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CSM squads in 5th ed. How many should I run?
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Old 15 Jul 2008, 20:27   #1 (permalink)
Shas'La
 
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Default CSM squads in 5th ed. How many should I run?

Hey all, I've got a question regarding (as the subject says) the use of Chaos Marines in 5th ed., particularly the number of squads to run, the size of each squad, and composition. And if this thread should be in the army list section, would a mod please move it?

Just to give you a quick background where I am coming from. I've played Chaos in 4th, a Tzeentchy sort of army I called the Luna Scorpions. But, alas, I was swayed by the lure of pulse technology and I jumped ship to the Tau for about the last year and a half or so.

I've learned a bit commanding the blue xenos, and would like to apply that to my Scorpions. I don't, however, want to overload my army list with a bunch of small las/plas squads in order to make sure I've got scoring units. But I think that 5th edition has given us a new challenge in that regard. I think it was Anton that mentioned it was a common mistake to just load up the FOC with troops, thereby severely limiting the choices available in the other slots.

I usually play against Blood Angels, Necrons and Sisters, but occasionally against Orks and 'Nids either in the 1500-2000 point range.

At 1500, I am thinking of 2 squads of 8, with champ and 1 squad of lesser daemons. At 2000 I would bump the squads up to 4 and 2-3 squads of daemons. I have a daemon prince for my HQ, Terminators, a Predator and a Defiler typically in my army. Also, I have 2 bare bones rhinos built into my list as a battlefield taxi.

Anyway, I open this up to you all for your suggestions and comments. Thanks.

Piet
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Old 15 Jul 2008, 20:54   #2 (permalink)
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Default Re: CSM squads in 5th ed. How many should I run?

The new changes to plasma weaponry make these units very fun.

I played a game the other day with a borrowed Chaos army (against a chaos army) and had fun with them, I only wish my real army stood on better grounds...


The lash prince was brutal in the battle, pulling closer was far better than running though.

Running saw Obliterators moving to better firing locations far better than normal.

The wound allocation and CC made combat got disgustingly well. Don't expect CSM or loyalist to be heavily effected by a roadblock of units or two.

The banner of Chaos glory is worth it's points now, more than ever! The combat moodifications made this a necessity sometimes.
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Old 16 Jul 2008, 01:30   #3 (permalink)
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Default Re: CSM squads in 5th ed. How many should I run?

IoCG was always worth points.

Yes you could make your squad better, but what was the point in having a good squad if they ran?
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Old 16 Jul 2008, 01:54   #4 (permalink)
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Default Re: CSM squads in 5th ed. How many should I run?

Quote:
Originally Posted by JD
IoCG was always worth points.

Yes you could make your squad better, but what was the point in having a good squad if they ran?
I know it was worth it, that's why I phrased my statement accordingly.
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Old 16 Jul 2008, 07:05   #5 (permalink)
Shas'La
 
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Default Re: CSM squads in 5th ed. How many should I run?

Quote:
The lash prince was brutal in the battle, pulling closer was far better than running though.
It is only as good if you are not playing against Smurfs, Eldar, and tyranid.

Depending on the army lists, all three have the ability to make LoS a non issue.
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Old 19 Jul 2008, 14:09   #6 (permalink)
Shas'Ui
 
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Default Re: CSM squads in 5th ed. How many should I run?

I would personally go for 4 troops choices at 1500 points, so in your case I'd go for 3 squads of CSMs and 1 of lesser daemons. I would think that would still leave quite a few points to spend on an HQ and one or two of your favourite non-troops choices.

I personally agree with Anton as well (though only in theory, I have to admit, as I haven't yet played 5th ed.), but I do think you want at least 4 troops choices for the obvious reason that there may be 4 quarters to hold. Spamming 6 x 20 man units, however, I think would be unwise with CSMs since horde armies and even loyalist SMs can play that game too and more effectively.

Quote:
Originally Posted by Daemonette Embrace
Quote:
The lash prince was brutal in the battle, pulling closer was far better than running though.
It is only as good if you are not playing against Smurfs, Eldar, and tyranid.

Depending on the army lists, all three have the ability to make LoS a non issue.
I don't understand why you keep overstating this. Especially in the case of Space Marines; even if they take a Libby, our LD10 Sorcerers still are at an advantage in the roll-off caused by the psychic hood.

Moreover, it's a generic criticism that can apply to all psychic powers in the game, not Lash specifically, and it's a criticism that doesn't have an especially greater relevance for 5th ed over 4th.
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Old 21 Jul 2008, 17:45   #7 (permalink)
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Default Re: CSM squads in 5th ed. How many should I run?

Quote:
Originally Posted by Daemonette Embrace
Quote:
The lash prince was brutal in the battle, pulling closer was far better than running though.
It is only as good if you are not playing against Smurfs, Eldar, and tyranid.

Depending on the army lists, all three have the ability to make LoS a non issue.
Actually against tyranids genestealers the the lash can be used to rapid fire the genestealers than lash them away out of charge range. >
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Old 21 Jul 2008, 20:00   #8 (permalink)
Shas'Saal
 
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Default Re: CSM squads in 5th ed. How many should I run?

As far as i heard only troops can capture objectives.
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Old 21 Jul 2008, 20:14   #9 (permalink)
Shas'La
 
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Default Re: CSM squads in 5th ed. How many should I run?

Doctor Wu, I love you. Seriously, that may be the best use of the Lash I've ever seen.

Krizz, lesser daemons count as troops, so they can hold objectives.
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Old 22 Jul 2008, 15:36   #10 (permalink)
Shas'Ui
 
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Default Re: CSM squads in 5th ed. How many should I run?

Something to remember when building you army list is that only troops can hold objectives, therefore the maximum number of objectives you hold is dependent on how many troops choices you take. If you only have to troops, you can only hold two objectives.

I personally am running 4 squads of Plague Marines.
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