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2500pt semi-mech army
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Old 19 Jun 2007, 19:57   #1 (permalink)
Shas'Saal
 
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Location: dacula, GA
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Default 2500pt semi-mech army

[size=10pt] EDIT: DO NOT POST INDIVIDUAL POINT COSTS FOR MODELS AND UPGRADES. THIS IS STRICTLY AGAINST FORUM RULES- Yriel[/size]



HQ
Autarch Kael-115 pts
Scorpion Chainsword ,Fusion gun ,Swooping Hawk wings , Mandiblaster

Farseer Fleatru-138 pts
Singing spear , Eldritch storm , Mind war , Fortune , Spirit stones
Warlock-
Witchblade, Destructor
Warlock-
Witchblade, Destructor

Elites
5 Striking Scorpions-132 pts
Exarch (, Scorpion's claw, Stalker , Shadowstrike , Plasma grenades
5 Fire Dragons-115 pts
Exarch , Fire pike , Tank hunter
Wave Serpent-
T-L Bright lance , Spirit stone

6 Howling Banshees-126 pts
Exarch , Mirrorswords , Acrobatic
Wave Serpent-
T-L Scatter lasers
Troops
8 Dire Avengers-143 pts
Exarch , Dual S-catapults , Bladestorm , Defend

5 Pathfinders-120 pts

14 Gaurdians-137 pts
Starcannon platform
Warlock-
Conceal , Singing spear , S-pistol

14 Gaurdians-127 pts
Scatter Laser Platform
Warlock-
Conceal , Witchblade

Fast attack
6 Swooping Hawks-168 pts
Exarch , Sunriffle , Skyleap

Vyper #1-85 pts
Bright lance , Spirit stone

Vyper #2-85 pts
Bright lance , Spirit stone

Heavy support
Wraithlord-120 pts
Starcannon , Wraithsword , 2 flamers

4 Dark reapers-192 pts
Exarch , Tempest Launcher , Fast Shot

Falcon-185 pts
Holo-fields , Spirit stones , Starcannon

total-2411 pts

I use the 2 vypers to provide sum added anti-tank. My autarch usually groups with the Swooping hawks, but sumtimes i group him with the scorpions too. my farseer usually stays back with the gaurdians and dire avengers to guide their shots and make an incredible firebase.

so what do u think? Any suggestions? maybe more anti-tank or sum more vehicles?


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Old 20 Jun 2007, 23:29   #2 (permalink)
Shas'Vre
 
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Default Re: 2500pt semi-mech army

You might want to take down those price numbers...
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Old 21 Jun 2007, 00:44   #3 (permalink)
Shas'La
 
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Default Re: 2500pt semi-mech army

agreed .. the cost of wargear and upgrades is copyrighted and is illegal in these forums.

Nice army ... worried about the wraithlord footslogging and your scorpions look very fragile ... I would buff it up because that certainly won't last against a full space marine squad.
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Old 21 Jun 2007, 00:59   #4 (permalink)
Shas'Saal
 
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Default Re: 2500pt semi-mech army

Quote:
Originally Posted by Redemption
agreed .. the cost of wargear and upgrades is copyrighted and is illegal in these forums.

Nice army ... worried about the wraithlord footslogging and your scorpions look very fragile ... I would buff it up because that certainly won't last against a full space marine squad.

Klkn! i completely forgot about the copyright! i took the prices out though so its fine now.

and i agree redemption. i decided to drop the wraithlord all together along with sum other things. ive lowered the overall army cost to 2000pts...


2k eldar list (revised)
Autarch Kael-115 pts
Scorpion Chainsword ,Fusion gun ,Swooping Hawk wings , Mandiblaster

Farseer Fleatru-148 pts
Singing spear , guide , Mind war , Fortune , Spirit stones


Elites
6 Striking Scorpions-132 pts
Exarch, Scorpion's claw, Stalker , Shadowstrike

6 Fire Dragons-116 pts
Exarch , Fire pike

6 Howling Banshees-128 pts
Exarch , Mirrorswords , Acrobatic, Warshout

Troops
8 Dire Avengers-128 pts
Exarch , Dual S-catapults , Bladestorm ,

5 Pathfinders-120 pts

12 Gaurdians-111 pts
Scatterlaser platform
Warlock-Edit: Please ONLY post the cost for the entire unit- Yriel
Conceal , Singing spear , S-pistol

12 Gaurdians-111 pts
Scatter Laser Platform
Warlock-
Conceal , Witchblade

Wave Serpent-145 pts
T-L Bright lance , Spirit stone

Wave Serpent-125 pts
T-L Scatter lasers, Spirit stone

Fast attack
6 Swooping Hawks-168 pts
Exarch , Sunriffle , Skyleap

2 Vypers-160 pts
Starcannons , Spirit stones

Heavy support
4 Dark reapers-192 pts
Exarch , Tempest Launcher , Fast Shot

total points: 1995
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Old 21 Jun 2007, 20:16   #5 (permalink)
Kroot Warrior
 
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Default Re: 2500pt semi-mech army

yoh Kaelmor
k, so i'm new to the site, but not to Eldar
either way, heres my take on your army:

first, before i go anywhere, you've got some points left, and i know what I'D spend em on: biting blade for the scorp exarch
heres why. firstly, thanks to a nice "loop-hole/typo" (or maybe it was intentional...?) in the wording for the Exarch Wargear for the scorps, it says that you can replace his pistol with a claw AND replace the chainsword the biting blade. +1 str/hit is obviously way nice, and this makes the scorp exarch even more scary, and for very few extra points.

ok, so for the rest
looks good all round, but it really depends on what your up against

HQ: good pics all round. the only thing is with the Fortune on the Farseer.
personally, i like Guide, Doom and Mind Wat for the toughest guys
but with what you've got right now, i'd just switch the Fortune to
Doom depending on the scenario (if your being more defensive or
agressive). last game i played, first turn i casted doom on a squad of
three crisis suits, fired on them with my vyper and two walkers and
took two of em out and reduced the last too 1 wound. Doom is an
appropriate name

Elites: once again, looks good all round. just need to know what your doin
with your wave serpents. because the dragons and banshees are
useless until they get within 12" (sides the firepike), as long as they're
being transported then its all good. if you ARE putting them in a
transport, may wanna switch one serpent to a falcon, still fits 6
models but has the pulse lazer which is much nicer IMO than just about
any other eldar weapon. plus, its free

Troops: Good. especially with the platforms, cuz i've personally been in a
number of battles where they've been ignored by my oponent and it
comes back to haunt em. the weapons depend, again, on who your
up against. theres always the option of switchin to the starcannon for
some of those tank killin shots
-Personally, i prefer the Diresword on my DA Exarch (i field two units of
8 or 3 of 5 depending on points and opponent) because it'l negate
armour saves and can take out characters (bagged a few suits myself)
- ;DBLADESTORM all the way. my favorite exarch power.

Fast Atk: Swooping hawks are a good choice with skyleap and grenade pak
I find vypers to be pretty fragile, i take walkers before vypers, but its
more a personal preference (plus i really like the walker models)

Heavy: Never used Reapers before, so can't really say much. only that
they're pretty expensive...and that i prefer walkers and they cost less
Also, if you get the chance, give the support weapons a chance. D-
cannons especially are real heavy hitters. just make sure you take at
least 2.


All in all, s'good. personally, i'd drop the vypers for walkers. and the reapers for more points to beef up your DA's or Banshees depending on your oponent. (i never take more than 6 scorps which will usually do the job, whatever that is, and plus, i only have six )

anyways, good luck "on the path"
tell me how you do
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Old 21 Jun 2007, 20:43   #6 (permalink)
Shas'Saal
 
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Default Re: 2500pt semi-mech army

Quote:
Originally Posted by Ranger Orion

first, before i go anywhere, you've got some points left, and i know what I'D spend em on: biting blade for the scorp exarch
heres why. firstly, thanks to a nice "loop-hole/typo" (or maybe it was intentional...?) in the wording for the Exarch Wargear for the scorps, it says that you can replace his pistol with a claw AND replace the chainsword the biting blade. +1 str/hit is obviously way nice, and this makes the scorp exarch even more scary, and for very few extra points.



HQ: good pics all round. the only thing is with the Fortune on the Farseer.
personally, i like Guide, Doom and Mind Wat for the toughest guys
but with what you've got right now, i'd just switch the Fortune to
Doom depending on the scenario (if your being more defensive or
agressive). last game i played, first turn i casted doom on a squad of
three crisis suits, fired on them with my vyper and two walkers and
took two of em out and reduced the last too 1 wound. Doom is an
appropriate name

Elites: once again, looks good all round. just need to know what your doin
with your wave serpents. because the dragons and banshees are
useless until they get within 12" (sides the firepike), as long as they're
being transported then its all good. if you ARE putting them in a
transport, may wanna switch one serpent to a falcon, still fits 6
models but has the pulse lazer which is much nicer IMO than just about
any other eldar weapon. plus, its free

Troops: Good. especially with the platforms, cuz i've personally been in a
number of battles where they've been ignored by my oponent and it
comes back to haunt em. the weapons depend, again, on who your
up against. theres always the option of switchin to the starcannon for
some of those tank killin shots
-Personally, i prefer the Diresword on my DA Exarch (i field two units of
8 or 3 of 5 depending on points and opponent) because it'l negate
armour saves and can take out characters (bagged a few suits myself)
- ;DBLADESTORM all the way. my favorite exarch power.

Fast Atk: Swooping hawks are a good choice with skyleap and grenade pak
I find vypers to be pretty fragile, i take walkers before vypers, but its
more a personal preference (plus i really like the walker models)

Heavy: Never used Reapers before, so can't really say much. only that
they're pretty expensive...and that i prefer walkers and they cost less
Also, if you get the chance, give the support weapons a chance. D-
cannons especially are real heavy hitters. just make sure you take at
least 2.
Point well noted Ranger Orion. I was thinking of switching out my vypers for 2-3 cheap walkers, but after my last game i dropped that idea quick.

i went down to my local GW shop and played against a friend of mine. He plays a mech-Tau army with loots of battlesuits and firewarriors mounted in devilfish. for this game i split my vypers into two units so they could cover more space. using my vypers in combination with my serpents i was able to outflank his suits and bring down 3 of his 4 devilfish while shrugging of the vast majority of his shots. one vyper even singlehandedly brought down 2/3 of one of his suit units. at the end of the game, both vypers were intact ( though one was missing an armerment) and had made back almost 3X their points.

and due to their speed and making good use of cover, they were able to anoy the crap out of my friend while avoiding taking any damage. He got so anoyed by them taking out his suits and fish that he turned his most of his fire power on them, allowing my other units to move around freely.

because of this i see 2 vypers being infanently more usefull than a few walkers could be IMO
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