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1000 Points fast raiders: Wych Cult Affliction
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Old 04 Oct 2006, 01:18   #1 (permalink)
Shas'Ui
 
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Default 1000 Points fast raiders: Wych Cult Affliction

-HQ- Points: 300 Points

Lelith Hesperax & Retinue - 300 Points
Lelith Hesperax
1x Succubus
8x Wyches
Agoniser
Wych Weapons
Raider Transport
Disintegrator
Scaling Nets

-Elite- Points: 51 Points

Warp Beast Pack - 51 Points
1x Beastmaster
3x Warp Beasts

-Troops- Points: 446 Points

Wych Squad - 223 Points
1x Succubus
9x Wyches
Agoniser
Wych Weapons
Raider Transport
Disintegrator
Scaling Nets

Wych Squad - 223 Points
1x Succubus
9x Wyches
Agoniser
Wych Weapons
Raider Transport
Disintegrator
Scaling Nets


-Fast Attack- Points:

-Heavy Support- Points: 210 Points

Ravager - 105 Points

Ravager - 105 Points

Total: 1007 Points
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Old 05 Oct 2006, 01:23   #2 (permalink)
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Default Re: 1000 Points fast raiders: Wych Cult Affliction

Looks solid. Scaling nets aren't really a necessary upgrade and don't have a huge amount of utility - you might be better off trading them in for more Warp Beast models.
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Old 05 Oct 2006, 20:15   #3 (permalink)
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Default Re: 1000 Points fast raiders: Wych Cult Affliction

I have them so I can drop off Wychs and then I can zoom around the field pissing off MEQ.
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Old 05 Oct 2006, 21:44   #4 (permalink)
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Default Re: 1000 Points fast raiders: Wych Cult Affliction

1000 points is tough, I am sure every army has the same problem but I think there is too much in the HQ slot.

As for Lelith, their is a problem - she can only be taken at a certain amount of points. She cannot be taken at 1,000 points.

My suggestion would be to use a Dracite instead and there is no need for a retinue so drop that and create another squad of 9 wyches on a raider. Retinues alows your HQ to start on the same raider if they are in the warp. Since they are not in the warp and they all are starting on the board then just make sure one raider only has 9 wyches so you can start the Dracite in a raider.

Another good thing about not taking a retinue is the fact that the Dracite can always separate from the squad when things get bad OR he can separate, fleet and use the 12" drug to charge if the wych squad is out of charging distance. For me, this is a great advantage to be able to separate from the squad.

Not a fan of scaling nets so if you are set on them then good luck.
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Old 06 Oct 2006, 00:49   #5 (permalink)
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Default Re: 1000 Points fast raiders: Wych Cult Affliction

Quote:
Originally Posted by The_Greater_Good
I have them so I can drop off Wychs and then I can zoom around the field pissing off MEQ.
What do you mean exactly?

The scaling nets are only really useful if you are planning on using Raiders as your main tank-busters. They let you dump off a squad in one place and then move to get a more favourable angle on a tank, like for a side shot. When an army has Raiders armed with Disintegrators and has Ravagers for tank-busting, the scaling nets are not all that useful. Disintegrators have a long range and the firing-angle makes no difference to them. I'm sure scaling nets do have some other situational uses, but they must be fairly obscure.
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Old 06 Oct 2006, 02:48   #6 (permalink)
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Default Re: 1000 Points fast raiders: Wych Cult Affliction

Another problem with using Lelith Hesperax is the whole "I'm not gonna let you use that special character" thing thats going around. Getting permission is a bitch when you're not playing amongst friends.
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Old 07 Oct 2006, 12:08   #7 (permalink)
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Default Re: 1000 Points fast raiders: Wych Cult Affliction

Remember the total movement on a raider with scaling nets when you want to drop someone off would be 12" max. And that really doesnt allow you to do anything much.

I suggest just dropping them, they do nothing but allow enemies to hurt you easier.

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Old 07 Oct 2006, 16:18   #8 (permalink)
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Default Re: 1000 Points fast raiders: Wych Cult Affliction

I don't see scaling nets as really bad, I just see them as insanely over-priced for what they do. For twenty points, I can buy 1/5 of a sniper squad, which is going to be better every time. The only good use for scaling nets, like Discordio said, is if your raiders are your tank busters, and you need to drop and scoot so that you can get a good shot on your opponent. The other good use I can think of them is to drop and tank shock via torture amp, although that's 30 points right there. It's an interesting tactic that may be exploited, although I'm not terribly experienced with tank shock(DE+Nid player, and when I play other armies I'm not so big on the tanks. In fact, my SoB+GK army has zero.), so I'll let other people help you with that one :P
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Old 07 Oct 2006, 23:28   #9 (permalink)
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Default Re: 1000 Points fast raiders: Wych Cult Affliction

Raiders performing Tank Shock could be potentially useful for concentrating the force of your infantry when they assault. If you place a Raider right then you may be able to split an enemy unit into two clumps. You can assault one clump and annihilate it with high Initiative attacks so that there are few or no survivors from it to hit back, and most enemy models in the other clump will be unable to make attacks too. If you're cunning you may even be able to split-off 'hidden' powerfists and such like. This is risky against low-morale armies though as it could leave your Raider and passengers high-and-dry out in the open, rather than being safe from enemy shooting in an assault.

Against low-morale armies, a cunning idea might be to combine a Torture Amp with a Trophy Rack on a free-roving Raider (the Warriors can deploy on foot with a Dark Lance as a cheap 50 pt stationary tank-killing team) that you use to take a squad out of the game for at least a turn. It's always going to be a bit of a long-shot, only having a good chance of working against Guard, but might be something fun to try for variation's sake.

ANother thing is that Tank Shocking can often make the shocked models bunch up, which is good for template weapons like Destructors and Disintegrators.

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Old 08 Oct 2006, 04:02   #10 (permalink)
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Default Re: 1000 Points fast raiders: Wych Cult Affliction

Quote:
Originally Posted by Zenith_XS
Another problem with using Lelith Hesperax is the whole "I'm not gonna let you use that special character" thing thats going around. Getting permission is a Ta'uk'me when you're not playing amongst friends.
If the army is large enough to have the special charactor then you don't need to ask permission but it seems 1000 points isn't large enough for any special charactors i know of.
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