS month.

September could be an expensive month - sadness though, no plastic
Baneblade on the horizon....fingers crossed for October

Wk 5- Release Day 29th August.

- Chaos Space Marine Preview Army Set- Single Print Run (1 month) Army set
with army book US$275.

(After box with books are sold out- the box by itself remains in range as
a CSM Megaforce US$250.)

AUGUST 2007 addendum
40K Army Set Contents:

Chaos Space Marine Preview Army Set. US$275 (Single Print,1 mth).
After initial launch reverts to Chaos Space Marines Megaforce without Army
Book, US$250, remains in range.

- Chaos Space Marine Army Book.

- Chaos Terminator Lord/Sorcerer x1.

- Chaos Terminators x5.

- Chaos Space Marines x15.

- Possessed Chaos Space Marines x5.

- Chaos Spawn x2.

- Chaos Space Marine Defiler x1.

- Khorne Berzerkers x12.
SEPTEMBER 2007

MONTH IN BRIEF-

Main Releases: 40K Chaos Space Marines.

Main Releases Last Year: WFB Battle for Skull Pass.

MONTH IN DETAIL-

Releases:
Wk 1- Release Day 5th September.

- WD 333
Wk 2- Release Day 12th September.

- No releases.
Wk 3- Release Day 19th September.

- Chaos Space Marine Codex- 104pp Codex US$30.

- Chaos Space Marines- 10 fig box set US$40.

- Chaos Space Marine Battleforce- Boxed set US$125.

- Chaos Terminator Lord- 1 fig boxed set US$25.

- Chaos Space Marine Terminators- 5 fig boxed set US$55.
Wk 4- Release Day 26th September.

- Chaos Space Marine Attack Squad- 5 fig boxed set US$25.

- Huron Blackheart- 1 fig blister (F) US$23.

- Khorne Lord- 1 fig blister (E) US$18.

- Possessed Chaos Space Marines- 5 fig boxed set US$33.

SEPTEMBER 2007 addendum

40K Battleforce Contents:

Chaos Space Marine Battleforce. US$125 ((Remains in Range.)

- 15x Chaos Space Marines.

- 5x Possessed Chaos Space Marines.

- 8x Khorne Berserkers.

- 1x Chaos Space Marine Rhino.

++Please do not post unless you have new rumors to add. You may discuss the changes to the Chaos codex in the existing threads. You may discuss the changes to Codex:CSM here. ++



---Thanks to laxloverbill for posting some of the rumors mentioned.---
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Old 04 Jun 2007, 17:25   #2 (permalink)
Shas'Vre
 
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Default Re: Codex: Chaos Space Marines Rumor Compilation



Pic from Codex????
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Old 11 Jun 2007, 08:20   #3 (permalink)
Shas'Vre
 
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Default Re: Codex: Chaos Space Marines Rumor Compilation

Warseer just updated their Chaos Rumor Compilation thread and it now includes the metal and plastic models for Chaos

Apologies if this has been posted before, but nevertheless... *orgasmic*

http://www.warseer.com/forums/showthread.php?t=80961
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Old 24 Jun 2007, 23:12   #4 (permalink)
Shas'Vre
 
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Default Re: Codex: Chaos Space Marines Rumor Compilation

Gentlemen,

I just got back from Baltimore GD 2007, and had a chance top see some of the new models in person and play under the new rules... > All I have to say is that most folks will be quite pleased, and those of us who play LatD are completely boned. :'( First a few confirmations:

General Chaos:
-No More Marks, all unit affiliations will be handled by icons. ("Mark of Chaos Undivided" has been replaced by "Mark of Chaos Glory" for example)
-Daemon Weapons add d6 attacks base. (Used one on a new Chaos Termie Lord!)
-Sorcerers get Force Weapons Stock
-Plastic Termies (See below)
-Spawn are completely random in movements and attacks, and field 1 - 3/squad
-New Possessed models rock (See below)
-Cost of generic Daemons is 2 points less than a current Daemonette/model
-Defiler: Fleet of Foot Confirmed, but it got blown up before much else was given away.

This needs a separate entry:
Army composition is no longer effected by ancient enemies and marked troops are ALWAYS troops. So you can have a World Eaters Army led by a Slanneshi Daemon Prince for example... :-\ Wierd, but legal. This also means that you can have All 4 cults represented in your troops selection. The example army that I played with had 1 unit each of World Eaters, Thousand Sons, Emperor's Children, and Death Guard, as well as two squads done up in Word Bearers colors!

Slannesh:
(Good news for the boys in Pink!)
-"All Sonic Weapons" Squads are still available and count as Emperor's Children (We, the slanneshi community, can now sigh with relief! *Phew!*)
-Doom Siren S5 AP3.
-Blastmaster S8 AP3 Blast! :sadnshocked:

Nurgle:
-Feel No Pain confirmed, saw it in use.

Tzeench:
-4+ save and AP3 Bolter confirmed, got to use them.

Khorne:
Khornate Daemon Weapon adds +2d6 attacks, but wounds you for every 1 rolled (Ouch)

EDIT: On The Lost and the Damned: The LatD/"Chaos Horde Army List" is a thing of the past. This army will become illegal with the launch of the new 'Dex. The second codex that we have heard about is going to be about Daemonic Armys, and may not even include cultists. I was advised by the person giving the "New Product Seminar" that cultists and such may be included in White Dwarf releases in the unforseeable future, but that we will never again see the welding together of the IG and the Chaos forces. ??? > :'( I will be repainting my Traitor Guard to act a inducted troops in my Witch Hunter Army, and you will probably be seeing two Basalisks on the Trading board soon... *Runs off to Cry Big tears*

EDIT: Responding to Aun's Question:
Quote:
Originally Posted by E7 (Aun)
Quote:
-No More Marks, all unit affiliations will be handled by icons. ("Mark of Chaos Undivided" has been replaced by "Mark of Chaos Glory" for example)
Could you elaborate on this please? I don't really understand. :huh:
Aun,

Rather than marking each marine individually, you will play a single up-front cost for a unit Icon. (Much like in WH fantasy battles) This will make for lower overall costs to upgrade the whole squad that becomes a better buy for larger units. So by purchasing the Icon of Slannesh for X points, the whole Squad gets +1i and can be further promoted to Noise Marines.

Hope that helps,
Ged


PS: Pics Below,



-New Plastic Chaos Spawn


-New Plastic Possessed


-New Plastic Termies


Wow, thanks for the pics and rules confirmation, Ged! +1 Karma. - Execution

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Old 25 Jun 2007, 05:49   #5 (permalink)
Shas'El
 
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Default Re: Codex: Chaos Space Marines Rumor Compilation

Guys, I can't be any more clear, do not post here unless you are adding new information. This is supposed to be for people who want to learn all the information that currently available with having to go through multiple pages of questions and discussion. If you have a question copy the section you have a question about and post it in the discussion thread.
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Old 25 Jun 2007, 17:37   #6 (permalink)
Shas'El
 
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Default Re: Codex: Chaos Space Marines Rumor Compilation

from warseer:

ARMY LIST
HQ:
Lord :
-Fearless
-Daemonic Aura (5+ invulnerable) as standard
-Can have an Icon
-Can have Terminator Armour, Bike, Wings, or Steed
-The Daemonic Steed options are:
.....-Palanquin of Nurgle: +1 A, +1 W; count as 2 models in Land Raider
.....-Juggernaut of Khorne: +1 A, +1 S; may not be transported
.....-Disc of Tzeentch: +1 A, Jump Pack
.....-Steed of Slaanesh: +1 A, Cavalry
-Can be marked
-The Chaos Lord is equiped with a Bolt Pistol and CCW. You can purchase a Combi-Weapon for him.
-According to the source of these rumours, the Chaos Lord entry is similar to the Carnifex entry, with nearly 3/4's of the page given over to all the options he can take. Chaos Lords have apparently just as much choice as before if not a little more.
-Daemon weapon are cheaper if in Terminator Armour.
-Cannot be saved from instant death (no rune or whatnot)

Daemon Prince:
-110 points
-Fearless
-Daemonic Aura (5+ invulnerable) as standard
-Very few options
-Can have an Icon
-Can have Wings
-Can have psychic powers
-Monstrous Creature
-Is immune to instant death
-May be marked
-May have pychic powers

Sorcerer:
-Fearless
-Daemonic Aura (5+ invulnerable) as standard
-Can have an Icon
-Can have Terminator Armour, Bike, Wings, or Steed
-Force Weapons as standard
-Sorcerers with an Icon of Tzeentch may use two powers per turn

Greater Daemon
-1 per army max
-100 points
-Does not take up a FOC slot, very cheap for its stats
-Fearless
-Daemonic Aura (4+ invulnerable) as standard
-Monstrous Creature
-Moves as Infantry (no option for wings)
-Can’t be marked
-Possession: When a Greater Daemon becomes available from Reserve, it can replace any friendly character model (aspiring champion, sorcerer, etc) you choose. There is no need to designate a Daemonvessel ahead of time.

ELITE:
Possessed:
-Cheaper than 22 Pts
-Daemonic Strength and Daemonic Aura (5+ invulnerable) as standard
-Can have an Icon
-Random Power Table. Roll d6 after deployment:
.....1: Scouts
.....2: Furious Charge
.....3: Fleet of foot
.....4: Rending
.....5: Feel no pain
.....6: Power weapons

Chosen:
-One attack
-Bolter, Bolt Pistol, CCW, Frags, Kraks
-Can have an Icon
-Huge amount of options (like Dark Angel company veterans)
-May have one heavy weapon and multiple special weapons
-Infiltrate as standard
-5 to 10 models a squad.
-Chosen are not fearless.

Terminators:
-30 Points
-Unit size 3-10
-Combibolter and power weapon
-Can have an Icon
-Any number of models can be upgraded to champions (+1A) for 10 pts
-One heavy weapon per squad, two if the squad is 10 models strong
-Reaper Autocannon is unchanged
-May always Deep Strike

Dreadnoughts:
-May be given 2 DCCW.
-Frenzy table still exists but is slightly changed: If no viable frenzy, count as sane.

TROOPS
Chaos space marines:
-Can have Icon
-Bolter, Bolt Pistol, CCW, Krak and Frag Grenades Standard.
-If 10 or more models, may take Heavy or second Special weapon.
-Aspiring champion limited to basic wargear upgrades (PW, PF, PP)
-5 to 20 squad size.

Khorne Berzerkers:
-Have the +1A over normal marines, WS5 and furious charge
-No chainaxes
-They are armed with CCW and BP, and have the option for plasma pistols as they do now.
-Fearless
-No more Blood Frenzy (so no more bonus movement, but also no more uselessly chasing Land Speeders around the table)

Plague Marines:
-Initiative 3
-T4(5)
-Blight grenades (-1A to enemies engaged in hth).
-Bolter, Bolt Pistol, CCW, Krak and Frag Grenades Standard.
-Fearless.
-Feel no Pain.
-Can take 2 Special weapons under 10 models.

Noise Marines/Emperors children:
-Access to sonic weapons (replaces bolter)
-Doomsiren AP3, only for Aspiring Champion
-1 blastmaster per squad
-Noise Marines are the cheapest of the Cult marines (before Sonic weaponry)
-Noise Marines can take a heavy weapon with only 6-strong squad
-no more Combat Drugs
- Bolter, Bolt Pistol, CCW, Krak and Frag Grenades Standard.
-Fearless
-Icon of Slaanesh (+1 I)
-One model may have a Blastmaster (blast mode now AP3)

Thousand Sons:
-Slow and purposeful on 1 dice
-Only 1 wound
-Sorcerer sergeant with 2 psychic powers, but no power fist option, and allows 2d6 for slow and purposeful
-No BP or CCW.
-Fearless
-Icon of Tzeentch (4+ Invulnerable)
-All models have AP3 Inferno bolts for their bolters
-Mandatory Sorcerer (comes with Force weapon)
-No more extra wound
-The only CSMs (cult or otherwise) that come with an Aspiring (you have to pay for him tho)
-Asprin Champion has Force Weapon and Bolt Pistol as standard.

Generic Lesser Daemons (Daemon Pack):
WS 4 | BS 4 | S 4 | T 4 | W 1 | I 4 | A 2 | LD 10 | SV -/5+
-Do not take up a troop slot
-Can’t take marks
-13 Points
-Summoning: Daemon Packs enter play via Deep Strike, but MUST be placed within 6" of an Icon. Since Icons act like Teleport Homers, this means Daemons will never scatter! They may not move on the turn they arrive, but they CAN assault.

FAST ATTACK:
Raptors
-20 Points
-Less special weapons than before
-Can have an Icon
-May Deep Strike
-No more hit and run
-Can take 20 in one squad
-May take melta bombs

Bikes
-Can have an Icon
-3 to 10 in a squad
-Don't give +1 attack and can't use 2 CCW
-Can get 2 special weapons

Chaos Spawn:
-Does not take up a FOC slot
-About 40 Pts
-Worse save than before
-Slow and Purposeful & Beasts (this means they move 2d6-pick-highest, fleet 1d6, charge 2d6-pick-highest x2)

HEAVY SUPPORT:
Obliterators:
WS 4 | BS 4 | S 4 | T 4 | W 2 | I 4 | A 2 | LD 10 | SV 2+/5+
-Fearless
-75 points
-Slow and Purposeful
-Can morph Plasma cannon, Lascannon, twin-linked plasma gun, twin-linked flamer, twin-linked melta and MULTI-MELTA!!!
-Multimelta and plasma cannon added to available weapons
-Can’t be marked
-Power fists

Predator

Vindicator

Land Raider
-Cheaper than before (220 points)
-No more Infernal Device

Defiler
-150 points
-Fleet
-WS3
-A3
-May exchange Reaper Autocannon and/or Heavy Flamer for additional CCW having up to 6A
-No longer a Monstrous Creature, has Dreadnought CCWs now (bringing its Strength up to 10)
-No more indirect fire

Havocs
-Can take Icons
-Havocs do not have combat squads. Kind of CSM squads that can take 4 special/heavies.
-15 points each
-Can be up*to 20 in one squad

VEHICLES:
-Smoke Launchers and Searchlights as standard on all vehicles
-Extra Armour is 15 points
-Combi-weapon upgrades are still possible.
-Mutated Hull is gone.
-Daemonic Possession no longer negates transport capacity, but reduces BS to 3.
-Rihno is 35 points
-There are still Dirge Casters, Pintle Mounted Weapons, Dozer Blades and Havok Launchers available for vehicles. Not all of those are available to all vehicles.
-Havoc Launcher is like a Typhoon Missile Launcher (+1 STR, - AP, -1 Shot and TL form the current one)


MARK OF CHAOS (Icons)
-These now take the form of Icons that most units can take. The cost of an Icon is fixed for each unit, regadless of unit size. This means larger units essentially pay less points per model for the same Icon.
-All units except vehicles, Obliterators and Cult units can purchase one of the following Icons (listed from least to most expensive):
-Icon of Chaos Glory: The new name for Mark of Chaos Undivided. Grants morale re-rolls. Not available to ICs as they are all Fearless anyway.
-Icon of Slaanesh: +1 initiative
-Icon of Khorne: +1 attack
-Icon of Tzeentch: Grants a 5+ invulnerable, or improved existing invulnerable by 1 (so Termies go up to 4+, for example)
-Icon of Nurgle: +1 tougness (does not count towards instant death)
-These Icons are the only way to align a non-Cult unit to a particular god. They grant no other benefits than what is listed above (Icon of Slaanesh does not grant access to Sonic weaponry, for example)
-All Icons also act as Teleport Homers for Daemons, Terminators and Obliterators.

PSYCHIC POWERS
-Some major powers still exist (Wind of Chaos, Gift of Chaos, Doombolt)
Doombolt changes to S4 AP3
-Warp Time is a new psychic power that allows the caster to re-roll failed rolls to hit and to wound in close combat
-Each god except Khorne also has one specific power:
-Nurgle: Nurgle's Rot; Range 12", all models in target unit take a S3 hit on 4+. Saves -allowed.
-Slaanesh: Lash of Submission; If target unit fails Ld test, you may move it 2d6"
-Tzeentch: Bolt of Change; as before but AP1
-No more mass mutation

UNIT LIST:
HQ: Chaos Lord, Chaos Sorcerer, Daemon Prince, Generic Greater Daemon*
Elites: Chosen, Terminators, Dreadnought, Possessed
Troops: Chaos Space Marines, Berserkers, Plague Marines, Thousand Sons, Noise Marines, Generic Daemons*
Fast: Raptors, Bikes, Chaos Spawn*
Heavy: Havocs, Defiler, Vindicator, Land Raider, Predator, Obliterators

Units marked with (*) do not actually use up slots on the Force Organisation Chart
There are no 0-1 or similar limits anymore except for Greater Daemons whoa re 0-1. Your unit choices are only limited by the FOC. Yes, you can have two Daemon Princes.

GENERAL:
-Veterans skills are mostly gone. A few units still have a predetermined skill, but you may no longer pick and choose.
-There are no cult units beyond those listed in the troops section. For example, the only plague marines are the "plague marines" unit entry in the troops section. You cannot take plague marine havocs or plague marine terminators. You can give terminators the mark of Nurgle, but they only gain +1T, they do not get FNP or blight grenades. This is true for all 4 gods.
-The only way to get a 2+ Save is via Terminator Armor.
-No way to counter psychic powers

DAEMON WEAPONS:
- Daemon Weapons cost 40 pts.
-Grants D6 extra attacks, but if a 1 is rolled for the number of attacks, the model takes a wound and can't make ANY attacks in that combat phase.
-Power Weapon
Two-Handed
- In addition the following marks will have the effect on the Weapon (Mark is determined by what has been applied to the Lord/Sorc):
…-No Mark - +1 STR
…-Khorne - Bloodfeeder - Additional D6 (total of 2D6 Attacks) if a 1 is rolled on either dice, you lose a wound and may not attack. Double 1s is not cumulative, you only lose 1 wound.
…-Nurgle - Plaguebringer - Poisoned attacks that always wound on a 4+.
…-Tzeentch - Deathscreamer - Can be used a shooting weapon with the following profile: 24", S4, AP3, Assault D6 - if a 1 is rolled for number of shots, lose a wound and no shots are fired.
…-Slaanesh - Blissgiver - Causes instant death

SPECIAL CHRACTERS:
-All are HQ choices

Typhus:
-Manreaper is a Nurgle Daemon Weapon that is also a Force weapon
-Has Nurgle's Rot psychic power, does not need to pass psychic test to use it, and may also use the Force weapon in the same turn

Abaddon:
-Has the benefits of all Icons (+1A, +1I, +1T, 4+ invulnerable)
-Drachnyen and the Talon now count as a single Daemon Weapon, which grants +1d6 attacks, doubles strength, and re-rolls all dice to hit and to wound!
-Immune to instant death
-Most expensive SC.

Ahriman:
-Knows all psychic powers except the Slaanesh and Nurgle specific ones
-Force Weapon
-May use up to three psychic powers (including the force weapon) per turn
-He is REALLY expensive. Aside from Abaddon he is the most expensive special character.
-His bolt pistol has inferno bolts not that you will use it all that much.

Kharn:
WS 7 | BS ? | S 5 | W 4 | W ? | I 5 | A ? | LD 10 | SV 3+/5+
-Gorechild gains 2D6 for armour penetration against vehicles
-Immune to all psychic powers
-Furious Charge
-Still hits allies on a 1

Fabius Bile:
-Not too bad. He has a decent amount of attacks. He has Feel No Pain now in addition to a 5+ Invulnerable. Can still enhance models.

Lucius:
-Ddecent for his points. He has a Doom Siren, removes attacks from enemies in BtB with him and does wounds whenever he makes a save in CC.

Huron Blackheart:
-Tyrant's claw is a powerfist with built in heavy flamer.
-Hamadyra grants him the "Warp Time" psychic power
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Old 03 Jul 2007, 17:35   #7 (permalink)
Kroot Shaper
 
Join Date: Jun 2007
Location: Massachusetts, USA
Posts: 63
Default Re: Codex: Chaos Space Marines Rumor Compilation

Clarified Chaos Bike entry taken from Megalodon at Bolter and Chainsword, which was taken from Drek at Warseer:

Chaos Bikers

Unit Type:
Bikes

Number/squad:
3-10

Wargear:
Power Armor
Bolt Pistol
Frag Grenades
Krak Grenades
Close Combat Weapon
Chaos Bike with twin-linked Bolter

Icon:
One model may be given one of the following Icons:
Chaos Glory
Slaanesh
Khorne
Nurgle
Tzeentch

Options:
Up to two Chaos Bikers may replace their Close Combat weapon with one of the following:
Plasma gun
Meltagun
Flamer

Character:
One model may be upgraded to a Biker Champion

He may replace his Close Combat Weapon with one of the following:
Power weapon
Power fist

He may replace his bolt pistol with a plasma pistol.

He may have melta bombs

I think this is the first time I have noticed that they have a BP and CCW so, they have 1 base attack +1 for an additional CCW (no where is this contradicted min the codex). That being said, their advantage is more attacks.
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Old 05 Jul 2007, 21:00   #8 (permalink)
Kroot Shaper
 
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Default Re: Codex: Chaos Space Marines Rumor Compilation

Another nugget by Drek from Warseer:

-------------------------------------------------------------------

Reaper autocannon for Termies is 25 points now, with no change in stats.

Originally Posted by Iron Pacifier
A RAC/Power Weapon models rumored cost is 55p, if you give it a Power Fist I would guess at 60p. That's a bit cheaper than an DA Assault Cannon.
Nope, Terminator with RAC and P.Fist would be 65 pts.
Quote Hmm, an 8 man Terminator unit with IoK:
1 AC with a pair of LC
1 RAC & Power Fist
2 Combi-Flamer/Melta & Power Weapon
4 Combi-Bolter & Power Weapon
~350p

That's a pretty sweet deal in my book .
330 to be exact.

Ok, to clarify the "Mark" and "Icon" issue:

Marks of Chaos grant abilities to those that have them:

Chaos Glory - Reroll Morale
Khorne - +1 A
Slaanesh - +1 In
Tzeentch - 5+ Invuln OR +1 to existing Invuln, Sorcs can use 2 powers a turn
Nurgle - +1 Toughness

Icons carried by units give everyone in the unit the mark of the god the icon is dedicate to. So, a unit with an Icon of Khorne all have the Mark of Khorne until the Icon bearer dies.

Cult Troops all have the Mark of their Patron diety in addition to other goodies (FC and WS 5 for Zerks, FNP and Blight Grenades for PMs, etc.). The mark of their patron god still only grants them the same bonus as above but they do not have to pay for an Icon.

Daemon Princes, Lords and Sorcerers can take a MARK of a designated god. This will only grant them the ability associated with that God (and convert their Daemon Weapon should they have one). ICs can also take personal icons for Daemon/Oblit/Terminator Summoning purposes.

The icon varies in cost according to which unit is buying it. Chaos Glory usually costs as much as a Meltagun, Slaanesh usually costs as much as a Raptor, Khorne is the price of a Terminator on average, Nurgle is usually the cost of Slaanesh and Khorne combined and Tzeentch is usually twice the cost of Slaanesh.

These averages are for normal marines mind you. For various units this price will change (DP, Lord and Sorcerer all have different costs for Marks for example).

--------------------------------------------------------------------------------
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Old 06 Jul 2007, 01:11   #9 (permalink)
Kroot Shaper
 
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Default Re: Codex: Chaos Space Marines Rumor Compilation

Clarified Chaos Lord entry by Drek from Warseer:

Chaos Lord

Unit Type:
- Infantry

Number/squad:
- 1

Wargear:
- Power Armor
- Bolt Pistol
- Close combat weapon
- Frag grenades
- Krak grenades

Special Rules:
- Fearless
- Independent Character
- 5+ Invulnerable Save

Options:
- May have one of the following:
- Mark of Khorne
- Mark of Slaanesh
- Mark of Nurgle
- Mark of Tzeentch

- May replace Bolt Pistol with a Plasma Pistol

- May replace Close Combat weapon with one of the following:
- Power Weapon
- Power Fist
- Single Lightning Claw
- Pair of Lightning Claws
- Daemon Weapon

- May take one of the following:
- Twin-linked bolter
- Combi-weapon

- May take any of the following:
- Melta Bombs
- Personal Icon

- May take one of the following:
- Jump Pack/Wings
- Bike
- Daemonic Steed

- May instead replace all wargear with Terminator Armor, twin-linked bolter and power weapon. In this case only choose options from the following list:

- May have one of the following:
- Mark of Khorne
- Mark of Slaanesh
- Mark of Nurgle
- Mark of Tzeentch

- May take a personal icon

- May replace twin-linked bolter with a combi-weapon

- May replace power weapon with:
- Power fist
- Chainfist
- Single Lightning Claw
- Daemon Weapon

- May replace his twin-linked bolter and power weapon with a pair of lightning claws

** Note that the options after terminator armor are cheaper then the power armor versions.
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Old 13 Jul 2007, 02:03   #10 (permalink)
Shas'El
 
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Default Re: Codex: Chaos Space Marines Rumor Compilation

The Chaos Space Marine Army Deal has been posted on the GWUK website.
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