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Eldar Weapons and Confusions
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Old 15 Jun 2010, 23:35   #1 (permalink)
Kroot Shaper
 
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Default Eldar Weapons and Confusions

Why there is not an eldar version of a plasma gun? They have the starcannon, why not a smaller version? You would think the highly advanced eldar technology would be able to do it. Especially if the lesser races can.

Also, If there is a fusion gun, then why not a fusion cannon?

Can anyone give me a reason other than the fact that when they made 3rd ed. they just wanted eldar to be different from humans. Back then they made a big change to some of the weapons because they said they copied human weapons too much. Which I agree with in part. They took away lasguns from guardians, changed heavy plasma to starcannon, lascannon to bright lance, and a few others. The fusion gun in 3rd was down graded a bit but they put it back in 4th. Essentially it's back to a melta gun with another name.

But I don't think they really thought it out. The fusion gun has no larger counterpart, and the starcannon no smaller! You would think a high technology race would be able to do that. Also I personally think they should have changed lasguns on guardians to lasblasters like the SHawks.

Now IF they were to make a smaller version of the starcannon what would you like to see for stats? For me it would be a lower powered: 24" S6, AP3, Assault 1 I think would be fine. Maybe AP4 so it's not abused to much. Not as powerful as the fusion gun but a little longer ranged and not as good against vehicles. This would make a cool new Aspect! Something in-between Fire Dragons and Dire Avengers. But if you have the price high and have them elite you won't have people just filling up on them as marine killers.

For the fusion cannon I guess the same as melta. I'm not sure how it could be changed to make it eldary.
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Old 16 Jun 2010, 02:45   #2 (permalink)
Shas'La
 
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Default Re: Eldar Weapons and Confusions

What unit or fluff would you be basing the need for a plasmagun or multimelta on?

Eldar units are pretty straightforward on what they can and cannot use. I am trying to think of any 2nd edition units that would use a plasmagun or multimelta. I am also trying to think of any 4th ed (codex) units that would use either one.

So say the eldar had these weapons what unit(s) would you give the option of using them?

And for starcannons they were (in 3rd) a better overall weapon than the imperial plasmaguns/cannons.
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Old 16 Jun 2010, 03:33   #3 (permalink)
Kroot Shaper
 
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Default Re: Eldar Weapons and Confusions

There is no fluff currently. I'm basing on rules. Back in RT and 2nd ed. Eldar more or less had the same weapons as everyone else. Lasguns, plasma cannon, melta gun, etc. Then 3rd. came around and they changed the names and rules to make them more eldary. I believe that was the first time Shining Spears were created? Correct me if I'm wrong it could be they just finally came out with figs for them. There were no aspects with plasma guns at the time but Guardians may have been able to take them. I no longer have a 2nd ed. so can't verify.

I think it would be cool to have a new aspect period. I don't care what they do at this point. We've had the same ones since 2nd ed which was how many years ago.
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Old 16 Jun 2010, 06:45   #4 (permalink)
Kroot Shaper
 
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Default Re: Eldar Weapons and Confusions

And just how would you justify a brand new aspect in what is essentially a dying race? An exodite list maybe, but a new aspect?
Granted I still have a few eldar models around with plasma guns, but I feel no more pressing desire for rules for those models than I do for my Marines with shuriken catapults.
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Old 16 Jun 2010, 13:57   #5 (permalink)
Kroot Shaper
 
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Default Re: Eldar Weapons and Confusions

Easy, they are either just never mentioned, or they are a so-called rare aspect. I'm an old comic fan so I'm used to fluff changing with the will of the editor or writer. They can easily make a new aspect just because it will sell! Eldar players will be like "wow a new aspect! I have to get it!" Even if they suck they will buy it.
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Old 16 Jun 2010, 15:44   #6 (permalink)
Shas'Ui
 
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Default Re: Eldar Weapons and Confusions

The new aspect must have been fighting off the sanguinator, storm raven, and deep striking land raiders in fluff-land.

I could see guardians getting that little starcannon, or having a weapon platform that is a multimelta. No need to create an aspect. Well, really I could see Dire avengers wanting that SC variant, marines and carnifexes sometimes cross their path.

Fluff for multimelta, Guardians want specialized AT that is not a lance but closer range. For mini SC, Dire avengers are tired of emptying entire clips into a marine to kill it when a single high power shot would suffice. Too far, then fine, storm guardians would be interested too.
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Old 16 Jun 2010, 15:50   #7 (permalink)
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Default Re: Eldar Weapons and Confusions

It is in the fluff that there are many smaller aspects and aspect temples and that those listed in the codex are just the main ones - GW covered themselves for future Aspects. I think the problem would be finding a niche that isn't already covered by one of the others already.
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Old 16 Jun 2010, 22:13   #8 (permalink)
Kroot Shaper
 
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Default Re: Eldar Weapons and Confusions

I agree there. The aspects we have a broad range but now there can be some that are bit more detailed or just different in some way. There's two cc specialists but there's five shooting ones. More if you count rangers as a "sort" aspect. How about another cc specialist then?

I've created fluff for my own craftworld that has a powerfist weilding cc aspect and a vehicle aspect that is just an upgrade for existing vehicles.

Sorry off getting off track here about eldar weapons. I'll start a new thread I think.
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Old 18 Jun 2010, 04:30   #9 (permalink)
Shas'La
 
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Default Re: Eldar Weapons and Confusions

Quote:
Originally Posted by Rezzy
It is in the fluff that there are many smaller aspects and aspect temples and that those listed in the codex are just the main ones - GW covered themselves for future Aspects. I think the problem would be finding a niche that isn't already covered by one of the others already.
Ding! Ding!

That is the problem. What niche would a new aspect fill within the army?

The only one I could possibly think of is an aspect that drives the vehicles giving them BS4 and maybe some other cool ability like a "dodge" 6+ cover save at all times.
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Old 18 Jun 2010, 08:26   #10 (permalink)
Ethereal
 
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Default Re: Eldar Weapons and Confusions

I created an Aspect in another thread that is essentialy a 'Wraith' aspect that mimic the role of Wraithguard (i.e heavy infantry for close range support) but consists of living Eldar.
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