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#1 (permalink) |
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Shas'La
![]() ![]() Join Date: Aug 2006
Location: Australia
Posts: 251
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Feel free to comment and make changes to the list.
HQ Chaos Lord - 177 points pair of master-crafted lightning claws, spiky bits, chaos hound, daemonic strength, daemonic aura, daemonic flight, mark of chaos undivided. (joins raptor squad) Chaos Lieutenant - 76 points power weapon, bolt pistol, daemonic strength, mark of chaos undivided (attached to the squad of 9 chaos space marines) Elites 2 obliterators - 140 points Troops 8 Chaos Space Marines - 135 points missile launcher, aspiring champion 8 Chaos Space Marines - 135 points missile launcher, aspiring champion 9 Chaos Space Marines - 147 points close combat weapons, 2 flamers, mark of chaos undivided, chaos icon Transport Chaos Rhino - 58 points extra armour, smoke launcher (transports the squad of 9 chaos space marines) Fast Attack 7 Chaos Raptors - 274 points furious charge, aspiring champion, pair of lightning claws, mark of chaos undivided, chaos icon 8 Chaos Raptors - 312 points 2 melta guns, furious charge, aspiring champion, power-fist, mark of chaos undivided, chaos icon 5 Chaos Space Marine Bikers - 223 points 2 melta guns, aspiring champion, power fist, mark of chaos undivided, chaos icon 10 Chaos Furies - 150 points Heavy Support Chaos Defiler - 175 points indirect fire |
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#2 (permalink) | |||||||||
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Shas'O
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#3 (permalink) |
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Shas'Saal
![]() Join Date: Jan 2006
Posts: 175
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ueah...I'd drop both champs from the shooting squad and add one to the CC Squad. Or drop one and give a kai gun. Sides that a very solid list, but you may have a wee bit many icons for only 1 squad of daemons.
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#4 (permalink) |
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Shas'Vre
![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Seattle, WA (USA)
Posts: 1,559
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Your lord is almost identacle to mine, save for the hound and strength and a couple others.
Don't your think that master crafted lightning claws are a little bit redundant, given that you already get a re-roll from them? I guess more re-rolls is more kills but still... Have you thought about giving any of those squads (specifically the assault oriented one) infiltrate? Ditch the other two aspiring champs and you should have some spare points for this. For the shooting based CSM squads, how about considering stealth adept? It'll make give them a good bonus for cover, and if they're firing oriented you should have them in cover anyways. Also, why do you want these to have Aspiring Champs? Their leadership is already extremely high, and I can't really see them going into assault, so why are you spending points on them? |
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#5 (permalink) | |
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Shas'O
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What is stealth adept... i don't see it in the veteran skills list in my dex
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#6 (permalink) | |
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Shas'La
![]() ![]() Join Date: Aug 2006
Location: Australia
Posts: 251
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