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#1 (permalink) |
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Kroot Shaper
Join Date: Feb 2008
Location: Down Under
Posts: 91
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'tis one of those bladestorms... the biggest one ;D
in general i think eldar tanks are too expensive... why not make an infantry list, with no tanks? or just about none... Style: I´m trying to create balanced lists rather than cheesy ones, so if this seems unbalanced or cheesy, tell me ![]() i certainly do want to end up in close combat as quickly as possible... 'ere we go 'ere we go 'ere we go: HQ Avatar of Khaine A Biel-Tan army should always have one of those... and with the new codex he's just so awesome... and marines hit him on 5+... Farseer: Doom, Mind War, Spirit stones 120 points in my Biel-Tan armies i always include a farseer, to guide the storm, so to say... He is there to boost my offensive power and take those nasty power fists and what have you out, before i charge 'dem marines. Elites 6 Striking Scorpions: Exarch with both skills, and scorpions claw 148 points Gotta love Scorpions... eldar with power armor... and infiltrating. Normally those dudes are used to block line of sights early in the game by getting into combat in turn 2 or 3 and if they happen to win, they can easily occupy something like loot markers in the backfield... 6 Banshees: Exarch with Mirror Blades and Both skills 128 points with the avatar and the farseer they can become the most fearsome unit in my army. And against the exceedingly big marine population around Adelaide you can never be wrong by taking a few of those lovely ladies into battle... Troops 10 Dire Avengers, Exarch with Power weapon, Pistol, Defense and Bladestorm. 177 points Best troops we have, safe for pathfinders... and i finally get some numbers into this list too... They will shoot early in the game and then bind some annoying unit in combat, until help arrives in for of the Avatar or whatever. 8 Dire Avengers: Exarch with Twin Catapults 113 points More of 'em... More and more... this unit will be there to give me some supporting firepower. hopefully they will be able to avoid combat and later in the game, if things go well and most enemy units are bound in combat, they will fleet to an objective and hold it. 5 Pathfinders 120 points Gotta have those in any army i play... they are great at sucking up fire and in return they might even bust a transport or wound that hive tyrant badly enough to enable my Avatar to take it down... and they are such a nice annoyance for my opponent... always... 10 Storm Guardians 120 points with Warlock and Khaines Blessing, or what the power is called... makes them useful in combat. Just another cheapish (for eldar) unit that won't draw a lot of attention and will in the end be able to hold an objective, or unbalance a fair fight in my favor. and finally my bonesinger gets a new home, too... Fast Attack 6 Swooping Hawks. Exarch has Sunrifle and both skills. 173 points I love the models, i love the rules... one of the few anti-tank units i have in this army. and they worked... never let me down. and you gotta love their grenade launchers, even though they scatter... Heavy Support Wraith Lord: Eldar Missile launcher, Star Cannon 145 points He's there to give me some more tank-busting capability and later on he will bind some annoying marine unit in combat which has, of course, lost its power fist to a mind war before... those dudes will not do anything else in this game... only fight that heap of (wraith) bones... with no results except getting themselves killed TOTAL: 1299 points That list leaves me 201 points to 1500, if I'm not mistaken. I'm open to suggestions ![]() i think i might need some more anti-tank fire power... maybe in form of warp spiders or a fire prism... whatcha reckon? Every comment (obviously Appreciated...) don`t be shy :P |
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#2 (permalink) |
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Shas'Saal
![]() Join Date: Dec 2006
Location: Portugal
Posts: 136
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The list looks nice but I guess you can make some changes to make it better
let's see:Avatar: very good Farseer: no complains either. (guide could be good too since you have 2 avengers squads to play with) Scorpions: I would put two more body's in here, since they'll be on their own a couple turns more body's will mean more time doing their thing ![]() Banshees: The Lady's really need to be 8 (or 10 since you're footslogging them) and but executioner on the exarch, the extra strength is really necessary (I don't think they need none of the skills so you can save some points there) Avengers: switch the bladestorm to the second unit and push them to 10 too and you're good to go! Pathfinders: Well, I don't like them in here, I would switch them completely for a unit of guardians with a scatter laser or something along that, or you can even save those points to by some War Walkers (they just rock!) Storm Guardians: I've never used them put if you like them I've got nothing to say ![]() Hawks: they look fine to me I would put a unit of spiders in here, they are really good! maybe a unit of 6 with exarch with dual spinners for 149 is pretty good and cheap for what they do. Wraithlord: I like him but I would trade the starcannon for a bright lance for more anti tank punch but that's your call ![]() With the points left I would put a unit of 2 WarWalkers with missile launchers and other unit of 2 WarWalkers with Scatter Lasers (these guys really shine on the current codex). If you still have points left buy a cheap vyper or two for some support and mission purposes. Cheers, lithium |
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#3 (permalink) | ||||
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Shas'Saal
![]() Join Date: Apr 2006
Posts: 101
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Heh Weather Forecast, silly Speedfreak.
Here are some things I'd consider Quote:
To do this go with a Fortune/Doom Seer. I would also consider putting the Seer on a jetbike. A fortuned Avatar with Doomed bladestorm will cause some major hurt. Elites Quote:
Maybe jsut go with 2 Scorpion squads? Or snag some protection for those Banshees. Harlequins on the other hand can footslog just fine Quote:
Quote:
Go with the Anti-Tanks set up on your Wraithlord. Right now Hawks are your only armor busters. Wraithlord-155 Bright Lance, EML Will you be able to keep this unit close enough to the Seer to pass his wraithsight? Good Luck! Have Fun! |
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#4 (permalink) |
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Kroot Shaper
Join Date: Feb 2008
Location: Down Under
Posts: 91
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@Lucky Clover: fine. changed the title :
![]() Nice that everyone agrees with the Avatar ;D so i won´t change him. Farseer: my concerns regarding the fortune/doom farseer is that those powerfists are a major annoyance. once they are taken out, there ain´t a lot of things that can hurt my wraithlord or my avatar... Scorpions: i would love to get them up to 8 or ten... don´t have the models though and i am unwilling to pay 40 bucks because i want two silly scorpions... and the effectiveness of a fortuned and doomed unit of scorpions comes close to a 10 strong unit without fortune/doom Banshees: the problem with them, of course is obvious - once someone gets a clear shot at them, they are gone... but i tend to let them sit out of LoS until Avatar&Co are in combat and block shooting... then they jump out from wherever they are and in most cases, i guess they will have to help my avengers out or the wraithlord because these units can´t help themselves good enough once bound in combat. with the numbers its the same as with the scorpions: don´t have any more models. and the skills: well, the battle cry can be useful sometimes and it is only five points... so can the acrobatics thing and it is cheap as well. but the skills are the first thing to be dropped, in case i need points. The Executioners blade: not really better than mirror swords if fighting against anything below T5 - and anything with T5 or more is better not even looked at by them. and if you do the mathhammer for Mirror blades and Executioners blade, both on the charge you get this: E-Blade: 1.3 wounds Swords: 1.1 wounds in ongoing combat: E-Blade: .88 wounds Swords: .88 wounds but with Doom: (on charge) E-Blade: 1.78 wounds Swords: 1.85 wounds ongoing combat: E-Blade: 1.18 Swords: 1.48 so the executioners blade is only superior in once case, whereas the Swords are superior whenever Doom is used. and considering that the mirror swords look way cooler, my choice is clear ![]() however, if i missed a point, tell me and i might change my mind :funny: Avengers: i have bladestorm on the combat unit because they will use the skill just before charging. on the other squad it will largely be useless, as two turns of shooting do more damage than one turn of bladestorming. putting them into a wave serpent seems a bit risky to me, as the wave serpent will be the only tank in my army and thus will have to eat all the las cannons and what have you that otherwise would be shooting at infantry in cover, or an avatar that does not care. so i´m not quite sure about the wave serpent option here. maybe, but as i said: seems very risky to me. Pathfinders: i just have them because i have the models... and i like their rules. if there is anything to replace them with that would do more for the overall tactics of this list, i will gladly send them back to wherever they came from but a squad of guardians is not what i would consider a good replacement: a)because in a bladestorm army there ain´t a lot of guardians allowed - the civilians stay at home and watch. they don´t fight. b) because i still don´t understand why i should pay more than 100 points for a scatter laser - the rest of the unit will never shoot anyway. and they don´t want to end up in combat which is a characteristic i am trying to avoid in this army (of course, pathfinders don´t want to end up in combat any more than the guardians do, but they kind of fit in better) Storm Guardians: to be honest, i have never used them before, mainly due to the models... but some time ago i got a squad of guardians from a friend who stopped playing and since i never used guardians either and had an awful lot of spare weapons, i decided to convert them a bit. and now i want to try them, especially because the bonesinger is such a nice model and it is a pity that he never made it onto the battlefield... Wraith Lord: i guess i will change the setup to BL and EML. i think that with the storm guardians close to him, to help out if, or better when he ends up in combat i will have a psyker close enough to him to make him pass those tests automatically. I thought of swapping either the banshees or the scorpions for 9 Harlequins... how´s that sound? the left-over points: with the war walkers it is the same as with the wave serpent: taking them would mean to give the anti-armor weapons my opponent is fielding a target - and them being the only target makes it most likely they are going to suffer. a lot. /same with the vypers, however i think they are fast enough to largely avoid that kind of punishment, so i might take a vyper or two. I tend to take Shuricen cannons on them, together with holo-fields and spirit stones... you wouldn´t believe how tough they become - somewhere near a predator in cover, i think. and taking two of them means even more annoyance for my opponent. and 6 S6 shots are death to any rear armor, except a land raiders... and for a land raider i still have a wraithlord, an avatar with melta and swooping hawks... the Warp spiders would perhaps be a nice and more durable alternative (and a cheaper one, too) to the vypers. and they fit in the aspect-warrior theme as well. i think i might go with them instead if there aren´t any major problems i haven´t seem with ´em... i also though of shining spears for the point i´ve got left because a bright lance (although a short-ranged one) with up to 24" movement a turn is nothing to be sniffed at, after all... any thoughts on this? any other suggestions for what to change/do with the rest of the points? [b][i][u]DISCLAIMER: SORRY IF I MISSED ADDRESSING ANY SUGGESTIONS - THERE ARE SO MANY OF THEM ;D |
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#5 (permalink) |
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Shas'Ui
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Since this is Biel Tan, I wont say you should change the scorps to harlies. Harlies really do rock! Really, but in a biel tan list, you'll get more "street credit" from using aspects. It looks like you want the list to be fun, friendly and competitive, with no tanks. I like this style. You dont have the ninja flexibility of eldar potential, but you have 2 big units that really dictate where the opponent cant go. I'm seing some problems with, fx, Tau fire warrior armies, since your delivery system is slow. If you dont want one of those, of course for the extra points you could get harlies. Simply because they are hell and fury when hitting the enemy. Or a unit of 5 wraithguard if you want the unrelenting approach. They are anti-everything, with a spirit seer with conceal. He can cover the wraithlord too with his spirit guidance. If you manage to fortune these folks, they are just about indestructible, and with conceal - rerolled - you can shrug off even battle cannons. With wraithguard, lord and avatar, you'll maybe soak up enough power to allow the T3 models to arrive as they should.
My preference tho, would be Warp spiders. Never leave home without. My list is somewhat the same as this one ( I have no pathfinders/guardians/scorpions, but then I have a falcon and a serpent), and the first choices I take are always 1) a farseer, 2) 2 squads of avengers, roughly same setup as these, and 3) 8 spiders, tooled up. Thats 18 S6 shots, hitting on 3's and 2's. Facing power armor? No problem, power blades and withdraw does the trick. AND they hit fast too! |
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#6 (permalink) |
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Kroot Shaper
Join Date: Feb 2008
Location: Down Under
Posts: 91
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the lack of speed is a big weakness in this list, which is why i though of getting rid of the pathfinders and adding a unit of shining spears and a unit of warp spiders. with all my fast attack slots filled, speed certainly won´t be a problem... but i´m open to suggestions, keep ´em coming!
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