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Daemons in the new codex
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Old 11 Nov 2007, 14:47   #1 (permalink)
Kroot Shaper
 
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Default Daemons in the new codex

I was shocked with the fact that GW got rid of all the different daemons and just put these basic things that will maybe get one kill in before they die. I was told that there was going to be a daemons codex coming out. Or we could just use the rules from the old codex. Care to shed some light?
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Old 11 Nov 2007, 14:54   #2 (permalink)
Shas'El
 
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Default Re: Daemons in the new codex

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Originally Posted by mormonmobsta
I was shocked with the fact that GW got rid of all the different daemons and just put these basic things that will maybe get one kill in before they die.
The Demons in the new codex are not bad, dar from it. They are very cheap, and get a lot of attacks. Plus they can get into combat unscathed when you summon them. Have you actually used them at all as they are now? I've found them to be a better deal then any of the demons in the previous codex, just look at their stats for the cost! Brilliant! I've been using two units of eight in my LatD army.

Also the 'New Codex' is rumored to come out in the spring. Also, no you cannot use the old codex's stats.
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Old 11 Nov 2007, 15:20   #3 (permalink)
Shas'Ui
 
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Originally Posted by Grindgobble Witherfume
Also the 'New Codex' is rumored to come out in the spring. Also, no you cannot use the old codex's stats.
Who said you can't? I'm using the old demons all the time. funny eough, it wasn't just me who was pushing for it, all my opponents just dislike the new generic demons and think they're cheap, dull and not worth fighting against (which I fully understand). That's why I'm using old demons, and I'll stick to that.
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Old 11 Nov 2007, 15:39   #4 (permalink)
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Also the 'New Codex' is rumored to come out in the spring. Also, no you cannot use the old codex's stats.
Who said you can't?
The Fact that new codex's override the old ones. I don't think it's right to be able to pick and choose what you use. Also the old demons are actually pretty good. They have high stats, lots of attacks and they are cheaper then any of the old demons. They are well worth taking in any regard, sure they don't have rending or power weapons, but don't hold that against them.
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Old 11 Nov 2007, 15:44   #5 (permalink)
Shas'Ui
 
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Originally Posted by Grindgobble Witherfume
The Fact that new codex's override the old ones. I don't think it's right to be able to pick and choose what you use. Also the old demons are actually pretty good. They have high stats, lots of attacks and they are cheaper then any of the old demons. They are well worth taking in any regard, sure they don't have rending or power weapons, but don't hold that against them.
I never said they were too weak. But my game is how I want it to be, especially if that desire is shared by all other players I know. Why would we use something we don't want is beyond my comprehension.
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Who else would fight Choas with Palasma weapons?

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My Shas'O, I picture as an old grizzled war vet. However, he has a bit of a gung-ho streak. Think Sun Tzu meets Yeosemite Sam
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Old 11 Nov 2007, 16:22   #6 (permalink)
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Originally Posted by Solarius Scorch
But my game is how I want it to be, especially if that desire is shared by all other players I know. Why would we use something we don't want is beyond my comprehension.
So, if joined your gaming group and disliked the 4th ed. Chaos Lord, and used the 3rd ed. Lord instead with 3rd ed. wargear, would you be happy?

Your right about doing what you want, it's your battle. But there is a limit, there are rules. Every new Codex overrides the old one, it's simple. If everyone could pick and choose from multiple old codex's our game would be a wreck and not worth playing, plus GW wouldn't even bother releasing new codex's. The old Daemons sucked because people only took Bloodletters or Daemonette's! The summoning rules were just confusing and pointless, and instability was just such a complicated rule that most people generally "forgot" about it.

With the new Codex no God specific Daemon is left out, all are included in one easy to use unit. Summoning is easier and more effective, instability is gone, and so is God favouritism. If GW had kept the old daemons, people would still only use Bloodletters and Daemonette's, at least with the new codex every daemon gets used without being hounded by pointless rules.

What you do in your gaming community is non of my business, but remember that your behaviour reflects on the next generation of gamers, and thus the cruel circle of plucking anything out of anywhere is born. Why do you think we have so many powergamers and rules lawyers infesting the game?
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Old 11 Nov 2007, 16:35   #7 (permalink)
Shas'La
 
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Default Re: Daemons in the new codex

The only thing i like about the new lesser daemons is the fact that instability is gone and replaced with fearless (nice and simple). The old daemons were FAR better and more fluffy! I play death guard, and i would far prefer to pay a few extra points and have +1 T, Nurgles rot and always wound on a 4+ (or better dependant on str). I was gutted when i found out that i lost my plague bearers and DEVISTATED that i couldn't field my beloved nurglings any more. You have just got to love the little pussbags! :'(
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Old 11 Nov 2007, 16:41   #8 (permalink)
Shas'Ui
 
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Default Re: Daemons in the new codex

@Anton: There is much truth in what you say. But look at it this way: I have daemonettes, mounted daemonettes and furies. Now, with the new rules they would all be exactly the same, which - let's face that - would be just plain stupid.
I'm not keeping to the old rules for power, only for fluff. A daemonette is a bloody daemonette, it's not a bloodletter nor a screamer, period. I am willing to put at risk the wellbeing of the Warhammer community of the entire world in order to ensure that my game is not absurd.
On a more positive note, this is a temporary solution. When the codex for daemons comes out, I will play my daemonettes as they are represented if that codex, even if they're total crap.

Also please note that it's not because they are daemonettes which are supposed to be so good. If I was playing a Nurgle army, I would use Nurglite daemons (which are probably my favourite ones, BTW - nurglings are marvellous units).
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Originally Posted by Kiznti
Quote:
Originally Posted by Tak'Ukos
Oh God, not that deamnohunters! :P
Who else would fight Choas with Palasma weapons?

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Originally Posted by Fish Ead
My Shas'O, I picture as an old grizzled war vet. However, he has a bit of a gung-ho streak. Think Sun Tzu meets Yeosemite Sam
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Old 11 Nov 2007, 17:23   #9 (permalink)
Shas'La
 
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Default Re: Daemons in the new codex

What about if you could give the new daemons (and greater damons I suppose) the new marks (+1I,+1T,+1A and +1Ivn) for an approraite cost for each model, would they seem more atrative for 'fluff'* players?

Myself and the guy at my store both agree that this would be a good solution for chaos players and thier daemons, although mounted daemonettes, nurglings, flesh hounds, screamers and flamers all suffer the 'lumped together into one' sindrom, atleast their would be a small option for customisiation.

* Some people claim to build a fluffy army, or take a fluffy unit, only to gain an adavantage of said unit, and make a cheesy army, all in the name of fluff, not saying anyone here does that, I have just noticed it, is all
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Old 11 Nov 2007, 18:00   #10 (permalink)
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Default Re: Daemons in the new codex

The new daemons are a joke...


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