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Eldar vs. Ork Campaign
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Old 06 Oct 2010, 07:49   #1 (permalink)
Kroot Warrior
 
Join Date: Nov 2007
Location: Chattanooga, TN
Posts: 15
Default Eldar vs. Ork Campaign

I'm going to keep this brief, a good friend of mine is coming to visit for about a week and is bringing his Orks all the way from Japan... and we planned to run the campaign out of the main book pg. 250... so 5 games! With list of 1500, 1750, and 2000. Nobz with Power Claws scare the crap out of me.

All I know for certain is that he will field Ork Warlord Ghazghkull Thraka against me on the battlefield. So I am posting this to list what units I have at hand and to work with.

1x Eldrad Uthran
1x Prince Yriel
1x Maugan Ra
1x Avatar
4x Warlocks

10x Rangers
35x Wraithguard
10x Dire Avengers w/ Exarch (extra catapault)

8x Scorpions w/ Exarch (Claw)
18x Harlequins with kisses
3x Shadowseers
1x Troupe Master w/ power sword

5x Warp Spiders w/ Exarch (double spinner)
5x Warp Spiders w/ Exarch (double spinner)
2x Vyper w/ scatter laser

3x Wraithlord (old model) w/ flamers and starcannon
2x Wraithlord w/ flamers and BL and EML
3x Vibrocannons
5x Dark Reaper w/ Exarch (Tempest Launcher)

Originally...
2x Falcons, with alternate Forgeworld magnetized Night Spinner turrets
I had them converted to Waveserpents with TL Brightlances..

So I'm not really mech at all, cause my plan was to run 1 as a Night Spinner and 1 as a Wave Serpent, either for Dire Avengers or x5 Wraithguard team for that Battlewagon that will be carrying his warboss.

Thoughts? Is someone going to tell me to go out and glue together 3 war walkers with scatter lasers?
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Last edited by Evithyan; 06 Oct 2010 at 08:22.
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Old 02 Nov 2010, 14:06   #2 (permalink)
Shas'La
 
Join Date: Oct 2006
Location: Anchorage Alaska
Posts: 349
Default

you want High DAKKA....anything with scatts (you may want to invest in a squad of war walkers with all scatts or scatt/shruiken cannon combo) so the DA and the warpspiders are a must.... I would leave the harliquins at home they are to sqwishy and agenst a large horde they wont kill enough to survive. vibro cannons are good too. and scorpions... but if you charge with scorpions at somthing larger than 12 modles shoot them alot first. So your best bet would be to pick off what you can with your fast movers vipers and warp spiders and wait as long as possible to get into HtH. target any transports they have FIRST....
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