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#1 (permalink) |
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Shas'Saal
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I'm going to start a Thousand Sons army. This is what I have planned for 1000 pts:
Thousand Sons 1000 points army list Lieutenant Mark of Tzeentch Bedlam Staff Wind of chaos Terminator armour D rune D mutation Bolt pistol Inferno bolts Total:186 8 Rubric Marines Marks of Tzeench Free Asp. Champ Inferno bolts(&pistol) Doom bolt CCW Rhino Total:292 9 rubric marines (same as above) +292 Predator Tl las Las sponsons Mutated hull Daemonic possession Havoc launcher Total:220 Grand total:1000 The 2 squads and the Pred will advance slowly and pour fire onto the enemy, and the Lieutenant will deepstrike close to the enemy and cause havoc with an AP2 flamer template and 6 power weapon attacks on the charge. |
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#2 (permalink) |
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Shas'Ui
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Change mutation for spiky bits, saves 5pts lol. Then take off inferno bolts, you're going to be shooting your wind instead anyways. I think he's over on daemonic points so make him a lord.
Take off inferno bolts on the champions in the squads, and make them all bolters. I would suggest taking bolt of change instead of doombolt for some marine killing and tank hunting on your way up the board. You don't need doombolt when you have sufficent bolters. Some thrall wizards might be handy for casting more times. The rhinos should have armor and smoke. If you can fit it, 3 squads of 6 would be more tactically sound. The predator needs to drop havoc launcher because whatever you're shooting lascannons at wont take much from the str 4 ap 6 hits. Your predator wont be moving up the board like you said if you want it to make use of all its weapons. I would also remove either mutated hull or daemonic possession. |
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