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#1 (permalink) |
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Shas'El
![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Posts: 3,880
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Fun with death jesters!
Maugan-Ra 195 Farseer, fortune (connected to maug and the reapers) 85 5 Harlequins: Death Jester, Shadowseer, 4 kisses, fuspistol 156 5 Harlequins: Death Jester, Shadowseer, 4 kisses, fuspistol 156 5 Harlequins: Death Jester, SHadowseer, 4 kisses, fuspistol 156 5 Reapers: exarch, fast shot, missile launcher 257 5 rangers 95 5 rangers 95 ------1000 points. put on your skull mask and laugh as you nitpick away with all those funny funny clowns and their shrieker cannons, as he tries to hit you (or even see you). |
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#2 (permalink) |
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Shas'Ui
![]() ![]() ![]() Join Date: Jun 2008
Location: NS Canada
Posts: 621
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What happens when they are seen
. So would you play them, uhh static Eldar? Woe the saps trying to get to you, do you even think you would get to use the kisses?
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Alright Blood Angels, who wants to play pin the Tau on the carnifex! |
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#3 (permalink) |
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Shas'El
![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Posts: 3,880
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The kisses are a deterrant from anyone getting close enough to shoot at them, because they will charge and rip stuff up if anyone gets 13"-14" ish inches from them. People don't like to risk shooting through the veil unless its a good chance, for the fear of wasting their shots. Nobody likes to be charged by harlequins, even if there's just 5 of them they rip stuff up. The Harlie squads would ideally stay close together, so actually, getting close enough to shoot at one squad will put you at risk of being charged by two squads or all three all at once. Move + fleet + assault charge while ignoring terrain makes them very easy to get to anyone who gets close enough to foil the veil-of-tears thing. 48 x rending S4s (then add the jesters) that generally win initiative and hit on 3s are kind of a deterrant to anyone wanting to get that close.
Nah. The secret is to nitpick around the sides and just stay away from any decent spot range, with one obvious target formation (that is fortuned, fearless, and has a darn good save to begin with, and a mean counterassaulter, or rangers with nice cover saves) who can fire back dishing out more than they get. If the badguy decides to single out a harlequin squad and direct his advance at them they just relocate and use the handy terrain rule, still picking away with the shriekers. I think the rangers are the weakest element on the list, but if they are deployed close to Maugan, they can be protected by him in assaults by breaking off and joining them. I didn't want to use any aspects other than Maugan's, since its his little expeditionary force and his alone, heading into the Eye to save his home (it's a little side story in our Codex). It really isn't a concern of any of the other craftworlds or phoenix lords, so the whole thing has to be outcasts. I think the Harlequins can usually be easy to reposition since they fleet and ignore terrain, but each have a fusion pistol in case some kind of heavy vehicle is pressing on them. They are fast and very easy to reposition. I worry about drop pods, but that's about it, nobody stands up to reapers in a straight up shooting match. It's only 1000 points so I can't imagine the table being TOO cluttered for the Harlies to keep running about with the veil and shrieker, denying any counter fire. They do that while the Reapers and their Demi-God and rangers just sit and shoot at whoever is chasing the annnoying clowns around. That's kind of the aim of the list. That's why I said 'fun with Death Jesters' ![]() |
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#4 (permalink) |
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Shas'La
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This looks like it would be so much fun to run. The only problematic army I can see is mobby Orks, due to mob rule negating all the lovely pinning running around. Also, synapse Tyranids, but they're looking to get close anyway. Good luck with that, Nid player.
![]() Say, if you were to keep your harlies in a large group and someone uses a blast weapon that winds up over models from multiple squads, would they need to roll two veil tests?
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It's a world of Love, it's a world of Kids, It's a world of FIRE, and a world of Dys, It's a world of Death, and a world of Fear, It's a Small World After All. |
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#5 (permalink) | |
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Shas'El
![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Posts: 3,880
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Quote:
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#6 (permalink) |
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Shas'La
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This list (sorry to say it) would suck in 5th edition. The way I see it I would destroy your troops and the best you can get is a draw. It's not that hard to destroy 2x 5 rangers. Any mobile list will laugh at this and run circles around it. Sure it may have some fusions, but mobile lists just pick of 1 target and move to the next. I'm aware that the Vail would protect you from some fire but if dropping from transports these units have no chance. Drop them 6" away from this unit and the success rate is almost 100%. It seem like a fun list to play but it would never be durable/competitive. But I guess you kind of knew this, anyway it would be fun to play this list in a friendly game for fun. On any other occasion (repetitive play or tournament) it wouldn't be a whole lot of fun. Greetz |
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#7 (permalink) |
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Shas'El
![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Posts: 3,880
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Oh I agree. I don't think of it as competative, but just fun and goofy to mess with all these little gnats running around. I don't expect to win tourneys or anything. Actually I doubt if I could actually make a competative list for 5th with my model collection, just not enough troops. (10 rangers, 15 Avengers and 10 Guardians doesn't really hold up in 5th troops focus, but that's all I have to work with). Besides I don't really think like that when I make armies. I am of the opinion that good streamlined lists full of cheese and repetative gimmicks get whacked by having bad dice throws and bad strategies on the part of the cheese fan general who is reliant on army build rather than maneuver, no matter how 'uncompetative' their opponent list is... Now a GOOD player with a streamlined list and average luck is a problem to defeat, but I find that most GOOD players don't have to rely on list streamlining and min-maxing stuff to play their games.
It's won twice and tied once by the way, but not against 'tournament' style armies. And yeah it's fun, and frustrates the hell out of the store regulars (most of whom play smurfs or orks and started when Black Reach was released - gee go figure) who just dont understand eldar ways.. I just read the Maugan-Ra 'altansar' sidebar and thought it would be fun to make something along that theme. |
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#8 (permalink) |
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Shas'La
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True, you should take the units that you like. To bad about the 5th edition change that only troops can claim. But there where some abuses with minimal Troop choices and maximising the rest. Good to see the list works against those opponents. But Blackreach, that isn't that old (or I'm longer in the game then I think) 1 or maximum 2 years? Lot's of novices here to, really hate it sometimes. We all started sometime, but 10 at a time is really pushing it. They all want to fight with the regulars but complain when they lose... kids. Whoops went a little of-topic there. *stops hijack* Greetz |
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