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Continue the Story: the fate of Inquisitor Klainer
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Old 25 Sep 2005, 02:51   #1 (permalink)
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Default Continue the Story: the fate of Inquisitor Klainer

Anyone think this is a good idea? Heres some background information to warm you up. After this i will post someonethin small to begin the story.

Inquisitor Klainer has 6 major henchmen (ill let you name and describe them)
He is trained well in the phychic art and carries with him a force weapon he calls JUSTICE.
Ship is arriving at Celpus Prime. Arbites are having problems but no other information.
Klainer has lost four fingers on his left hand which have been replace with bionics.
Klainer has repeatly refused to ware power armour and have space marine implants ie. hes a normal human.

Thats about it! O0 Will post introduction soon
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Old 25 Sep 2005, 07:18   #2 (permalink)
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Default Re: RPG thread. Decide the fate of Inquisitor Klainer

Introduction

The Inquisition transport arrives in a bare town. What was once called a city was now a death zone. The planet and previously face a tyranid attack but managed to fight of most of the creatures. Klainer had seen on his way there a few of the smaller tyranid breeds. The Arbites officer- ordered to greet him- approached nervously.

“Err… You’re the inquisitor aren’t you?” Was all he could get out as a silenced poison round went straight into his neck.


You are now free to add. Please make sure it follows the story and makes sense. Comedy is welcome just don't over do it.
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Old 25 Sep 2005, 11:00   #3 (permalink)
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Default Re: RPG thread. Decide the fate of Inquisitor Klainer

"Get my henchmen." said the inquistor.
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Old 26 Sep 2005, 10:22   #4 (permalink)
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Default Re: RPG thread. Decide the fate of Inquisitor Klainer

First came RRG. He was a Deamonhost. A vile ghastly creature of the neater relms.
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Old 28 Sep 2005, 14:58   #5 (permalink)
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Default Re: RPG thread. Decide the fate of Inquisitor Klainer

then followed Fingolfin,one of the inquisitor's crusaders
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Old 28 Sep 2005, 19:08   #6 (permalink)
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Default Continue the story: the fate of Inquisitor Klainer

This isn't an RPG thread, it is a "continue the story" thread.

An RPG thread is where players create a character, and play out the role of that character in a setting chosen by the GM, or starting player.
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Old 29 Sep 2005, 00:54   #7 (permalink)
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Default Re: Continue the Story: the fate of Inquisitor Klainer

then came "lucky" Joe. he had tyranid implants, to let him see in the dark with out his armour.
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Old 29 Sep 2005, 04:07   #8 (permalink)
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Default Re: Continue the Story: the fate of Inquisitor Klainer

Two ornately armoured Familiars fluttered peacefully down onto each shoulder of Klainer each holding two small daggers in their hands
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Old 29 Sep 2005, 06:40   #9 (permalink)
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Default Re: Continue the Story: the fate of Inquisitor Klainer

Then the Reviler's Chapter captain Duros armed with a power weapon and storm bolter. He brought up his sword in defence as he heard sounds in the shadows.
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Old 29 Sep 2005, 15:57   #10 (permalink)
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Default Re: Continue the Story: the fate of Inquisitor Klainer

also sencing the hostility, the space marine captian and the crusader ran down a nearby alley. there was an eruption of light and soundand apon their return, Fingolfin could be seen wiping blood from his silver power sword. \
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