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Night Lords 2000 pts. for review
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Old 29 Aug 2006, 23:17   #1 (permalink)
Shas'La
 
Join Date: Aug 2006
Location: Australia
Posts: 251
Default Night Lords 2000 pts. for review

Feel free to comment and make changes to the list.

HQ
Chaos Lord - 177 points
pair of master-crafted lightning claws, spiky bits, chaos hound, daemonic strength, daemonic aura, daemonic flight, mark of chaos undivided.
(joins raptor squad)

Chaos Lieutenant - 76 points
power weapon, bolt pistol, daemonic strength, mark of chaos undivided
(attached to the squad of 9 chaos space marines)

Elites
2 obliterators - 140 points

Troops
8 Chaos Space Marines - 135 points
missile launcher, aspiring champion

8 Chaos Space Marines - 135 points
missile launcher, aspiring champion

9 Chaos Space Marines - 147 points
close combat weapons, 2 flamers, mark of chaos undivided, chaos icon

Transport
Chaos Rhino - 58 points
extra armour, smoke launcher
(transports the squad of 9 chaos space marines)

Fast Attack
7 Chaos Raptors - 274 points
furious charge, aspiring champion, pair of lightning claws, mark of chaos undivided, chaos icon

8 Chaos Raptors - 312 points
2 melta guns, furious charge, aspiring champion, power-fist, mark of chaos undivided, chaos icon

5 Chaos Space Marine Bikers - 223 points
2 melta guns, aspiring champion, power fist, mark of chaos undivided, chaos icon

10 Chaos Furies - 150 points

Heavy Support
Chaos Defiler - 175 points
indirect fire
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Old 31 Aug 2006, 01:12   #2 (permalink)
Shas'O
 
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Default Re: Night Lords 2000 pts. for review

Quote:
Originally Posted by grimreaper
Feel free to comment and make changes to the list.

HQ
Chaos Lord - 177 points
pair of master-crafted lightning claws, spiky bits, chaos hound, daemonic strength, daemonic aura, daemonic flight, mark of chaos undivided.
(joins raptor squad)
kill the hound or give it to your Lt., it will slow the squad down...

Quote:
Chaos Lieutenant - 76 points
power weapon, bolt pistol, daemonic strength, mark of chaos undivided
(attached to the squad of 9 chaos space marines)
looks fine, though visage could come in handy here

Quote:
Elites
2 obliterators - 140 points
Ohh how i love it

Quote:
Troops
8 Chaos Space Marines - 135 points
missile launcher, aspiring champion

8 Chaos Space Marines - 135 points
missile launcher, aspiring champion
Ditch the champ... free up points for a special weapon perhaps?

Quote:
9 Chaos Space Marines - 147 points
close combat weapons, 2 flamers, mark of chaos undivided, chaos icon

Transport
Chaos Rhino - 58 points
extra armour, smoke launcher
(transports the squad of 9 chaos space marines)
Good good. The daemons will work wonderfully with this. For the rhino a havoc launcher will make it a good fire support unit when it off loads the troops.


Fast Attack
Quote:
7 Chaos Raptors - 274 points
furious charge, aspiring champion, pair of lightning claws, mark of chaos undivided, chaos icon

8 Chaos Raptors - 312 points
2 melta guns, furious charge, aspiring champion, power-fist, mark of chaos undivided, chaos icon
love it... though you may have a few too many icons when you only have one daemon squad.

Quote:
5 Chaos Space Marine Bikers - 223 points
2 melta guns, aspiring champion, power fist, mark of chaos undivided, chaos icon
fine,... bikers are solid and worth it here

Quote:
10 Chaos Furies - 150 points
fits greatly

Heavy Support
Quote:
Chaos Defiler - 175 points
indirect fire
it works well.
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Old 31 Aug 2006, 04:57   #3 (permalink)
Shas'Saal
 
Join Date: Jan 2006
Posts: 175
Default Re: Night Lords 2000 pts. for review

ueah...I'd drop both champs from the shooting squad and add one to the CC Squad. Or drop one and give a kai gun. Sides that a very solid list, but you may have a wee bit many icons for only 1 squad of daemons.
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Old 31 Aug 2006, 15:59   #4 (permalink)
Shas'Vre
 
Join Date: Aug 2005
Location: Seattle, WA (USA)
Posts: 1,559
Default Re: Night Lords 2000 pts. for review

Your lord is almost identacle to mine, save for the hound and strength and a couple others.

Don't your think that master crafted lightning claws are a little bit redundant, given that you already get a re-roll from them? I guess more re-rolls is more kills but still...

Have you thought about giving any of those squads (specifically the assault oriented one) infiltrate? Ditch the other two aspiring champs and you should have some spare points for this.

For the shooting based CSM squads, how about considering stealth adept? It'll make give them a good bonus for cover, and if they're firing oriented you should have them in cover anyways. Also, why do you want these to have Aspiring Champs? Their leadership is already extremely high, and I can't really see them going into assault, so why are you spending points on them?
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Old 01 Sep 2006, 05:41   #5 (permalink)
Shas'O
 
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Default Re: Night Lords 2000 pts. for review

Quote:
Originally Posted by Colonel_Sanders
Your lord is almost identacle to mine, save for the hound and strength and a couple others.

For the shooting based CSM squads, how about considering stealth adept?
Means that yours is the same as mine as well....

What is stealth adept... i don't see it in the veteran skills list in my dex
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Old 01 Sep 2006, 23:05   #6 (permalink)
Shas'La
 
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Posts: 251
Default Re: Night Lords 2000 pts. for review

Quote:
Originally Posted by J?
What is stealth adept?
stealth adept is a special Night Lords veteran skill. The squad utilises the benefits of the cover available, and therefore gain +1 to their cover save (at the cost of X points for independent characters, and Y point for every-one else). Models with a bike, steed, daemonic stature or terminator armour cannot use this skill.
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Old 02 Sep 2006, 01:23   #7 (permalink)
Shas'O
 
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Default Re: Night Lords 2000 pts. for review

Ah... damn i wish that was avalible to everyone... My alpha legion would be great with that.
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