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#1 (permalink) |
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Shas'Vre
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agonisers or punishers what do you take more and why ?
i know with the punisher and a few other war gear you could get you self a nice st6 power weapon but is it better then a agoniser ? oy seem it better to have a punisher on you HQ and agonisers on your sybarites?
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Tau wins 38 tie 2 lost 8 Death Guard win 13 tie 0 lost 2 dark eldar wins 5 tie 0 lost 1 |
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#2 (permalink) | |
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Shas'Vre
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Frank, it all depends on the role you need your HQ or teamleader to perform. Also, the points you play, what you need to be able to handle. There is no simple answer and i'm afriad you won't get any better as a player if you don't try things out before asking everyone's opinion on it.
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Quote:
http://forums.tauonline.org/index.php?topic=9054.0 |
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#3 (permalink) |
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Shas'Vre
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im try to start a topic here and your try to kill it >
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Tau wins 38 tie 2 lost 8 Death Guard win 13 tie 0 lost 2 dark eldar wins 5 tie 0 lost 1 |
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#4 (permalink) | |
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Shas'Vre
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I'm not trying to kill your topic, but I would like to spark some independent thought on your end.
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Quote:
http://forums.tauonline.org/index.php?topic=9054.0 |
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#5 (permalink) |
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Shas'Vre
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It depends on the task you want to give your leader. If she's to be an IC, hunting down high-toughness creatures like Wraithlords and Carnifexes, the Pistol/Agonizer combo is the way to go; you'll also want a Shadowfield because you're more targetable. If she's to be in a retinue, hunting down the rank-and-file of Infantry, then give her the Punisher, Helm, Drugs, and Animus Vitae; she'll be capable of dealing Strength 6 hits and thus wounding Marines on 2+.
Of course, if given the option of being a Daemonvessel (if playing vs. Daemonhunters), take that as you have the potential with gear to become a Strength 10 powerhouse!
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Anyway, my wife plays Slaanesh so I HAVE to play Khorne-bebe |
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#6 (permalink) |
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Shas'El
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my personal preference is agonisers.
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greatest band in the universe: www.machinaesupremacy.com "What warriors of men can stand beside the Space Wolves! The Sons of Fenris they are, hardened in the forge of their harsh world, eager for battle and honour. They are the grey warriors, ashen like the wolf, whose greatest joy is to hear the clamour of steel amidst the din of war. None can step before them, they are the first, proud in their strength and jealous of their renown. Through the storms of the warp they come, upon the very tides of terror, but of such dangers they are uncaring. They are the Space Wolves, the Undefeated, the bane of the Emperor's foes." |
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#7 (permalink) | |
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Shas'Vre
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Agonizer is a coin flip versus any toughness, with the added ability to "touch" a vehicle with a 6 for AP. A punisher, with some effort and the price for the tormentor helm can turn into a reliable marine/weaker troop shredder. Applications beyond that are up to you.
Think where you need reliability, and what role you need that character to do. Hints* 1) If you use your characters as troop shredders, you NEED to be reliably clearing out your kill zone by the time they get initiative order. Part of winning close combat is choking what can attack you back. Much easier with independent characters obviously. 2) To hunt monsters, a 6 strength will never cut it. It takes too much effort to scratch them with punishers, and an agonizer gives you better odds than you will ever get. Monster/Demon/Avatar/Wraithlord models have very high quality hits, but relatively low amounts. They will bounce off of your shadow field while you're scratching them with your whip and winning combat. 3) A punisher on a team leader is questionable, because for the same points you can have an item that can bail you out of any situation, given your dice rolls. Beyond that, you need to just try the models and form your own opinions. If you are over reliant on message board info you won't improve as a player.
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Quote:
http://forums.tauonline.org/index.php?topic=9054.0 |
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#8 (permalink) |
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Shas'Vre
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A weapons combo I've come to like after using it a few times recently is Agonizer + Tormentor Helm + Poisonblades. The Agonizer is used against anything with good armour, the poisonblades against anything with light armour, the Tormentor Helm is there to give an extra attack when using the Agonizer (the poisonblades can't combine with other weapons). It's a good all-round loadout useful against armies with quite a lot of varied units such as Eldar, Tyranids or Orks.
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We tend to scoff at the beliefs of the ancients. But we can't scoff at them personally, to their faces, and this is what annoys me. If trees could scream, would we be so cavalier about cutting them down? We might, if they screamed all the time, for no good reason. [i]All statements are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense. - A public service clarification by the Sri Syadasti School of Spiritual Wisdom |
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#9 (permalink) | |
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Shas'Vre
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Quote:
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Tau wins 38 tie 2 lost 8 Death Guard win 13 tie 0 lost 2 dark eldar wins 5 tie 0 lost 1 |
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#10 (permalink) |
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Shas'Vre
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Yep. If you have more than one special close combat weapon, you can choose which one to use. Can't use both in the same assault phase though.
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We tend to scoff at the beliefs of the ancients. But we can't scoff at them personally, to their faces, and this is what annoys me. If trees could scream, would we be so cavalier about cutting them down? We might, if they screamed all the time, for no good reason. [i]All statements are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense. - A public service clarification by the Sri Syadasti School of Spiritual Wisdom |
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