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View Poll Results: After reading this article would you consider... | |||
Using scourges as heavy weapon teams |
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5 | 45.45% |
Using scourges as assault teams |
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4 | 36.36% |
Nope, im still not using them |
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2 | 18.18% |
Voters: 11. You may not vote on this poll |
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#1 (permalink) | |||||
Shas'Vre
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I had a thought, and i am going to try it in my next game to see how it runs.
Scourges. Typically shooty units. Fielding heavy weapons and deepstriking in with 4 darklances or splinter cannons out of 5 units, then dying next turn in shooting. What if we used them as our "assault marine" units. Put it this way. I use a squad of 10 scourges. I keep them all with splinter rifles, but i make one a syrabite and arm him with an agonizer and combat drugs, as well as the splinter pistol. I no longer consider deepstriking, but instead moving 12 inches and then running if need be to reach cover, or be hidden from view, then doing the same next turn. Then i jump over cover and ambush a unit and slam it with 18 normal attacks, and 5 agonizer attacks - all at initiative 5. This squad could turn a battle, and it has more chance, i think, or earning its point cost back, considering it costs a little over 200 points (as compared to the typical 4 darklances costing 150 points for a 5 model squad, which isnt relentless). I am going to try them in my next game, a cities of death match...should suit this use of them really well as they can hide behind ruins to get the cover save or total concealment without taking terrain tests. After winning assaults they can consolidate into cover, and see whats around next turn. Im asking, would you now consider using these namely labelled heavy weapon shooting units as assault specialists? I would. Lord Zambia
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#2 (permalink) |
Kroot Warrior
Join Date: Feb 2010
Location: québec
Posts: 8
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I'm not so sure with that.
For two more points per models you can have Hellions with betters rules. They have all combats drugs.They have the hellglaive for +1S when charging , +5 invulnerable save again shooting and they can break of combat.The only think worst it's succubus at +16 point ( i don't know why they did that ).And maybe that they can go in cover so easily. if i take the scourge, again ![]() And, for the sybarite, maybe a xenosplasm or a terrorfex can be good too.
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#3 (permalink) | ||
Shas'La
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Posts: 351
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Yeah, if anything, use them w/splinter cannons and a tooled up syrabite, your warriors don't shoot often due to being shot forward in transports. They provide some good hoard control outside of charging.
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#4 (permalink) |
Ethereal
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Location: United Kingdom
Posts: 16,024
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The only viable way to field them is with SC warriors. I have used them quite successfully that way by keeping the warriors between the enemy and the Scourges and using the long range of the SC to wittle down the enemy
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#5 (permalink) |
Shas'La
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Location: SJ Area
Posts: 494
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I agree with Vesh and FT on this one although I do like your attempt to "think out of the box".
Try them out as you mentioned and report back - its an interesting idea and may have some merit in a "Cities of Death" environment. I would probably try it myself if they were considered "fast attack" instead of "heavy support".
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#6 (permalink) | |||||
Shas'Vre
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I tried them out...they went alright. In the 2 matches i played they got minced in one (as T3 models tend to do) and the other they worked well with mandrakes to bring down some marines. WHen they worked together, they got close to bringing their points back, but i suppose it depends on what they assault. I admit there are better ways DE can assault opponents, but it wasnt a complete failure. I worked out the following facts.
They arent terrible, and because they can jump 12'' and assault 6'' they are often not considered as a threat by your opponent until its too late. They arent that good in close combat by themselves however (like alot of our units) but get some support in there which your opponent mightnt prepare for (eg wyches + raider assault, mandrakes/decapitator revealing, etc) and countercharge and wipe out a vital/weak unit. They cant tolerate fire very well so either use them subtly or give your opponent plenty else to shoot at, and try to use cover if you can. Lord Zambia
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