Tau Empire Codex 2013 | Army Builder Program
Dark Angels Codex 2013
Chaos Daemons Codex 2013
Chaos Space Marines Codex 2012

Warhammer 40k Forum Tau Online

 

Warhammer 40K Forum

Dath Path: Guide to Possessed Chaos Space Marines
Reply
Old 04 Sep 2007, 13:05   #1 (permalink)
Ethereal
 
Join Date: Dec 2005
Location: United Kingdom
Posts: 14,585
Default Dath Path: Guide to Possessed Chaos Space Marines

These days, I feel so possessed to talk about the new things that the new Chaos Space Marine codex has offered us. And that reminded me of a certain unit that I liked to use during 3rd edition.And thus I bring you the next installment of the “Dark Path” chronicles of what the new codex has to offer.

Today I will be talking about the new Chaos Possessed.

Dath Path: Guide to Chaos Possessed

In the old codex, In 3rd edition Chaos Codex, they are one of the monsters of close combat in the 40k game.. You can send them to anything and expect the enemy to falter quickly. But now with the new codex, they are toned down considerably to make them balanced. Gone are the days where you can choose a very reliable ability and just go with it, instead now everything is randomized for you.

I have heard time and time again that Possessed are no longer viable for any competitive play. However, I believed that if you can see through all that, you can see an unpolished diamond just waiting to be exploited.

What makes Chaos Possessed so different in the new codex

Since the new codex has drastically changed the way in which Possessed work, we need to re-examine the unit from the grounds up. We have to see what make them tick.

They are infantry

They are basically footsloggers who only move up to 6” per turn, and thus they are rather slow unless you mount them in a Rhino.

They only have one Close combat weapon

You would be screaming our from the depth of your lungs and say “What kind of Klkn is that? Aren’t they brutal in close combat?”. But face it man, this is the gear that the new codx has given them, so deal with it.

They are Fearless!

Now finally, are they fearless. In the old codex, they are affected by morale just like any other marine (unless you mark them of course). This one is an improvement in my opinion.

+5 Invulnerable save

Invulnerable saves no mater how bad it is, i
s still an invulnerable save. So that means that before they go down as a result of those insta-killed weapon or weapons that ignore armour save, you can still attempt to save your unit.
Daemonkin

Here is the fuss that makes all the players cringe when they see the new possessed (me included). Now instead of you buying the abilities for the Possessed, you have to make a roll on the chart to see what ability you are going to get. before the game starts after deployment. Just as there are six sides on a die, there are six abilities that the Possessed could have.

Scout

This provide the possessed with the ‘scout’ special rule. That means that before the game start, they can move up to 6” anywhere.

Furious Charge

This ability confers abonus in terms of initiative and also strength of Possessed when they charge into an enemy unit.

Fleet of foot

This ability confers the ability to sacrifice a turn of shooting for additional D6 movement

Rending

This little rule enables any possessed to have the dreadful abilities that make
Harlequins/Death Company to be very scary in close combat.

Feel No pain

FNP enables an unit to have a chance to shrug off enemy incoming fire that does not ignore armour save and instakill the possessed.

Power Weapon

This one needs no explaination.

Now I assume that you are still adamant that they are still a lower –tier unit. But this randomness is what make Possessed a good tool in competitive games.

Application of Possessed


Their abilities are such that they will often give you a headache as to how you are going to use them in the game. Well, now you will have no fear about them anymore. You do not know their abilities, but neither does your opponent. You can use this and play around with his mind..

In order to use Possessed to the fullest and able to adapt to any game, I have to suggest the following configuration

10 Posssessed in Rhino
Possessed configuration
1 Possessed Champion
9 Possessed marines

Rhino Configuration
Rhino with Daemonic Possession and Havoc Launcher


Now the main thing about transports and units with them is that the unit needs not to be deployed inside the vehicle. And since the abilities are a result of the dice roll after deployment it is best that you deploy the vehicle close to the Possessed so that once the game begins , they can attempt to go inside the vehicle and drive towards the opponent.. No matter what you get, you will always be able to get close to the transport (scout rule (if you ever roll the ability)or not ).

The possessed will now be transported via Rhino towards one enemy unit of their choice. This is entire reliant upon the result of the dice roll, but the general rule for them is to just deploy them near to an intended target that no matter what, will not give them a lot of resistance and just mow them. While they are being transported towards their target, be sure to smoke the Rhino.

Once they are in range of the enemy, they will deploy out and attempt to charge the enemy unit. While they are walking towards their target, the havoc will bombard the Possessed intended target with the havoc launcher and try to get as many casualties as possible, weakening them for the brutal assault of the Possessed. Once the Possessed are in contact with enemy unit in assault, the rhino can the move somewhere else and pepper the enemy lines with its Havoc Launcher, all the while staying near the possessed. If the Possessed is able to kill its target, the Rhino can then transport the squad again and the entire process is repeated once again.

I know that some of you are already saying that this tactic is rather normal for any assault squad in a Rhino, but for the Possessed it is even more important as they are only geared for assault and nothing else. At least in a normal assault Rhino squad, they can still shoot and then charge. But the possessed have no shooting weapon, and thus their survival is even more closely tied with a Rhino.

You can footslog them, but they will take a very long time to reach their target, even with “Fleet” and “Scout”. This is not practical as people will see that they are big point-sinks and just bully them with shots as they have to wade through not being able to shoot back. You want them in the action of close combat fast and unless you are those kind of player that will just hide units to do nothing until the game ends, you need them to do their duty as quickly as possible.


Don't forget the Mark!

Marks can be used to boost a Possessed unit up. The marks will enable a Possessed to be even more scary in close combat.

Khornate mark: give them an additional attack.
Slaaneshi Mark: Give them a boost on their initiative.
Nurgle: Give them additional toughness
Tzeentch: give them +1 Invulnerable.



Conclusion

Posssessed are units that are made for one thing and one thing only; assault. And in order for them to do just that, they need to be deployed carefully and they also need to be supported by the rest of the army. They are actually more or less one of the most random things in the new Chaos Codex (the others being the Chaos Dreadnought and Daemon Weapons) and they reward players that are willing to make improvisation upon the battlefield and also to those that like to have a challenge. However, the randomness is also a strength as neither you or your opponent is able to guess what the unit will do. As a saying goes, “in order to deceive others , you must deceive yourself.”


Edit: Just inserted in the Marks. Thanks 33rd Sirican Redback for reminding me about the mark.
__________________
Guide to keeping:
Scorpions : Corn Snakes : Basilisks


Quote:
Originally Posted by Emlyn
Quote:
Originally Posted by FT
They're an insane bunch of reptiles...
I wasn't asking about the moderating staff.
crisis_vyper is offline   Reply With Quote
Old 04 Sep 2007, 14:17   #2 (permalink)
Shas'Ui
 
Join Date: Feb 2007
Location: Adelaide, South Australia
Posts: 683
Send a message via MSN to 33rd Sirican Redbacks
Default Re: Dath Path: Guide to Possessed Chaos Space Marines

Can possessed be marked??? or carry an icon???
__________________
33rd Sirican Redbacks is offline   Reply With Quote
Old 04 Sep 2007, 14:20   #3 (permalink)
Ethereal
 
Join Date: Dec 2005
Location: United Kingdom
Posts: 14,585
Default Re: Dath Path: Guide to Possessed Chaos Space Marines

Quote:
Originally Posted by 33rd Sirican Redbacks
Can possessed be marked??? or carry an icon???
Yes, they can. They can be given Icons of any of the 4 gods.
__________________
Guide to keeping:
Scorpions : Corn Snakes : Basilisks


Quote:
Originally Posted by Emlyn
Quote:
Originally Posted by FT
They're an insane bunch of reptiles...
I wasn't asking about the moderating staff.
crisis_vyper is offline   Reply With Quote
Old 04 Sep 2007, 20:50   #4 (permalink)
Shas'Saal
 
Join Date: Aug 2007
Location: Leeds
Posts: 105
Default Re: Dath Path: Guide to Possessed Chaos Space Marines

Nice topic, after this i may just deciede to take some Possessed in my soon to be restarted chaos army.
__________________
"Heresy is like a garden weed, it won't stop feeding until you... BURN THE WHOLE DAMN GARDEN WITH A FLAMER, BURN IT, BURN IT TO HELL!!!!!" "Is there a wittle puppy in the garden? ITS A DAEMON! BURN IT!"

My Photobucket:
http://s191.photobucket.com/albums/z...Sons%20Folder/
Vesica is offline   Reply With Quote
Old 05 Sep 2007, 06:28   #5 (permalink)
Shas'Vre
 
Join Date: Nov 2005
Posts: 1,769
Default Re: Dath Path: Guide to Possessed Chaos Space Marines

Crisis_Vyper,

Keep up the good work man, this is quite servicable. +1 for your efforts. I will again ask permission before dropping this in the slowly growing Tactica Folder?

Ged
__________________
[img width=650 height=487]http://i16.photobucket.com/albums/b6/GedofParagon/WitchHunters/S5000001-1.jpg[/img]
Kytonus' Retinue

[glow=purple,2,300]Speaker for the Keeper of Secrets - The Cult of Slannesh[/glow]



-Craftworld Paragon's Rune Sign
GedofParagon is offline   Reply With Quote
Old 05 Sep 2007, 06:55   #6 (permalink)
Shas'Ui
 
Join Date: Nov 2005
Posts: 588
Default Re: Dath Path: Guide to Possessed Chaos Space Marines

i want to take some posessed just because of the new sweet ass models for them.
Deadman42 is offline   Reply With Quote
Old 05 Sep 2007, 09:57   #7 (permalink)
Shas'Ui
 
Join Date: Oct 2006
Posts: 542
Default Re: Dath Path: Guide to Possessed Chaos Space Marines

I basically agree with what you say about their possibilities, but the 'value of randomness' argument just doesn't convince me that they are worth taking over a rhino load of Berzerkers.

Let's face it: If you take possessed, you want rending. All the other daemonic gifts they get can be more cheaply or safely be bought elsewhere - Berzerkers for furious assault, Plague marines for feel no pain, Termies for power weapons, along with their other specialised benefits. And all these units can shoot as well.

Would I take these guys over another squad of Chosen or Terminators? I don't think so, and judging from your other articles, I don't think you would disagree with me. Not from a competitive/strategical point of view at any rate.
Chimerical is offline   Reply With Quote
Old 05 Sep 2007, 10:45   #8 (permalink)
Ethereal
 
Join Date: Dec 2005
Location: United Kingdom
Posts: 14,585
Default Re: Dath Path: Guide to Possessed Chaos Space Marines

Thank you Ged. Do not worry about asking me for permission for the Tactica folder, as this is for everyone to see. So don't worry about it and just put it where it can help everyone.

I have tested this out the other day with my friend who plays Dark Angels, and it works. I got the "scout" result. So I just send them against the Devastator and watch them go down. The Havoc Launcher really helped in thinning down the terminators before the main assault.

So I am truly suggesting that whoever who want to use possessed, put them in a rhino.

Quote:
Originally Posted by Chimerical
I basically agree with what you say about their possibilities, but the 'value of randomness' argument just doesn't convince me that they are worth taking over a rhino load of Berzerkers.

Let's face it: If you take possessed, you want rending. All the other daemonic gifts they get can be more cheaply or safely be bought elsewhere - Berzerkers for furious assault, Plague marines for feel no pain, Termies for power weapons, along with their other specialised benefits. And all these units can shoot as well.

Would I take these guys over another squad of Chosen or Terminators? I don't think so, and judging from your other articles, I don't think you would disagree with me. Not from a competitive/strategical point of view at any rate.
I am a person on the borderline. I see things from two sides, and for the Possessed I am rather happy about their abilities, but sometimes frustrated over the rolls for their abilities.

But will you charge terminators up front? Are you willing to go boost their already considerable cost with putting them in a Land Raider to make them reach the enemy lines with only 5 Termiators inside it? Terminators ae always better off shooting something than chopping something.

In addition, what happen if a player decides to go with a Theme or just do not like how the unit performs? For me I hate to use Berserkers from the depths of my heart, and thus I will never ever use them. In addition, a cult troop is always in my opinion, overrated. Take the Plague Marine for example. Yes they have FNP and Blight grenades and two special weapons, but in this edition of the codex, they ae always better off being an offensive platform with rhinos. Shoot down Mr.Rhino, and you have a very slow unit that will be the target of all those anti-MEQ weapons.

As a tournament player, I know what you mean. But I say that competitive units are really dependent upon the effort by people to make them competitive. Alot of people said that the only way to play Orks ae the Assault human body waves, but I have seen Static shooty orks list before, and for their inaccuracies they are rather good, since they can dish out shots that would make Imperial Guard cry. Those Orks finished second in my gaming place tournament.

So if you have the mind to make them competitive, they will be.
__________________
Guide to keeping:
Scorpions : Corn Snakes : Basilisks


Quote:
Originally Posted by Emlyn
Quote:
Originally Posted by FT
They're an insane bunch of reptiles...
I wasn't asking about the moderating staff.
crisis_vyper is offline   Reply With Quote
Old 05 Sep 2007, 11:53   #9 (permalink)
Shas'Ui
 
Join Date: Oct 2006
Posts: 542
Default Re: Dath Path: Guide to Possessed Chaos Space Marines

Quote:
Originally Posted by Crisis_Vyper
But will you charge terminators up front? Are you willing to go boost their already considerable cost with putting them in a Land Raider to make them reach the enemy lines with only 5 Termiators inside it? Terminators ae always better off shooting something than chopping something.
I was thinking of deepstriking with the help of icons (on Chosen or Raptors). Deepstrike, fire your combi-plasmas or combi-meltas, and work from there. They are good at shooting, but 2 power weapon attacks per model is pretty damn good should it come to that.

But I accept your point on not necessarily wanting to take berzerkers in a non-khornate army.
Chimerical is offline   Reply With Quote
Old 08 Sep 2007, 10:08   #10 (permalink)
Shas'Ui
 
Join Date: Feb 2007
Location: Adelaide, South Australia
Posts: 683
Send a message via MSN to 33rd Sirican Redbacks
Default Re: Dath Path: Guide to Possessed Chaos Space Marines

I think that marks/icons? would make the new possessed Perform More consistantly, I dont have the new dex, Its south Australian release is Thursday.
Also why couldnt GW just let us pay more to buy the upgrades or go with random? Why would Khornate possessed have the scout rule?
__________________
33rd Sirican Redbacks is offline   Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Chaos Space Marines Possessed parts colour help! Thanatos Painting 1 19 Aug 2008 22:12
Dath Path: Chaos Powergaming in 4th edition. crisis_vyper Forces of Chaos 6 21 Sep 2007 19:58
Dath Path: Guide to Chosen Chaos Space Marines crisis_vyper Forces of Chaos 16 06 Sep 2007 13:13
Chaos possessed marines Tauroc Conversion 6 11 Jul 2005 18:36