Tau Empire Codex 2013 | Army Builder Program
Dark Angels Codex 2013
Chaos Daemons Codex 2013
Chaos Space Marines Codex 2012

Warhammer 40k Forum Tau Online

 

Warhammer 40K Forum

good khorne lord against tau
Closed Thread
Old 31 Mar 2006, 04:42   #1 (permalink)
Kroot Shaper
 
Join Date: Feb 2006
Location: Wonga Park Victoria Australia
Posts: 97
Send a message via MSN to bloodsucker
Default good khorne lord against tau

Parkspaz my best friend collects tau and i collect Khorne thats good against most armies but mainly tau
__________________
if the false emperor sits on that throne kept alive by the lives of 1000's then Khorne will sit on his kept amused by the lives of millions.
bloodsucker is offline  
Old 31 Mar 2006, 04:47   #2 (permalink)
Shas'O
 
Join Date: Feb 2005
Location: Alachua, Florida
Posts: 8,647
Send a message via MSN to MalVeauX
Default Re: good khorne lord against tau

Quote:
Originally Posted by bloodsucker
Parkspaz my best friend collects tau and i collect Khorne thats good against most armies but mainly tau
Tau have an advantage against you via shooting. So if you take a Lord with stature, he will be very easy to gun down. Not so much in the form of low AP attacks, but more in the form of simply having to roll a lot of armor saves. In the end though, a single railgun can put your statured lord off the board in a single shot. So it's best to avoid statured princes, and stick to small characters who can benefit from being untargetable and race up to your squishy Tau friends in assault.

If you're facing a mech tau army, you can expect to have very little to assault. So, your HQ should be cheap and very simple (but fast). He's best used to hunt down enemy stealth suits and Crisis. Otherwise, you could butcher some Kroot, but you're best staying away from high numbered squads--focus on the stealths if he has them. They have to be close to fire, so it's easy for you to get him into assault.

Key upgrades against Tau:

Daemonic Resilience
Daemonic Speed

A Chaos Lt. with a Power Weapon and those two critical upgrades is more than enough to take down Tau in close combat. No need for super beefy characters. And if you need to double the fun, with two HQs, you can, though I wouldn't recommend it so much.

Anyhow, just remember to keep it cheap. If he has a lot of infantry on foot, you're already set anyways, so build as if you were always going to only have stealths as a target. Everything else is easier to kill anyways (and catch).

Cheers!
__________________
[table][tr][td][/td][td][table][tr][td] [/td][td]Apocalypse is the only way to forty-kay.[/td][/tr][/table][/td][/tr][/table]
MalVeauX is offline  
Old 31 Mar 2006, 04:49   #3 (permalink)
Shas'La
 
Join Date: Dec 2005
Posts: 275
Default Re: good khorne lord against tau

he assults my kroot and i beat them


he plays knorn
__________________
butler could kill you a hundred different ways without using his armoury. though im sure one would be suffcient.
-artemis fowl

OK partner, good job. now could you please spit out the fugitive?
-holly short

lets just say im a very smart boy.
-artemis fowl again!
Parkspaz is offline  
Old 31 Mar 2006, 04:52   #4 (permalink)
Kroot Shaper
 
Join Date: Feb 2006
Location: Wonga Park Victoria Australia
Posts: 97
Send a message via MSN to bloodsucker
Default Re: good khorne lord against tau

Is axe of khorne a good investment and normally i try to get as many attacks as possible is this right or wrong
__________________
if the false emperor sits on that throne kept alive by the lives of 1000's then Khorne will sit on his kept amused by the lives of millions.
bloodsucker is offline  
Old 31 Mar 2006, 05:02   #5 (permalink)
Shas'O
 
Join Date: Feb 2005
Location: Alachua, Florida
Posts: 8,647
Send a message via MSN to MalVeauX
Default Re: good khorne lord against tau

Quote:
Originally Posted by bloodsucker
Is axe of khorne a good investment and normally i try to get as many attacks as possible is this right or wrong
Axe of Khorne is ok to buy but it's definitely not a cheap option nor the best. Getting a lot of attacks, is much like getting a lot of shots. If you throw too much at one thing, you may find that you have "excess" that is wasted. This is common in combat though, with Khorne, because you can only reach and kill things within 2 inches of you and only those whom are in base to base contact with you. So having hordes of attacks doesn't really give you the best of odds all the time necessarily. After 5 or 6 attacks, you pretty much will be slowing down in terms of actually doing a lot of damage. So think of that like a sweet spot. The only time huge amounts of attacks are useful, is against horde armies who are piled in upon your character (but in that case, you're wasting your character generally).

You should focus on speed as your primary objective. The faster you can get to combat with a unit that you choose, the better. Once in combat, you're immune to being shot--that's what you want. In combat, you want to be defensive so that you can live through a lot of punishment and keep killing. Tau in large numbers can still kill you in combat after all. The key to that, is higher toughness--making it very hard for them to wound you. Daemonic Resilience gives you that. Also, in combat, having the ability to kill most models in base to base with you before they strike back, means you remove most of their attacks that would have hit you anyways. Your number of attacks should vary from 4 to 6. Any of those numbers against Tau, are good. You will be hitting and wounding on 3+ as a maximum already, and the best you can hope for is hitting on 3+ and wounding on 2+. So investing in tons of strength and attacks will not necessarily up your power to kill. Instead, focus on other fun attributes.

Why chop through tons of bodies when you can kill a few and make the others run away? Daemonic Visage can help you throw large groups of Tau to the wind in a single assault. Simply charge, kill a few models, and throw a -2 leadership modifier on the squad (that makes him have a Ld6 check normally). He's likely to fail this and if he does and if you still have a model in base to base, you may sweeping advance him. That removes lots of models in one go. Or as an alternative, simply stay in combat, so that you can avoid being shot up after combat ends (I prefer to stay in combat, it's safer).

Things to avoid:

1 - Don't assault large mobs of 12.
2 - Don't assault Kroot in cover. Just ignore them and get into combat with other units.
3 - Don't assault a skimmer.

Things you want:

1 - Assault stealth suits when possible; they have to be close anyways.
2 - Assault Crisis when possible.
3 - Assault Fire Warriors of any size; they're easily beaten in combat.

In order to protect your character and get him to combat, just have him follow another squad near by or have him near a rhino or any unit you have that he can use for Ind. Character protection. Then simply waltz right up into assault.

Daemonic Speed gives you 6 inches movement, plus D6 inches extra movement in the shooting phase and a whopping 12 inch assault range. That's an effective 19 to 24 inch assault.

Example:

Chaos Lt. ~ 97 points.
-Mark of Khorne
Daemonic Speed
Daemonic Resilience
.Power Weapon
.CCW (or Bolt Pistol)
Frag Grenades

Cheap, fast and effective.

Cheers!
__________________
[table][tr][td][/td][td][table][tr][td] [/td][td]Apocalypse is the only way to forty-kay.[/td][/tr][/table][/td][/tr][/table]
MalVeauX is offline  
Old 31 Mar 2006, 05:12   #6 (permalink)
Shas'La
 
Join Date: Dec 2005
Posts: 275
Default Re: good khorne lord against tau

he has only ever killed 4 fire warriors and 7 kroot
__________________
butler could kill you a hundred different ways without using his armoury. though im sure one would be suffcient.
-artemis fowl

OK partner, good job. now could you please spit out the fugitive?
-holly short

lets just say im a very smart boy.
-artemis fowl again!
Parkspaz is offline  
Old 31 Mar 2006, 05:14   #7 (permalink)
Kroot Shaper
 
Join Date: Feb 2006
Location: Wonga Park Victoria Australia
Posts: 97
Send a message via MSN to bloodsucker
Default Re: good khorne lord against tau

What about juggernaught. Also can asp. champions take these if there in a unit.
__________________
if the false emperor sits on that throne kept alive by the lives of 1000's then Khorne will sit on his kept amused by the lives of millions.
bloodsucker is offline  
Old 31 Mar 2006, 05:20   #8 (permalink)
Shas'O
 
Join Date: Feb 2005
Location: Alachua, Florida
Posts: 8,647
Send a message via MSN to MalVeauX
Default Re: good khorne lord against tau

Quote:
Originally Posted by bloodsucker
What about juggernaught. Also can asp. champions take these if there in a unit.
Juggernauts are steeds; but they do not have any enhanced movement modes. They are no faster than normal infantry. In combat, they're just expensive gear against Tau. A normal marine is already too much for Tau in close combat, so buying more things that only work in combat are redundant. Aspiring champions can purchase them, as can your HQ, but all of that is highly unadvised. It doesn't add anything to your unit really.

It would probably be better if you posted your entire list.
And it would help a lot to know what kind of Tau force you're facing.

Khorne is probably the worst cult god of all the marks to take up against Tau. But you can still do it, if you're careful. Anyhow, just post up your list and what kinds of units you generally face--that would be more helpful instead of running around in circles here.

Cheers!
__________________
[table][tr][td][/td][td][table][tr][td] [/td][td]Apocalypse is the only way to forty-kay.[/td][/tr][/table][/td][/tr][/table]
MalVeauX is offline  
Old 31 Mar 2006, 08:18   #9 (permalink)
Shas'Vre
 
Join Date: Feb 2005
Location: homeless
Posts: 1,061
Send a message via MSN to wyrd_ian
Default Re: good khorne lord against tau


bloodsucker

Heres how I've used burzurkers in the past

8 Burzurkers
Khornate chain axes, bolt pistols
Free champion power fist, Talisman of burning blood
180 pts

but against tau try useing

8 Burzurkers
chain axes, bolt pistols
Free champion Talisman of burning blood
157 pts

Blood letters are a waste of time

4 burzurker bikers
2 flamers
156 pts
try out this bike squad flamers on turn two could be useful

KQD

Sorry my advice sucks I haven't slept in 40 hours if any one would like to oput this in better words please do so...





__________________
-Disney: He's the puppet master, both our damnation and salvation. He rewards our successes and punishes us for our hubris (often in subtle but horrible ways). I suggest we do our best not to anger him, he is the greatest asset to our campaign and potentially the most fearsome foe we'll ever face.
wyrd_ian is offline  
Old 02 Apr 2006, 07:50   #10 (permalink)
Kroot Shaper
 
Join Date: Feb 2006
Location: Wonga Park Victoria Australia
Posts: 97
Send a message via MSN to bloodsucker
Default Re: good khorne lord against tau

This is a basic army list with out point costs can u help with characters and tell me where Ive gone wrong. (this is directed at malveaux but any one can help)

okay at the moment I have 6 blood letters
2x unit of...
8x chaos space marines with mok, khornate chainaxes,bolt pistols,free asp champion
+2 spare space marines.

Im hoping to add
3x unit of same as above
another 2 blood letters and a liutenant.
Later im going to add kharn the betrayer as i absolutely love him.
Tell what Ive done wrong Please.

Ok my friends army has or will have...
3x units of fire warriors or something like that some pirahnas,devilfish and other tanks. 2x kroot.
1x honor guard + etheral.
I don't Know exactly but I think thats how it should look. He will also add some kind of battle suits but i dont no what.

__________________
if the false emperor sits on that throne kept alive by the lives of 1000's then Khorne will sit on his kept amused by the lives of millions.
bloodsucker is offline  
Closed Thread

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
[Apoc] Khorne Lord of Battles jimmy_mymail Expansions 1 17 Jun 2009 20:41
Winged Lord of Khorne Comm_Nagrom Conversion 21 02 Apr 2009 05:12
Khorne Lord attacks? GWIZZ General 40K 3 01 Jun 2008 19:41
Khorne Lord [Update 2] GWIZZ Showcase 25 01 Jun 2008 17:22
Is this even legal? khorne lord question. MYcrimsonTEARS Forces of Chaos 10 06 Dec 2005 19:49