Tau Empire Codex 2013 | Army Builder Program
Dark Angels Codex 2013
Chaos Daemons Codex 2013
Chaos Space Marines Codex 2012

Warhammer 40k Forum Tau Online

 

Warhammer 40K Forum

Support for an A&A 40k Game
View Poll Results: What Race would you like included in an A&A 40k game? (Bar IG, SM and Orks)
Tau 10 31.25%
Eldar 5 15.63%
Necrons 1 3.13%
Tyranids 4 12.50%
Mechanicus 7 21.88%
Other 4 12.50%
None, just the 3 1 3.13%
Multiple Choice Poll. Voters: 32. You may not vote on this poll

Reply
Old 24 Jun 2010, 21:13   #1 (permalink)
Shas'El
 
Join Date: Aug 2006
Location: Glasgow
Posts: 2,697
Default Support for an A&A 40k Game

I am probably, in the future going to set up another A&A game, this time based around the 40k universe. With Imperial Guard, Space Marines, Orks as playable factions so far. I have editted the ruleset a bit to compensate for the extra units I have put in, Including Titans!

The above poll is really to see if anyone would like more races in the game, and if so, which ones. I have imagined relative rule guidelines for all of them but only the current three are solid and playtested.

So would you all be interested if I tried to get this up and running for sometime in July or August? I have a map, but before I can really design it, I want to see how many people would want to play, so I can design balanced territories.



Edit: I knew I forgot something. Chaos should be on the poll as well, If you want them just hit "other".
__________________
Quote:
Originally Posted by Fish Ead
Many Bothans died to bring this thread back on topic
[img width=650 height=74]http://i185.photobucket.com/albums/x38/Majonga/sig.jpg[/img]
majonga is offline   Reply With Quote
Old 24 Jun 2010, 21:15   #2 (permalink)
Shas'O
 
Join Date: Apr 2007
Location: Texas
Posts: 7,741
Default Re: Support for an A&A 40k Game

First off, a 40k A&A sounds epic.

However, I do wonder if it would work btter if we limited the amount of races? The TO A&A games have been classic for their shifting allegiances, but if we're a collection of different races the chances of actually allying are incredibly slim. Perhaps we should stick with armies that could feasibly engage in diplomacy. Perhaps a couple SM chapters, possibly renegade ala the Badab War, maybe some tricky Eldar, and of course PDF forces/Imperial Guard.
Droids_Rule is offline   Reply With Quote
Old 24 Jun 2010, 21:22   #3 (permalink)
Shas'El
 
Join Date: Aug 2006
Location: Glasgow
Posts: 2,697
Default Re: Support for an A&A 40k Game

Quote:
Originally Posted by Chapter Master Seth
First off, a 40k A&A sounds epic.

However, I do wonder if it would work btter if we limited the amount of races? The TO A&A games have been classic for their shifting allegiances, but if we're a collection of different races the chances of actually allying are incredibly slim. Perhaps we should stick with armies that could feasibly engage in diplomacy. Perhaps a couple SM chapters, possibly renegade ala the Badab War, maybe some tricky Eldar, and of course PDF forces/Imperial Guard.
Hmm, I know what you mean. The question for me though is a balance between the diplomatic dynamic of the ME game, and the straightforwardness of the original A&A.

Edit: Crap I can't see the poll results until I vote myself...
__________________
Quote:
Originally Posted by Fish Ead
Many Bothans died to bring this thread back on topic
[img width=650 height=74]http://i185.photobucket.com/albums/x38/Majonga/sig.jpg[/img]
majonga is offline   Reply With Quote
Old 25 Jun 2010, 15:11   #4 (permalink)
Shas'El
 
Join Date: Jan 2005
Location: Adelaide, Australia
Posts: 2,770
Send a message via MSN to Tau_devil Send a message via Yahoo to Tau_devil
Default Re: Support for an A&A 40k Game

I'm game. I'll shotgun tau too. I can see the concern with diplomacy. I'd just straight rule out trades. They caused a lot of trouble last time.
__________________
I need a new sig.
Tau_devil is offline   Reply With Quote
Old 25 Jun 2010, 15:13   #5 (permalink)
Shas'El
 
Join Date: Aug 2007
Posts: 3,245
Default Re: Support for an A&A 40k Game

I'm game... But what does A&A mean?
__________________
Sorry if my posts are messy or unreadable. My keyboard is naff!
warriorchris is offline   Reply With Quote
Old 25 Jun 2010, 15:24   #6 (permalink)
Shas'El
 
Join Date: Jan 2005
Location: Adelaide, Australia
Posts: 2,770
Send a message via MSN to Tau_devil Send a message via Yahoo to Tau_devil
Default Re: Support for an A&A 40k Game

Axis & Allies. Its the core ruleset we us. It's got all the combat and income rules. It's on the wizards of the coast website. I think they have it as free download.
__________________
I need a new sig.
Tau_devil is offline   Reply With Quote
Old 25 Jun 2010, 15:44   #7 (permalink)
Shas'O
 
Join Date: Apr 2007
Location: Texas
Posts: 7,741
Default Re: Support for an A&A 40k Game

I suppose if we remove the alliances entirely and make it war-focused it could work fine, but I really liked the diplomacy of the last games and I think if we kept it to something a little more plausible it would be more fun; obviously when we have Space Marines, Orks, and so on running about diplomacy is not exactly an option. Maybe like the Tau Online World game run by LGT - various warring hive clusters with perhaps a few Imperial factions joining in and, as mentioned some xenos which could plausibly make alliances, like Eldar, Kroot Mercs, or even... Blood Claws, I think they were?
Droids_Rule is offline   Reply With Quote
Old 25 Jun 2010, 15:55   #8 (permalink)
Shas'El
 
Join Date: Jan 2005
Location: Adelaide, Australia
Posts: 2,770
Send a message via MSN to Tau_devil Send a message via Yahoo to Tau_devil
Default Re: Support for an A&A 40k Game

The diplomacy itself wasn't a problem. It was the trading that was a problem. If we keep diplomacy simple we shouldn't have a problem.

I would like to see the main races as the playable factions. With some of the minor races as placeholders for territory.
__________________
I need a new sig.
Tau_devil is offline   Reply With Quote
Old 25 Jun 2010, 16:06   #9 (permalink)
Shas'El
 
Join Date: Aug 2006
Location: Glasgow
Posts: 2,697
Default Re: Support for an A&A 40k Game

Quote:
Originally Posted by Chapter Master Seth
I suppose if we remove the alliances entirely and make it war-focused it could work fine, but I really liked the diplomacy of the last games and I think if we kept it to something a little more plausible it would be more fun; obviously when we have Space Marines, Orks, and so on running about diplomacy is not exactly an option. Maybe like the Tau Online World game run by LGT - various warring hive clusters with perhaps a few Imperial factions joining in and, as mentioned some xenos which could plausibly make alliances, like Eldar, Kroot Mercs, or even... Blood Claws, I think they were?
I understand your point, it's something I definetly saw myself. I thought about making an A&A game based on the same idea of LGT TOworld, but I didn't want to copy his idea, and by that point It wouldn't really be 40k without the Xenos and Daemons. I am working on getting Tau into the game possibly. However, most of the fluff behind the game is out of the window if I start adding a bunch of races. Thanks though, I want to keep the diplomacy in too, but then there isn't really much diplomacy in 40k is there? There is only War, right?

[hr]

Mechanicus is certainly popular in the poll. I put them in becuase I originally had 3 imperial factions. Imperial Guard, Space Marines and Titan Legio. However I deciced to amalgamate Titans into IG and SM. The problem with Mechanicus is that they would be close to IG in style, and then there is research to consider.

As of the momment here is the rough base of the races I have:

Imperial guard = is standard A&A units essentially with the odd tweak.

Space Marines = a selection of more powerful units, but there are expensive and have limited mobility. (They do however have a drop-pod special rule).

Orks = weaker units, but cheaper.

Tau? = still working on a ruleset for these guys.

[hr]

I have two ideas for expanding the game, which I want to put here, see what people think of them:

1. Leadership - I am thinking each race has a leadership value (i.e. 5/10) to stop whole armies being wiped out to the last man in battle, I was thinking that after each round, the army that caused the least wounds must take a leadership test, if they fail the army must fall back.

Example:

5 Ork Boyz Mobs attack 5 Guard Regiments: the Orks cause 2 kills, while the IG cause only 1. The orks win and the IG must take a morale test (currently IG leadership is 6/10). IG roll a D10 and roll a 7 hence failing the leadership test. So the 3 remaing units of IG fall back to a friendly territory. If the IG had rolled 6 they would have held their ground and a 2nd round would have been fought, until one side retreated or were wiped out.

Thoughts on this? Really what I intended with this idea was that battle between players didn't rest wholly on a single bloody battle and then one side losing all it's troops. instead the fighting would be alot more potracted.


2. To add in Titans, I have editted the combat system so now units roll an D8 rather than a D6. This allows for more units becuase it's 1-6 rather 1-4 in possible rolls. I have done a bunch of test battles and it doesn't actually effect the difficulty of rolling a 1,2,3 that much. It obviously harder than normal A&A but for example a unit with 1 offense still has a reasonable chance at a kill. Also It allows Titans to be far more potent, without always killing.

Anyone got any thoughts on this change, it's probably one of the most major. I am fine with it, but some-one might pick up on a fatal flaw I missed.

I think that is all, tell me what you think. If it looks like the game may be more fun if we went more on the direction of TOworld than true A&A, then I can definetly take it in that direction.

[hr]

Quote:
Originally Posted by TD
The diplomacy itself wasn't a problem. It was the trading that was a problem. If we keep diplomacy simple we shouldn't have a problem.

I would like to see the main races as the playable factions. With some of the minor races as placeholders for territory.
So you're thinking like DOW: Dark Crusade type map? or Medusa V? That is certainly possible. It may be better than just three races.

Another point here is I think that, like DOW or M5, we can be as roleplay about this as we want. If the IG player and say the Ork player decide on some agreement, then we can fluff it. It is the same for IG vs SM. We can be as fluffy about this as we want.
__________________
Quote:
Originally Posted by Fish Ead
Many Bothans died to bring this thread back on topic
[img width=650 height=74]http://i185.photobucket.com/albums/x38/Majonga/sig.jpg[/img]
majonga is offline   Reply With Quote
Old 25 Jun 2010, 16:08   #10 (permalink)
Shas'O
 
Join Date: Apr 2007
Location: Texas
Posts: 7,741
Default Re: Support for an A&A 40k Game

I don't mean diplomacy was a problem. I mean it was fun as hell. I agree that unit trading made some weird loopholes and I'd be fine with seeing that go but that's not my point. My point is, the diplomacy in the last game was utterly fantastic but in a 40k setting it just doesn't make sense if you're using all of the major races, who are for the most part all mortal enemies of one another. :P

And yeah, I'd be fine if we kept it purely a military sim and added in every race we can for fun.
Droids_Rule is offline   Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Game Castle Team Tourney Game 3 (Orks and SM vs SoB, 1500, 3-6-2010) Droofus Battle Reports 5 31 Mar 2010 19:54
Game Castle Team Game 1 (3-6-2010, 1500 points Orks and Space Marines vs Khorne) Droofus Battle Reports 8 15 Mar 2010 00:38
ME Strategy Game Thread 2 - GAME FINISHED - End of Game Reports Up majonga Serious Roleplay 174 03 Jun 2009 14:04
Diplomacy Game Thread:Winnders Announced:End Of Game Discussion Grindgobble Witherfume Serious Roleplay 25 07 Jan 2008 20:53
Mafia game the sequel!(Game Over! ) (Crazed Man blew himself up with townie!) crisis_vyper Enclave Games 413 05 Aug 2007 12:26