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#1 (permalink) |
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Guest
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Heya,
![]() If you are wondering why I'm doing this, please read this. My brain won't stop fuelling me with insane, and cool ideas for a Mutant horde army. :-\ Anyway, here it is. [hr] [hr] HQ 1: Aspiring Champion - Mark of Khorne, Power Fist, C.C.W. Total: 52pts Aspiring Champion - Mark of Khorne, Power Fist, C.C.W. Total: 52pts [size=7pt] The Champions will join the Mutant squads.[/size] [hr] Elite 1: 2 x Obliterators Total: 140pts [size=7pt]Fire Support, to eliminate enemy armour mostly. [/size] Elite 2: 6 x Big Mutants Total: 190pts - Big Mutant Boss - 2 x Big Mutants with Heavy Stubbers [size=7pt]Fun & Counter attack, to take and hold buildings, and cut down any enemy infiltrators. [/size] [hr] Troop 1: Mutant Squad Total: 205pts - 1 x Mutant Boss, Powerfist, C.C.W. - 29 x Mutants with Firearms and C.C.W.'s [size=7pt]Overwhelm enemy units in C.C. [/size] Troop 2: Mutant Squad Total: 205pts - 1 x Mutant Boss, Powerfist, C.C.W. - 29 x Mutants with Firearms and C.C.W.'s [size=7pt]Overwhelm enemy units in C.C. [/size] [hr] Heavy Support 1: Defiler Total: 155pts - Reaper Autocannon - Heavy Flamer - Extra Armour [size=7pt]To blast things at a distance. [/size] [size=14pt]Army Total: 999pts [/size] [hr] [hr] |
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#2 (permalink) |
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Ethereal
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2006
Location: Melbourne, Australia
Posts: 11,122
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mot bad from what i can see.
However, when you said mutant heayv i was expecting 100 mutants. Is this a result of those forgeworld ogryns?? |
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#3 (permalink) | ||
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![]() As soon as I saw them I fell in love with them, I've actually been copying down ideas for them, I thought I could use them as my Champions, Mutant Bosses and Obliterators. Quote:
I'll start these guys after the summer, because then I'll have over £1000 to spend, due to extended holidays, and my dad gave me a job! |
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#4 (permalink) | |||||||
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Shas'Vre
![]() ![]() ![]() ![]() Join Date: Nov 2005
Posts: 1,769
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-Anyway, from a pure design standpoint they should work well as leaders for your Mutant Squads. Quote:
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and for the sake of fluff the lesser champs should probably not have a mark at all...[/glow] *cough* Um... I mean that you should probably duplicate your champions a few times (You have 2 HQ slots so you can have up to 6). Having a S6 and an S8 powerfist in each of 4 squads will go a long way towards fragging thine enemies. Seriously, your might consider using your Slanneshi commander and some unmarked Champs though... The Big Mutant Squd gives you plenty of points if you re-invest them. (and their models) :funny: Quote:
Thoughts? Ged
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[img width=650 height=487]http://i16.photobucket.com/albums/b6/GedofParagon/WitchHunters/S5000001-1.jpg[/img] Kytonus' Retinue [glow=purple,2,300]Speaker for the Keeper of Secrets - The Cult of Slannesh[/glow] ![]() ![]() ![]() -Craftworld Paragon's Rune Sign |
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#5 (permalink) | ||||
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Thanks for the help. ![]() |
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#6 (permalink) | |||||||
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Shas'Vre
![]() ![]() ![]() ![]() Join Date: Nov 2005
Posts: 1,769
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I will never be truly dead, because even though I take up the form of the bloody handed god, and although it may drain every last bit of personality from my mind and soul, I will still be there. And if that is not enough let it be known that as long as a memory of me exists in your mind, or any other for that account, I am not truly dead, but alive in your pool of thought. - Exarch Khartu, before ascension to the Avatar of the bloody handed god- Khaine Quote:
Thanks for the help. ![]() [/quote] -Need to think about it. Will edit with thoughts later. ![]() Ged
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[img width=650 height=487]http://i16.photobucket.com/albums/b6/GedofParagon/WitchHunters/S5000001-1.jpg[/img] Kytonus' Retinue [glow=purple,2,300]Speaker for the Keeper of Secrets - The Cult of Slannesh[/glow] ![]() ![]() ![]() -Craftworld Paragon's Rune Sign |
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#7 (permalink) |
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Ged,
Thanks for the help, sorry if I'm being a tad difficult. :-[ Anyway, this is just an idea, and I've got to finish my current LatD army before I think of starting anymore armies. ![]() Oh, and to help you, here is a tad bit o' fluff for you: [hr] Thought for the day: No enemy can hide under the Emperors vigilance. Purayah III, a planet recently inducted into the Imperium, is a large planet, roughly 5 times bigger than Terra, and located to the Galatic far West of the Eye of Terror. Purayah III is a planet with a massive amount of mineral resource, vital for the surrounding planets, and for the constant battle against the minions of Chaos. The native populace of Purayah III were described by an Imperial Colonist as "Mutants, all hunched over like Orks, big arms to like Orks." The Imperium has strict laws against Mutants, and the native populace of Puryah III were quickly herded out of their land, and forced to live elsewhere. Until one of the Munotorium Hierarchy came up with a plan for the Mutants. Yevll Le'Kruuk, a member of the Munotorium hierarchy came up with what he claimed was an efficient plan which would ensure both the Imperials and the Mutants got what they wanted. Yevll's plan was to use the Mutants as miners, their muscularity was much greater than that of an ordinary Human and they could carry heavy mining equipment around. So, with haste the Mutants were trained how to mine, and then sent down to serve an existence of toil and hardship, whilst their Imperial overlords above manufactured the minerals into whatever the Imperium demanded. Yevll, with his 'brilliant' plan was made planetary Governor, and quickly began to train and recruit the Human populace into the PDF. But little did Yevll know that his plan was set to end him. Yevll had been shipping in workers, namely Ogryns, or Ogryn like creatures. What the Humans saw in these lumbering Mutants was nothing more than an extra set of tools, but little did they know that they were actually Chaos Demagogues, and to the Ogryns advantage, the situation between the Mutants and Imperials was falling apart, due to Yevll concentrating more on those above the surface, and not the Mutants who ceaselessly toiled below. Within weeks the demagogues had the Mutants under their influence. The demagogues were minions of the Fallen Inquisitor Josev Agustin, although Josev will not use Mutants in his fighting forces, due to him wanting to keep his disguise, and his status so that he can still manipulate the Imperials. So Josev allowed some of his most Chosen minions to depart and create their own forces. Once the demagogues had the Mutants under their influence, they began an uprising. In the first four days of the uprising, the PDF 'supervising' the Mutants were slaughtered, and then the Mutants set their eyes on their Imperial overlords above. For the next two months Purayah III was submerged in bloodshed, and the Mutants had the element of suprise, and out numbering the Imperials 6 to 1, almost 76 million Mutants, according to Imperial records had attacked the major and capitol cities and soon the planet was under Mutant control. A few desperate elements of PDF are still, to this day, are fighting against the Mutants and without reinforcement or warning, the Mutants have been left to run rampant. Who will stop the Mutant menace? Will the Emperor save those who still fight on Purayah III to this day? ![]() |
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#8 (permalink) | |
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Ethereal
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2006
Location: Melbourne, Australia
Posts: 11,122
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I wouldn't have a problem with it personally - it is a fairly decent mark in the LatD bit: extra attack, no running off, and for the smae price? whats not to love! I still say you should have 120 mutants. Just the sight of all those models would be so damn cool! |
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#9 (permalink) | ||
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#10 (permalink) |
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Shas'Ui
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i run a similar army, except I take 36 (2 squads of 18) with speed (theyre skaven), a champion with a personal icon, and an icon in each, which i use to daemonbomb ppl really quick in CC, i also have 18 bloated mutants to tie ppl up in Assault.
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