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Pyre 1000pts chaos *Updated*
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Old 22 Mar 2007, 15:32   #1 (permalink)
Shas'La
 
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Default Pyre 1000pts chaos *Updated*

Here is my list that I'm doing for chaos. I'm following a theme of my army, the Pyre.

1000points of Pyre:}

HQ:

Eversio Occasus (counts as lieutenant) 88
-daemonic flame
-Ignopotens(counts as a power weapon)
-combi flamer
-frag grenades
-krak grenades
-spiky bits

4 Chosen as his retinue 86
-frag grenades
-krak grenades
-flamer

Troops:

10 Chaos Space Marines 165
-rector (counts as asp. champ)
-2 flamers

10 Chaos Space Marines 165
-rector (counts as asp. champ)
-2 flamers

Fast Attack:

5 Raptors 211
-rector w/ daemonic flame and a pair of lightning laws
-3 flamers

Heavy Support:

Chaos Predator 150
-twin-linked autocannon
-lascannon sponsoons
-extra armour

Transports:

2 Rhinos 136
-smoke launchers
-extra armour
-pintle mounted combi-bolter
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Quote:
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Old 26 Mar 2007, 19:50   #2 (permalink)
Shas'La
 
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Default Re: Pyre 1000pts chaos *Updated*

Sorry for double posting guys but could anyone please help me with this list?

Am I on the right track for chaos?
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Quote:
Originally Posted by The Muffinator (1shot1kill)
Simply put - paint your damn minis! ;D

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Old 26 Mar 2007, 21:37   #3 (permalink)
Shas'Vre
 
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Default Re: Pyre 1000pts chaos *Updated*

TBR,

Sorry about that, I had tried to post last night, but it didn't seem to take. Lets try this again.


Quote:
Originally Posted by The Banished Ranger
Here is my list that I'm doing for chaos. I'm following a theme of my army, the Pyre.

1000points of Pyre:
-Cool, I love themed armies. Don't be too mad at me if I suggest a few things to make it more competitive though...

Quote:
Originally Posted by The Banished Ranger
Eversio Occasus (counts as lieutenant) 88
-daemonic flame
-Ignopotens(counts as a power weapon)
-combi flamer
-frag grenades
-krak grenades
-spiky bits
-OK, I like this guy in principal, but he has a bit of redundancy that needs smoothing. The Combi-Flamer is redundant (fluff-wise) with Daemonic Fire, and the Krak Grenades are redundant with his melee capability. Now for the Combi-Flamer and the Power Weapon we can have the Daemon "Dark Blade" Ignopotens, and a CCW... This gives you S6, 4A, and makes those Krak Grenades Obsolete. (You get 1 attack with Krak, but your full value with the DB! > ) So you gain superb effectiveness, and remain fluffy, for a few points less.

Quote:
Originally Posted by The Banished Ranger
4 Chosen as his retinue 86
-frag grenades
-krak grenades
-flamer
-While definitely cool, this unit is mostly useless. With the points saved from the above conversion you could have a 5-man retinue of CSM for the same price. With a little reorganization this can work well. (I love my sister of battle "drive-by-barbecue" squads...) This squad is running you around 86p. With that (and the points saved from above) you can have a 5 man CSM squad with a Flamer; and equip them for close work. (ie Bolt Pistol and CCW, as well as your Frags) and leave the Krak Grenade Points aside. Drop 2 CSM from each of the Squads below, as well as the extra Combi-bolters on your rhinos. (You already have 1 for free, why do you need 2?) Total savings (including the points set aside above) = 84. Reinvest these points into the former chosen Squad to add: Chaos Rhino (Extra Armor, Smoke Launchers), and 2 Marines with Frags, BP and CCW. THis gives you a unit of 7 to escort your LT. Now this puts you 4p in the hole; we will recoup these Later. So you then have:

Quote:
Originally Posted by Ged's Revision, Part 1
HQ:
Eversio Occasus (counts as lieutenant) 86
-daemonic flame
-Ignopotens (Counts as a Dark Blade)
-frag grenades
-spiky bits

ELITES:
None

TROOPS:
8 Chaos Space Marines with Bolters 165 137
-rector (counts as asp. champ)
-2 CSM trades BP and CCW for Flamer
Transport: Chaos Rhino (Extra Armor, Smoke Launchers) - 58

8 Chaos Space Marines with Bolters 165 137
-rector (counts as asp. champ)
-2 CSM trades BP and CCW for Flamers
Transport: Chaos Rhino (Extra Armor, Smoke Launchers) - 58

7 Chaos Space Marines with Frags, Bolt Pistol & CCW - 111
-Escorts LT
-1 CSM trades BP and CCW for Flamer
Transport: Chaos Rhino (Extra Armor, Smoke Launchers) - 58

FAST = 211

HEAVY = 150
Quote:
Originally Posted by The Banished Ranger
Troops:

10 Chaos Space Marines 165
-rector (counts as asp. champ)
-2 flamers

10 Chaos Space Marines 165
-rector (counts as asp. champ)
-2 flamers
-So you already see my suggested changes above. Now in addition to the reorg, I further suggest that you Drop your ACs and use their models as normal Champions. (Sergeants, no Armory Access) They do nothing for you as they are, and can be upgraded back to ACs at higher point levels. This Frees up another 26p! Your balance is now 22p. What shall we do with it? First off, lets give the LT's escort Squad a second Flamer so that they can all do Blazing Drive-Bys. Now about the rest...

Quote:
Originally Posted by The Banished Ranger
Fast Attack:

5 Raptors 211
-rector w/ daemonic flame and a pair of lightning laws
-3 flamers
-Mmmm... Raptors... This is a nice themed Squad, and you'll probably hate me, but now is the time to walk a few steps away from the theme. You desparately need anti-tank, and Meltaguns are still considered Flame Weapons (Fluff-wise), so I'd reccomend upgrading two of your Flamers to Meltaguns. This drops your balance to 8p, and still leaves you Daemonic Fire and a flamer for anti-infantry/fluff purposes. I really don't like having so many high value targets in one squad, these raptors are going to take a lot of fire, so use them like ninjas. Hide behind terrain, and keep them screened with your rhinos the way a "Sisters" player screens her serephim, or you will lose them by turn 2 every time. They win the battle for you in the movement phase, not the shooting, as they will draw a significant part of your foes assets to hunt a squad that represents over 20% of your total fighting force.

Quote:
Originally Posted by The Banished Ranger
Heavy Support:

Chaos Predator 150
-twin-linked autocannon
-lascannon sponsoons
-extra armour
-Sorry man, no such thing as a TL-Autocannon on a Chaos Pred. Personally, I'd downgrade to HB on the sponsons, Upgrade turret to Twin-Las, add Smoke Launchers, and a Dozer Blade with the last few points. (This will leave you with a surplus, but I don't have my 'Dex with me so I don't know how much of a surplus... :P ) This makes your tank mobile, and allows it to spearhead your Rhino Rush. Study the Tactica available in the Witch Hunters thread where Mechanized Battle sisters are concerned. They apply to this kind of force. Why a Dozer Blade? So you can cut through terrain to ambush the enemy and take advantage of "hull-down".

Quote:
Originally Posted by The Banished Ranger
Transports:

2 Rhinos 136
-smoke launchers
-extra armour
-pintle mounted combi-bolter
-Included in modified troops section above and below.

So my Final suggested revision is:
Quote:
Originally Posted by Ged's Revision Part 2 - Final
HQ:
Eversio Occasus (counts as lieutenant) 86
-daemonic flame
-Ignopotens (Counts as a Dark Blade)
-frag grenades
-spiky bits

ELITES:
None

TROOPS:
8 Chaos Space Marines with Bolters 137 124
-rector (counts as asp. champ)
-2 CSM trades BP and CCW for Flamer
Transport: Chaos Rhino (Extra Armor, Smoke Launchers) - 58

8 Chaos Space Marines with Bolters 137 124
-rector (counts as asp. champ)
-2 CSM trades BP and CCW for Flamers
Transport: Chaos Rhino (Extra Armor, Smoke Launchers) - 58

7 Chaos Space Marines with Frags, Bolt Pistol & CCW - 117
-Escorts LT
-2 CSM trades BP and CCW for Flamer
Transport: Chaos Rhino (Extra Armor, Smoke Launchers) - 58

FAST ATTACK:
5 Raptors 219
-rector w/ daemonic flame and a pair of lightning laws
-1 flamers, 2 Meltaguns.

HEAVY SUPPORT:
Chaos Predator - ???
-Twin-Linked Lascannon Turret, Heavy Bolter Sponsons, Extra Armor, Dozer Blade, Smoke Launcher.
-If you could squeeze in one more meat-shield raptor I'd feel better... I'm not 100%, but I think that the points saved from the Pred would allow you to upgrade one of your flamer Troops Squads to a Melta-squad. Don't do it to the LT's squad though, you want to spread the pain out so you're opponent has a harder time choosing a target.

Hope that helps make you more competitive without detracting from your theme.
Ged
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Old 26 Mar 2007, 21:46   #4 (permalink)
Shas'La
 
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Default Re: Pyre 1000pts chaos *Updated*

Thanks Ged!!! This helped a lot!!! So I'll use this updated list for competitive games and such and then when I feel all fluffy I can revert back to my original :-[ Sound good?
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Quote:
Originally Posted by The Muffinator (1shot1kill)
Simply put - paint your damn minis! ;D

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Old 26 Mar 2007, 22:17   #5 (permalink)
Shas'Vre
 
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Default Re: Pyre 1000pts chaos *Updated*

Quote:
Originally Posted by The Banished Ranger
Thanks Ged!!! This helped a lot!!! So I'll use this updated list for competitive games and such and then when I feel all fluffy I can revert back to my original :-[ Sound good?
TBR,

It's your army, it's your rules. ;D I was just giving my 2 cents. (I'm feeling a little introspective about the Advice that I give after reading today's "Wraithsight" article over in the Eldar Board... :-[ ) My interpetation is just that, my interpetation.

Enjoy the Violence,
Ged
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