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1750 Tournament List - Ongoing Effort...
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Old 01 Apr 2008, 00:28   #1 (permalink)
Shas'Saal
 
Join Date: Sep 2007
Posts: 131
Default 1750 Tournament List - Ongoing Effort...

I played a variation of this list in a game on Saturday, and found it basically effective. The only difference between that list and this is that I'm dropping a squad of swooping hawks and warp spiders and replacing them with wraithguard and a wraithlord. I found that I'm having a hard time controlling that much movement and still utilizing cover effectively. So, in an attempt to remain effective and still be a threat, I'm dropping a few fast units for some slow and insanely tough ones.

Also, I love my wraithguard and wraithlord models, and it just doesn't take too much arm twisting to convince me to include them.

HQ

Autarch - 130
Bike, Mandiblasters, Lance

Farseer - 128
Bike, Doom, Singing Spear, Runes of Warding

Elites
5 x Wraithguard - 221
Warlock, Conceal, Spirit Seer

Troops

10 x Dire Avengers - 297
Exarch, dual shuricats, bladestorm
Wave Serpent, T.L. Brightlance, Spirit Stones

10 x Dire Avengers - 292
Exarch, power weapon / shimmer shield, defend
Wave Serpent, T.L. EML, Spirit Stones

Fast Attack

5 x Shining Spears - 227
Exarch, Star Lance, Withdraw

Heavy

Fire Prism - 160
Holofields, Spirit Stone

Fire Prism - 160
Holofields, Spirit Stone

Wraithlord - 135
EML, Scatter Laser

The basic concept of the list will be several very fast hard hitting units surrounding a core of foot slogging area controlling / pressure applying troops. I don't expect the wraithguard to do much more than keep everyone more that 12" away. That may be enough to maximize the movement of the rest of the list. Any thoughts?


Also, must have units... the spears and autarch, because ... well, because. And the farseer on a bike, because I'm putting too much work into the conversion to not use it. ;D
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Old 12 Apr 2008, 16:46   #2 (permalink)
Shas'El
 
Join Date: Apr 2008
Location: Cheshire, England
Posts: 2,823
Default Re: 1750 Tournament List - 2nd try

Seems really good.
Personally I would include more aspect warriors but what you have is effective.
Only thing I would change is give the Farseer mind war. Its amazing how useful it becomes. 2 Farseers with mind war once won me a game against Chaos.

Do you know which force you will be facing?
That would be useful.

Hope it helps.


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Old 12 Apr 2008, 18:18   #3 (permalink)
Shas'Vre
 
Join Date: Jan 2006
Posts: 1,401
Default Re: 1750 Tournament List - 2nd try

Only 2 troop choices and yet you take 3 heavy and 2 HQ..well for composition you would get a poor score from me

I dont like the eml or bright lance on the wave serpents you are + their cost and they are not a scoring unit. Also if you are shaken you cant shoot so its a lot of points tied up into something a little on the weak side in durability

I would rather see you put the EML on Wraithlord which is already carrying the BL and use it for anti tank and put a twin link scatter on the wave serpents
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Old 14 Apr 2008, 19:05   #4 (permalink)
Shas'Saal
 
Join Date: Nov 2007
Posts: 174
Default Re: 1750 Tournament List - 2nd try

I actually like the Wave serpents, they have even better accuracy than the Wraithlord, and can target two different tanks. They also are not more costly than on the WL.

Though I do agree, I don't like how few troops you have, maybe drop the wraith gaurd, in favor of something faster in the troops section.
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Old 14 Apr 2008, 21:14   #5 (permalink)
Shas'Saal
 
Join Date: Sep 2007
Posts: 131
Default Re: 1750 Tournament List - 2nd try

Some additional playtesting has proven the wraithguard fairly ineffective in this list.
I'm also noticing that the fire prisms are just too easy to shake. They stay alive forever, but a non shooting prism is pretty worthless.

The tournament I'm going to doesn't have army comp scores, so I'm not too worried about that. Here's revision #3. I'll do some more playtesting with it. I needed to add some anti-horde because I just didn't have an answer to a horde army when the fire prisms were shaken.

To summarize the changes in the list, I dropped a few upgrades here and there, added a squad of warlocks for anti-horde and wraithsight, dropped the wraithguard and added in banshees in a wave serpent, dropped the fire prisms, and added a second wraithlord.

I do have a question about fielding footslogging warlocks with a farseer mounted on a bike. It doesn't seem like that is illegal - it seems like they are just a separate unit. Can anyone confirm? Also, I'm open to more suggestions to the list - I've got a ton of points tied up in wave serpents.


HQ

Autarch - 130
Bike, Mandiblasters, Lance

Farseer - 113
Bike, Doom, Singing Spear

4 Warlocks - 145 **** Added for anti-horde and for wraithsight
3 x Destructor, 1 Enhance

Elites

10 Howling Banshees - 322
Exarch, Executioner
Wave Serpent, T.L. EML, Spirit Stones, Shuriken Cannon


Troops

10 x Dire Avengers - 277
Exarch, dual shuricats
Wave Serpent, T.L. EML, Spirit Stones, Shuriken Cannon

10 x Dire Avengers - 302
Exarch, power weapon / shimmer shield, defend
Wave Serpent, T.L. EML, Spirit Stones, Shuriken Cannon

Fast Attack

5 x Shining Spears - 227
Exarch, Star Lance, Withdraw

Heavy

Wraithlord - 115
EML

Wraithlord - 115
EML


Total points 1746
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Old 15 Apr 2008, 15:16   #6 (permalink)
Shas'Saal
 
Join Date: Nov 2007
Posts: 174
Default Re: 1750 Tournament List - 2nd try

Well, the warlocks are a separate unit, so that's all good, but I think that your old list was actually better. I don't like the lack of tank I see here. Aside from your farseer you really lack weapons that can effectively hurt high AVs. (I know that you have the two EMLs, but you'll need to roll 6's for them to hurt AV 14, and at 1750 pts, I'd expect at least some.)

Your wraithlords are also cut+paste. I don't ever like that, but I think that having the two could work, but I would switch up the weapons around a bit.

Also instead of using Howling banshees, I suggest that you try using Scorpions, and save some points on the Wave serpent by infiltrating them. And you're warlocks are gonna have a rough time getting to where they need to be, so maybe drop the Wave serpent for bikes for them.
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Old 16 Apr 2008, 01:50   #7 (permalink)
Shas'Saal
 
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Default Re: 1750 Tournament List - 2nd try

Ok, Revision #4...

This time, I changed out the banshees for scorpions, dropping the wave serpent. I beefed up the wraithlords a bit, and added some vibrocannons... Alternatively, I can add a 6 man squad of swooping hawks with intercept - that would allow me to assault those heavy vehicles, but I think the vibrocannons will be a bit more durable.

The Warlocks are going to be footslogging with the wraithlords. I mainly added them for wraithsight, but the destructors should help out if someone tries to tie up the wraithlords with a swarm.

HQ

Autarch - 130
Bike, Mandiblasters, Lance

Farseer - 113
Bike, Doom, Singing Spear

3 Warlocks - 105
3 x Destructor

Elites

10 Striking Scorpions - 202
Exarch, Chainsabres, Stalker, Shadow Strike


Troops

10 x Dire Avengers - 267
Exarch, dual shuricats
Wave Serpent, T.L. EML, Spirit Stones

10 x Dire Avengers - 292
Exarch, power weapon / shimmer shield, defend
Wave Serpent, T.L. EML, Spirit Stones

Fast Attack

4 x Shining Spears - 192
Exarch, Star Lance, Withdraw

Heavy

Wraithlord - 135
EML, Scatter Laser

Wraithlord - 155
EML, Brightlance

Support Weapon Battery - 150
3 x Vibrocannons
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Old 17 Apr 2008, 16:05   #8 (permalink)
Shas'Saal
 
Join Date: Sep 2007
Posts: 131
Default Re: 1750 Tournament List - Ongoing Effort...

Well, looks like The Big Waaagh in Memphis is now an 1850 tourney instead of 1750 - back to the drawing board.
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