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Eldar Armies of Tau Online
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Old 25 Feb 2007, 23:45   #11 (permalink)
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Default Re: Eldar Armies of Tau Online

[glow=yellow,2,300]Gawld Craftworld[/glow] -subcraftworld of Ulthwe.

Gawld was in a great seige by the forces of chaos, the Emperor's Children. The seige was incredably long, lasting almost one Earth year. Then, after all this time of holding off the Chaos fleet, it had been shot down towards the large ice world the two fleets fought over. Upon impact with the ice, the ice and glaicers covering the icy planet's very deep oceans was ripped apart. The craftworld had sunk to the bottom of the main ocean, and the Eldar of the Gawld craftworld had built a wraithbone city around the drowned craftworld, with a dome of wraithbone surrounding it and the crashed starship-world. The world transformed with tropical islands and many greatly colored fish. But now, the Gawld Craftworld Eldar are trying to move off the planet using the webway to help them. Long ago, before the fall, Gawld Craftworlders had once been apart of the Ulthwe Craftworld. Then, soon, after the Fall, the Eldar of Gawld were led by an unnamed farseer far away from Ulthwe, to another, drifting Craftworld that he had seen in a vision, in deep space. It was destroyed heavily in an old old war back when the Eldar empire had flourished. The farseer's bonesingers had built upon this drifting dead craftworld, ressuructing it so it could move through space once more. Now, it was underwater, far underwater, under thick wraithbone the craftworld and small Eldar city were, undisturbed for several years. Now Gawld has reconnected with the webway, and Gawld Craftworlders can now leave their home at will. Now, the bonsingers continue to expand the craftowld and it's city below the surface of the planet. Wraithbone corridors snake through the deep dark underground of the ocean planet. Some large chambers are filled with small cities. There are only a few outposts on the surface jungle islands of the planet...

It's current "leader" is Farseer Yivan. He is a skilled psyker. He leads the Craftworld to war when they are called to it.

My Farseer and two Dire Avenger bodyguards. My army's mostly Dire Avengers (I just LOVE that roman helmet feather thing lol)



There are other Dire Avengers marching in the background. While being independant from Ulthwe, the Gawld Craftworld shares many similarities to it's old sister Craftworld.
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Old 06 Mar 2007, 11:17   #12 (permalink)
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Default Re: Eldar Armies of Tau Online

[size=20pt]Craftworld Mor-Righan[/size]
"Maidens Woe"

[hr]

"Your toxins may have burnt out my eyes, foul Mon-keigh, but I can see my, yours, and this worlds fate... and yours, you pityful being, is about to be played." - Farseer Icareane, The Weeping Eye of Mor-Righan.

[hr]

Mor-Righan is known as the "Maidens Woe" amidst the Eldar, and with good cause. Eons ago the Craftworld was besieged by the armies of the chaos god Nurgle, the Nurgle Daemon Prince let loose a terrible toxin, which killed or crippled nearly every male on the Craftworld, the Nurgle forces then attacked, and were shocked as they were beaten back by the maddened and grief stricken maidens, ever since, Mor-Righan retains a vast number of Howling Banshees. The males that were left were severely crippled, but surprisingly heightened in their psychic ability, allowing them to move around with their psychic powers, able to speak with spirit stones and the infinity circuit as if connected to it.

There was a band of males however, who survived without harm, a strike force of Dire Avengers, led by a young and powerful Seer named Icareane were in the webway when the Forces of Nurgle attacked. Icareane lamented for many days after he returned, for not foreseeing the tragic events that had happened, Icareane wandered about his home, and tragically walked through the crystal dome of seers, a place still harbouring the toxin, it liquified his eyes, but, surprisingly, did not cripple him, the toxins altering his brain, heightening his already astonishing psychic prowess. After hearing the lamentations of the maidens, the screams of pain from his warriors, and maidens crying over the destruction wrought upon his beautiful home he vowed that he would forever hunt down his homes defilers, and exact bloody revenge for every stone that was collected that fateful day.

The sight of Mor-Righan Banshees is a very frightful experience for every Eldar warrior; for they only fight in battles where great losses will occur, screaming in their lament where a great hero will die in battle.

[hr]

The Eldar of Mor-Righan strike with incredible speed, and then disappear whilst the enemy are still reeling and casting off the screams of their warriors. The forces of Mor-Righan, due to their talented, yet crippled pilots, use many war machines, and it is rare to not see spirit stones on a Mor-Righan vehicle. Psychically grown crystals are abundant on Mor-Righan, for many talented Bonesingers and Artisans have arisen from the virulent plague that was wrought down upon it, so it is no surprise that formidable Eldar laser weaponry is used quite frequently in the Mor-Righan arsenal.

[hr]
















[hr]

As you can tell by fluff, My army is led by a farseer, Vehicle Heavy.

Banshees are in my 2500pts army, but in my smaller games I play with Storm Guardians, Or Dire Avengers.

My 1500pts army, consists of Avengers and Banshees, or Wraithguard, as this all fits the fluff.

I run Prisms, so fluff fits this also.
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Old 27 Mar 2007, 01:19   #13 (permalink)
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Default Re: Eldar Armies of Tau Online

[size=20pt] craft world vazz[/size]
[hr]
i dont have much fluff ;D
The numbers of craftworld vass have been shriking. The eldar of Craftworld vass in order to make up for there size loss have put together a seires of lethal of small rading paries. The colors of the craftworld are blue black and silver. The Guardians who make up the core of the fighting force for craftworld vazz wear these colors on there armor.
rading force 121B


Basic Background:

During the ork raids on the catacombs of planet Sraw, The Farseers of Craftworld Vazz frowned as the near future would be surrounded in death, nothing they could do would make them escape this destruction, but they could limit the amount of it. An Imperial fleet Hailing from the planet Tosardos had the holy honor of having a almost clear shot at a Craftworld seized the moment and fired hundreds of toxic Bio-weapons. Within seconds the projectiles hit the CraftWorld Releasing toxic gases, these weapons managed to; within a few minutes kill nearly half the population of Craftworld Vazz. The gasses somehow fused with most of the wraith bone constructs managing to melt them apart, reducing most of the shrines and great halls to bubbling puddles. Those Wraith structures not destroyed, still managed to suck in the deadly gasses. Trapping the gasses inside, the Bone stopped the spread of toxins but, the poison spread throughout the Wraith bone, infecting the whole Craftwolrd, Changing the color from a polished white to a sick dark purple every passing day. The poison still flows through the bone, making it impossible for any Bone singer no matter how skilled to add or repair any damaged or new Wraith constructs.

Due to this attack the military of Craftworld Vazz went from 8 large flexible forces to hundreds of tiny but solid strike teams. Not being able to field lots of tanks or other skimmers the strike forces are made up mostly of troops who are teleported down on or into there target. Heavy in aspects the forces try to strike as fast as possible, with the least amount of casualties. Though almost the entirety of the Craftworld is in some sort of warrior path, those Eldar not following the path of the warrior, still have to dawn armor in the form of guardians, and join the strike forces in every conflict. Guardians wear the colors of Talkenesh’s banner, the god who warned the farseers of Slaneesh. Strike teams are usually supported by a falcon that remains from the original 8 armies. These falcons are regarded as relics, as they are the only few vehicles the Craftworld contains.

The craftworld is led by a council of seers who are each occupied by a warlock. They sit in the Jade hall a massive building filled with old artifacts and sacred runes. Protected by the warriors of fate whose black armor and orange spears reflect off the halls massive doors. Inside the hall the farseers discuss the path of the Craftworld. When the Fraseers die in battle or other causes There warlocks continue where the farseer left off to make sure there is no delay in leader ship. The farseers are in constant search of another world that could support the inhabitants of Craftworld Vazz wether that means another craftworld or a human planet. If the Farseers find a hosbitable place they will leave craftworld Vazz and leave the poluted ruins behind. As the Posion gets stronger feasting on the Wraith bone, the craftworld continues to turn a dark purple, reminding each Eldar what there fate could be.

Talkenesh is the only god the eldar of Craftworld Vazz worship. He warned the farseers of Slaneesh, defeated the Tyranid hive fleet For'unda, and continues to direct the Farseers on the right course of action. It is he, who planted his banner in the chest of the deamon prince Markonda. Thru his will the eldar of craftworld vazz have planned to fight there way out of the poisned Craftworld and onto a pure world. Every aspect follows the many traits of Talkenesh. The colors of his banner is worn by the guardians on the entirity of there armor, while the aspects wear the colors on there arms. Though Talkenesh warns that the Eldar of Craftworld Vazz can only live through the pursuit of the warrior path, some eldar take time to learn the more peacefull aspects of Talkenesh they are often frowned upon, and openly mocked, for the majority of the craftworld is prepared for battle.

Heros:--------------------------------------------------------------------------------

Autarch Xyldekio: He commanded the first strike teams to victory on the planet of Corxcs, crushing the imperial threat to the ancient eldar tombs beneath the surface. He slayed the Hive tyrant that killed 20 guardians and warlock Hornade. Kepping it's skull for a trophy, he led the remaning Dire avengers to victory on the great plains of Auslthang. He lost his spear in the throat of a Carnifex but managed to cleave off a claw which he now uses as his spear.

Farseer Vazquez: Commands rading force 121B and A the " dead raiders". He Fought off Eldar attacks of precious shrines on the planet Forgate. Annihlated the Ork Waaaagh threatining Craftworld Vazz. Deystroyed the Dark angle base and fleet at planet Tagafu. Burned 68 human settlements to the ground. Raided countless tau camps. And beat down a chaos incursion, when The craftworld thought his raiding forces were dead.

Farseer Uldandash: He has a particular hate For the Imperium of man. Leading his Forces into the heart of a space marine army he forced the marines to fall back, and were cut down as they ran. Personally he thrust his spear into the hull of a Leman Russ impaling its driver and setting off the ammuntion. He beat a blood angels Commaner in Colse combat. Slayed countless Comissars, and freed the planet Gardana from Imperial Guard control.

Autarch Harsar: He led a group of banshees into the heart off a Tyranid swarm eradicating the Synapse beasts controlling the masses, and fought his way out slaying all Tyranids in his path saving the holy palace of Badxadsa.

special units--------------------------------------------------------------------------------

The Warriors of Fate: These Warrior are priests of Talkenesh, who devoted there life to the warrior path. They Wear Holy Black armor made from the sheild of Talkenesh that was made from the fires of heaven. They hold orange spears made from Talkenesh's. The spears can link the Warriors to the thoughts of Talkenesh bringing the warriors even closer to him. It was told that once a Stirke forces numbers grew so low, that these Warriors were called in to oust the Imperial threat. They struck like lighting killing everything in there path, the armor turned red, and the spears glowed green. entire Guard companies was wiped out, by a handfull of these warriors with no lose of there own. Standing victorius on the bodies of the governor and his personal escort, they vanished leaving behind destruction. That was the last anyone has ever seen these Warriors fight in battle, but the Stories shall live forever.

Talkeneshi: These Eldar Live in the core of the Craftworld and are worshiped as gods as they are belived to be direct desendants of Talkenesh. Having immense Physic power they can stop Approaching fleets many miles away.

Lokarch: Comparable to Exarches of other Craftworlds, The Lokarach are the ones responsiable for the traning of the many warrior paths. They fight alongside the unit they think are the most deserving, in battle. Honoring the Unit for enternity. The Lokarach are reguarded as one of the most holy and important ELdar in the Vazz Craftworld.

Vazz's stance on other Craftworlds:--------------------------------------------------------------------------------

Craftworld Zesh-Kal:
We fear there "barbaric" attitude may drive them on a wrong path and potentially become enemys. But untill then we shall give as much help as we can to better the Craftworld.

Craftworld Rianthol: Surley they won't mind if we seize 1 Craftworld. Untill then, we shall play allies with them.

Craftworld Shenestra: No contact as of yet

Craftworld Kro-Laoch: No contact as of yet

Craftworld Ari: Not many interactions with this carftworld. Though if need be like any other worthy Craftworld, we will take it for our own.

Craftworld Vo'ronwe: We like to consider them as "friends" in our quest for survival and will aid them in every conflict no matter how big or small.

Craftworld Yttrell-Sath: Have seen various trade ships belonging to Craftworld Yttrell-Sath but so far we have had no direct contact with them.

Altansar: We are suspicious of them for fear that they may be tainted with chaos, but in a case such as ours we do not need more enemys.

Ulthwe: We honor there Farseers for the accomplishments, and the army for theres. There is honor to be found on Ulthwe.

Saim-Hann: This Craftworld is to un-civilized to stay in the stars any longer, it will be with great pleasure that we wipe them off the map.

Alaitoc: Alaitoc needs help from traitors within it's midst! Those who cannot to live under rules and instead risk being fed to chaos should be impaled with a thousand blades. Alaitoc needs aid as the trechorus "rangers" gain favor in this craftworld.

Biel-Tan: We share some aspects, and we hope Biel-Tan will help return the Universe to its rightfull owner with us.

Iyanden: Almost deystroyed by Tyranids the Iyanden have also come to the same conclusion as us that fighting is the only way to survive! We salute these Iyanden who take up arms! Should there forces however become low enough Iyanden will be ours.

Yme-Loc: We pity as the Yme-Loc stand painting and dancing instead of fighting for the good of the Craftworld, and Talkenesh.

Lugganath: if They do not pose a threat to us we shall let them wander about.

Il-Kaithe: We support them if it's for the good of our Craftworld.

Iybraesil: We have a feeling Iybraesil may find something of great importance in its searches so we shall aid them as much as possible.

Vazz's stance on other races:--------------------------------------------------------------------------------

TAU:
If the Tau need help our warriors will help them, but if they stray to close to any of our posessions they will meet death.

IMPERIUM:
The guard are slaves of the imperium, forced to do a monkeys work, If a guardsman is willing to be a "servant" we shall welcome it. Though if a Marine or any other of the Impoerial slaves need refuge or come with peace they will be buried with our Shurikens.

ORKS:
The foul creatures are to be eradicated nothing else

tyaranids:
thay must be killed before all else.

CHAOS:
foul servants of chaos will be slayed before even stepping foot within any of our territories.

DARK ELDAR:
They are traitors and foul, they are equal with chaos and will meet the same fate.

NECRONS:
souless beasts to be eradicated upon the spear.

force organization:--------------------------------------------------------------------------------

these are the requirements to feilding a Craftworld Vazz Raiding party.
A force MUST take:
1 farseer
1 or more warlocks
2 aspects
1 unit of guardians

A force CANNOT take:
Wraith lords or Wraith guard

Only allowed to have in your force:
1-2 vypers: if you take 2 vypers you can only have 1 tank
1-2 skimmers(tanks): if you have 2 tanks you can get only 3 jetbikes, no vypers. If you have 1 tank you can only have 1 vyper.
1 squad of jet bikes:If you have a maxed out bike squad you can only have 1 vyper.

some basic lists:
these can apply to other craftworlds.

500 pts:

HQ
Farseer - 83 pts
doom, singing spear
1 farseer down, basic farseer right here

ELITES
6 striking scorpians - 96 pts
heres 1 of your your aspect choices, say goodbye to masses of enemy infantry!

TROOPS
8 guardians + warlock - 135 pts
scatter laser, singing spear
guardians down, and they can deal a fair amount of punishment.

4 Dire avengers + Exarch - 84 pts
Dire sword, pistol
your last aspect is filled out and so is a troop slot! plus these guys are good!

4 rangers + Pathfinder - 100 pts
A solid choice that can sit back and shoot at important targets. Heavy weapons squads anyone?

TOTAL:
about 498 pts

1000 pts:

HQ
Farseer - 93 points
doom, singing spear, runes of wittnesing

ELITES
5 striking scorpians + exarch - 143 pts
shadow strike, scorpians claw.

TROOPS
18 guardians + warlock - 218 pts
scatter laser, singing spear

5 Dire avengers + exarch - 111 pts
dire sword, pistol, defend

5 pathfinders - 120 pts

FAST ATTACK
4 warp spiders + exarch - 137 pts
surprise assualt, 2 death spinners

HEAVY SUPPORT:
falcon - 175 pts
sctatter laser, spirt stones, holo feild
only 1 tank, but it can deal out lots of damage!

TOTAL:
997
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Old 01 Apr 2007, 08:27   #14 (permalink)
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Shadrinar’s Wildriders of Saim Hann:

History:

Shadrinar’s Wildriders are of the Saim Hann Clan Beldaren, which claim to be of the lineage of the Eldar mythic hero Scyre’nen. Though this claim is widely disputed by the direct descendants of Scyre’nen himself, Clan Beldaren believes that their proof lies in the fact that they’ve won nearly every chariot joust and race for the last millenium in the shrine tournaments of Scyre’nen, and maintain the Scion’s insignia upon their own clan banner.

The great warchief of Clan Beldaren was the legendary Sylmarius, who sired 4 children, Shadrinar, Baliel, Ybssya, and Velgathir. It is believed that when Shadrinar was chosen as the successor of Sylmarius that two of the children, Ybssya and Velgathir forsook the Eldar Path, and that the two became warlords in their own right, yet leading rengade Corsair fleets. Even between the two brothers that remained, Shadrinar and Baliel, much infighting occurred, and for a time Clan Beldaren faced civil war as brother fought brother for supremacy in the Clan.



Much of this dispute within the family was due to the fact that Shadrinar was enmeshed in the path of the Seer at the time of his father’s demise. Although Saim Hann Seers are equally addicted to the “winds” as they are belligerent, they are not the dedicated charioteers that most Wildrider Chieftains are, and this did not bode particularly well for Clan Beldaren, who feel they must win the chariot joust in the Shrine tournament of Scyre’nen each year.

Shadrinar, however, was focused on another goal for Clan Beldaren. He felt that the only real trophies were won on the battlefield, earned rightfully in blood by the lethal engagement of Clan Beldaren’s enemies. Instead of training for the tournament, he ascended to Farseer , and assembled a raiding party within Clan Beldaren, made up of potent seers, jetbike riders, and skilled shuriken riflemen. Shadrinar’s Wildriders led many successful campaigns far from the path of the Saim Hann craftworld, even developing a rivalries with the Tau and Ultramarines deep in the Eastern Fringe.



While his brother was gone, it was Baliel who committed himself to the art of war with the lance, ascending to the Path of Command, and becoming an autarch for Saim Hann. He led those who remained of Clan Beldaren into the path of the warrior, the most prominent of which being the Shining Spear. When Shadrinar’s Wildriders finally returned to Saim Hann after long years of war, they found that their brethren, led by Baliel, continued the glorious legacy of Clan Beldaren’s dominance of the Shrine tournament. So although Shadrinar retained his rightful claim as the head of Clan Beldaren, he was now faced with the difficult task of reconciling with his brother, and the two have since reunited under a single Clan Banner.

Though their rivalry continues, Shadrinar and Baliel both lead Clan Beldaren, and on rare occasions, the brothers have fought side by side, all for the glory of their clan and the Saim Hann craftworld. Tactically the two complement each other well, as both favor speed above all other strategic foundations, and one favoring tactical firefights and heavy skimmers, with the other more on assault and ritual combat.


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Old 02 Apr 2007, 19:23   #15 (permalink)
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Craftworld Erath-Ann
"when the battle ends and the dust clears, It is Chaos who will win, what do you think Marine?"

Back Story: The Eldar of the Erath-Ann "Craftworld" have only recently appeared in the universe. They were once a coalition of forces from nearly every craftworld and still accept any Eldar seeking a new home. This had led to their armies Fielding in nearly every organisation known. At times relativly small forces of aspects sprint across the battle slaying their enemy with speed and skill. At other Jetbikes screap through the skies alonside their Brethren Vypers and Falcons. On those occasions when these pricy units are unavailable, The Erath Ann craftworld marches to war, with lines of Guardians and Wraithguard at the fore, supported by Transports and Artillery. However, these most martial of all Eldar do not have a true Craftworld, Instead they built on a Hulk they found in the Warp, In the center is a powerful artefact of Eldar myth, a shard from a Sword of Vaul. The power pulsing from the shard powers the Craftworld. Among the other items in the depths of the Hulk are several Standard Templates, These have been traded to the Imperium on several occasions, in these cases both factions plot to kill the other when the battle ends, only for the Imperium dogs to wake and find the Eldar gone. The standard template to be for a standard issue las gun.

Pics as soon as I get my comp fixed / replaced

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Old 03 Apr 2007, 12:58   #16 (permalink)
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[size=14pt]Craftworld Oc'Mer[/size]

[hr]

The Oc'Mer Craftworld is highly secret and little is know about them. There have been only several sightings of Eldar from this Craftworld but the Inquisition expects to see more of them in the near future.

Inquisitor Lord Stam suspects that this Craftworld is slowly building it's war power and that it will strike when it is ready for claiming back their lost worlds.

The Craftworld hardly uses any armoured vehicles, it seems they don't have the resources yet to use their full power. Instead, Rangers and Pathfinders are used much. The Harlequins and Bonesingers have also been sighted in the attacks from Craftworld Oc'Mer.

[hr]

Old Wraithlord - New Wraithlord is under construction


[hr]

Oc'Mer Craftworld 1,000 points army list

[hr]

I will update this thread when more painting is done and when I have written some more detailed fluff.
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Old 07 Apr 2007, 23:09   #17 (permalink)
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The Lost and the Dead

"Chaos hath no fury like a people with nothing left to lose!" Farsear Nailo

Councal of the Seer Hall, Craftworld Ilisadan: "The Eye is unstable, as we all know, and I have called this meeting to discuss what I have seen. Tzeech has sent out his minions for us, our dealings with the use of the warp have finnaly brought atention to us from the Changer, and he is comming to make us pay the price. What I have seen of this is not good, his force outnumbers us nearly three to one, all lead by the best Psykers that he could spare. In my dreams I have seen one, calling himself the Great Changer, who leads at their forefront. This dispicable being has stated that none will be harmed if we fall in worship of him and his lord. If we do not, he will slay us all, with no mercy, and corupt our infinity circet, bringing as many as he can back to serve him anyways, and changing the living into beings of the warp, subject to his rule forever. This does not bode well for us, for I have seen no way around this. The other Craftworlds are too far to get here in time, and I see no people we can put in the way as a buffer. We need sugestions, and ideas, quickly," Farseer Galen reported. "Why don't we rase the Bloody Handed God, and bring the fight to him, before he has a chance to fully mobalize. This may give us an advantage," asked one of the other farseers.
"I have the idea, a strike force, acting now. I will personally lead it, give me a small seer councal, some of our best troups and the Avatar, and I will lead a small group in, take out the leader, and as much else as posible, even if I die, it may save the craftworld, buying you enough time to get help, and hopefully away from such a great threat," Farseer Nailo said, standing to his feet. "I know I have been a memeber of this councel the shortest amount of time, but my field experiance is more than any here, and enough for me to lead this group. If we can get a foot hold, I will set up the Webway portals, to alow help to come, I'm sure that Uthwe will be more than willing to help us, and they are the closest to us. I will within 10 light hours if you give me the word."
"Make it so."

Center of Craftworld Ilisadan: The ritual is ready for the Avatar to be brought to life, the Young Prince ready to become one with the God of War. He steps threw the gate, and bows before the statue, the smell of melting metal filling his senses as he tries to block out the pain from the crown on his head, blood driping into his eyes. The Avatar stands, fire kissing his very form as he come to life. A booming voice fills the room, "Why have you wakened me from my eternal slumber?" "To become you of you," the voice changing as the form of the young prince changes, shifting into a Strange Daemon, "Your people have used my lords power for long enough, now they will worship or die." "Never, foul slave!" A fight erupts, but the strange Daemon releases a beam, linking the souls of the two Daemons, merging them into one. "Now the people will pay," the voice of the avatar says, his fires glowing blue and black. A rift in the warp appears as he steps threw.

Planet Oblivion, Craftworld Ilisadan strike force base: The daemon steps threw the gate, his people looking on in hate and disbelief. The screems of the dying are heard as the alarm is sound, fighting can now be heard from outside the wrathbone halls. The Avatar starts slaying the warriors that attack him, as the Daemons of the force break threw the gate. Bikes can be heard and gun fire following, the Seer Councal looks on in disbelief, not knowing what has happened. The start to cast, only to be disrupted, grabing their heads in pain, all of them standing, eyes black as night. Nailo walks out to the main camp, slaying every eldar who comes near, his force being slain from the inside out, his warlocks folowing behind, stikeing with him. some of the Guardians start shooting their own as their minds warp from within, their own psykic capasity being used agenst them. Most die and the rest come to, seeing the onslaught that they have caused, tears of grief filling them as they see their own breathren dead by their own hands. The daemons leave, leaving only the Avatar, whose voice is heard in every head. "You have brought about your own demise, the death of your families and friends, and in my name, you have tased what it was once like to be Eldar, no fear, no regrets, and the fealing of being able to do what you will. These are yours once more, your people have forsaken you, you are all that remains, and you will now follow me, or die and follow me in death. We will restore the power of the Eldar across the galaxy, with me at your head. You will know freedom once more, and our powers shall once again rule all. Nailo, you will now lead this group, others will follow you, and you will forever be, the Forsaken and the Dead. Gather your deads stones and return them to life, the great clensing of the imperium starts today!" Nailo, knowing the is no other choice, grabs his spear and lifts it to the air, his troups chear, their blood once again boiling for war!


Pics will be provided as soon as the army is built!


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Old 08 Apr 2007, 08:42   #18 (permalink)
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Craftworld
Lassi Lantar Laurië
(Leaves Fall Golden)



Lassi Lantar Laurië is a small Craftworld that holds close ties with several Exodite worlds. These ties are based on barter trade, arms trade, and advanced technology transfer since Exodite worlds are generally known to be backward and rustic compared with the Eldar Craftworlds. Exodites often find themselves coming into conflict with the Imperium and Orks who try to settle their planet. In times of dire need, the Craftworld sends its warriors for protecting their Exodite brethren. To this end, the Craftworld also fosters loose connections with the Harlequins, sworn enemies of Chaos.

The warriors of Lassi Lantar Laurië favour rapid attacks and moving with high speed into battles. Therefore, the Craftworld’s signature unit is the Eldar Jetbike squadron. Secret intelligence service on Exodite planets is mainly provided by reconnaissance units, Rangers and Pathfinders. One often encounters Shining Spears as a spearhead of assault accompanied by tanks like heavily armed Falcons carrying Harlequins and Aspect Warriors. A spearhead assault is usually commanded by an Autarch, the most experienced Eldar warrior familiar with all aspects of warfare.

The main colour of Lassi Lantar Laurië is green as the Craftworld warriors often encounter themselves fighting on jungle Exodite planets.


Fluff for army list:

In the current conflict, a small raiding force named Nehtë Wenya (Green Spearhead) led by the Kano Taura (Mighty Commander) Autarch Falúndhir Voronda (Falundhir, the Faithful) fiercely aids the Exodite home world Tavast Nítë (Moist Woodlands) against Imperial attacks.

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Old 21 May 2007, 06:29   #19 (permalink)
Shas'Saal
 
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Default Re: Eldar Armies of Tau Online

Craftworld Mandara

Background

Craftworld Mandara along with their sister Craftworld Saim-Hann, where reputedly one of the first craftworlds to flee from the Eldar home worlds as the fall approached. Craftworld Mandara have been viewed much the same as the Saim-Hann, they consider the Eldar of Mandara as feral and barbarous in many ways, further illustrating the rift within this supposedly single race. The Eldar of Mandara are fierce and proud warriors who value honour much more highly than any of their more sophisticated kin. Their bravery is legendary but their recklessness has frequently led to them fighting wars against other races and even other craftworlds. It appears that this warrior pride has led them into battle even when they could ill afford conflict.
The most famous of the Mandara are the Harlequins who go into battle riding in Falcons, and excel at swift raids. These warriors have much influence on the craftworld and nearly all Mandara Eldar. The Harlequins guide the Craftworld through the warp, allowing swift strikes on unsuspecting enemies.
In social structure, the Seers and Harlequins determine where and when the craftworld goes, most currently to a backwater planet in search of Necrons after reported trouble with them in the area. This move has lead to much unrest as the Eldar have a healthy amount of respect for these ancient foe and feel this move to be rash and unwise. Much like the Saim-Hann they have gone in recklessly and without much intelligence on the planet.
Craftworld Mandara prepares for war against this ancient foe and to exterminate them from this planet at all cost, with their leader Farseer, Merlin at the head of the attack, backed up by his most trusted harlequins and many battle tanks. This craftworld is here for War!!

Heroes of Mandara:

Farseer ‘Merlin’ he is a mighty but young Farseer, he is adapt at using ‘Mind War’ and ‘Doom’ up on his enemies, frying there minds and cursing units is what he does best! His most glorious battle came around many years ago when he slayed over a hundred Necrons to save is farther, but arrived too late, he is now looking for vengeance on all ‘Necrons’ and has a hatred for them runs too deep some suspect as he recklessly will go after their heads when they appear!

Autarch ‘Almalexia’ she is cunning warrior, skilled on a Jetbike with Laser lance, Mandiblasters and Fusion gun. She along with the Harlequins plan the battles and guide the Craftworld through the Warp. Her finest moment came of the battle field when she tricked an Imperial guard fleet to move into a warp storm after chasing the Craftworld through it, then using the Warp to escape leaving the Imperial Fleet to there fate.


1500 point army

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Old 21 May 2007, 13:06   #20 (permalink)
JTD
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Default Re: Eldar Armies of Tau Online

Craftworld Lessien-Miriel

Background

Craftworld Lessien-Miriel is a craftworld that is often spoken in hushed tones by other Eldar, this is because of Craftworld Lessien-Miriel's beliefs and methods. The craftworld lies on the western side of the galaxy and has a considerably small population even compared to most craftworlds, only Iyanden has less living Eldar upon it's surface. The main composition of the Eldar forces of Craftworld Lessien-Miriel are extremely varied, with the single Farseer of Craftworld Lessien-Miriel also theacting stratergist of the craftworld. Causing the tactics of the Eldar to variate so much that in battle that the opponent is often caught unprepared.

So why is Craftworld Lessien-Miriel spoken of quietly in Eldar circles? The answer lies in their beliefs and methods. Due to a lack of numbers Craftworld Lessien-Miriel is unable to commit to large scale wars and therfore more unseemly tactics employed. This involved infiltration and sabotage by various small forces, led by Farseer Likalmor himself. A risky tactic indeed. But even though such tactics are unfavourable by some ldar this is not all, due to Farseer Likalmor's close contact with the mon-keigh and not fighting them he has began to develop a respect for oposing races, while respect doesn't translate into agreement or even peace this attitude makes the entrie craftworld suspect.

Despite this suspicion Farseer Likalmor is determined to bring the Eldar to glory again... but maybe an all out war against every enemy of the Eldar isn't the way to do so?

The Heros of Craftworld Lessien-Miriel

Faresser Likalmor - Farseer Likalmor is an aged farseer and has been around for many centuries and is widely respected in his own craftworld but outside of that he is often considered untrustworthy or even suspect of being a traitor. He has lead many successful mission and stike forces of the craftworld and his abilities have developed greatly as he is forced to draw upon often being the only Farseer on the craftworld, though he trains a few apprentices should he ever fall.

Pathfinder Feanaro - While pathfinders are not generally welcome upon a craftworld as they have removed themselves from the paths of the Eldar there is one who is always welcome on Craftworld Lessien-Miriel. His name is Feanaro Valker and he is the closest thing the craftworld has to an autarch, having witnessed many battles both fighting in them with the Eldar or viewing them from far away through his rifle's scope. He is often seen in the company of Faresser Likalmor pending a battle or when something of significance has occured.

The typical Craftworld Lessien-Miriel army

Due to Faresser likalmor's ever changing tactics and the pathfinder feanaro's new knowledge the Eldar of Craftworld Lessien-Miriel have many tactics that can be emplyed. From batteries of artillery firing from hidden locations while soldiers charge on foot, to an army composed of jetbikes and other mechanical creations. Te armies of Craftworld Lessien-Miriel can never be called predictable...
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