Tau Empire Codex 2013 | Army Builder Program
Dark Angels Codex 2013
Chaos Daemons Codex 2013
Chaos Space Marines Codex 2012

Warhammer 40k Forum Tau Online

 

Warhammer 40K Forum

Bone Singers and Healers
Reply
Old 08 Jun 2010, 03:35   #1 (permalink)
Kroot Shaper
 
Join Date: Mar 2010
Location: Chicago burbs
Posts: 66
Default Bone Singers and Healers

I was wondering why there are no engineers or medics in the eldar army. you would think that army with limited numbers they would try to make sure they have at least medics to keep the army alive. And I'm sure they don't just leave tanks and other weapons lying around after a battle if they are still good.

Here's my thoughts on additions to a new codex if we ever see one.

First I think the eldar being a highly psychic race and much of their technology is based on that, the Bonesinger and the healer should be a form of Farseer or Warlock. Not to say they don't have high technology at their disposal but they are still a part of, or run by, the eldar mind. A Bonesinger is able to shape the psycho-plastics that are known as Wraith Bone. The healer may use psycho-nanites or other form of technology that heals flesh and bone. I'm not sure though if they should be totally separate characters that can be taken as a form of elite choice OR they can be upgrades for a Farseer or Warlock.

Bonesinger: Needs to be flexible enough to join any squad or get near a tank, wraithlord, or wraithguard. Being an independent character would give him the flexibility to do that. But I don't think he should be an HQ choice as an upgrade to a farseer. So I think he should be his own choice as an elite like a techmarine or a IG enginseer. I suppose as an upgrade for a Farseer he would be something like the Master of the Forge for marines. Also, the Bonesinger can be a form of artisan aspect. Meaning that this is a path they are "locked" on. They can no longer follow any other path once they reach the rank of Bonesinger. The should also not be fantastic in combat. I'd say no more than 3 or 4 in WS and BS. But possibly the best wraithbone armor that can be made giving him a 2+ inv. save.

Fluff: Bonesingers repair and maintain the wargear of an eldar army. They have an affinity for the substance known as "wraithbone," of which much of their gear is made of. It reacts to their will and can be molded as if clay in their hands. With their skills they can repair the eldar tanks, the troops known as wraith guard, and the powerful wraith lord.

Rules: I suppose they could be just like the other techie guys but I think if they are a form of psycher they could make a Ld test to fix. I mention more than just tanks that can be fixed. I think that if they try to fix a wraith lord or guard he can fix a wound or weapon per turn.

Healer (eldar fluffy name here): Needs to be with the troops. I don't think they need to be quite as flexible on where they go. It would be nice if they could be a part of an aspect squad but I don't think that would happen. They'd just get in the way. But as an upgrade to a warlock I think they would work well. I don't see them on bikes maybe but actually then he would be able to carry more supplies I guess. Plus he then would not take up an elite slot if he was his own character. So with Guardians of both types would be good I think.

Fluff: Because they are following the path of the healer, the ???(eldar fluffy name here)?? do not cary weapons themselves. They will not go so far as to heal the enemy but they will not kill them either. They will fight in hand to hand to defend themselves but they will not shoot nor will they gain the extra attack if the squad they are with charges. The trade off is that the healers are the best in the galaxy.

Rules: There's a number of ways this character could accomplish his skills. I feel it would be best though if he had a way that was all his own and not using rules from others. But there are already some that could work.

"They will be back" is already a rule that can be used. For as long as the healer is alive, at the end of the turn, the eldar player rolls a d6 for each trooper that was killed that round. On a roll of ??? then the model is placed back up and with the squad. Or it could be the healer makes a Ld roll and ONE model is healed by one wound.

I think it should be more than just getting re-rolls on saves or something like that. Isn't that what the medic for marines does? Fortune already does that.

Any thoughts?
CelestialDragonKing is offline   Reply With Quote
Old 08 Jun 2010, 10:22   #2 (permalink)
Shas'La
 
Join Date: Dec 2004
Location: Belgium, Burcht
Posts: 454
Send a message via MSN to Pisces_808
Default Re: Bone Singers and Healers

I think they are indeed both in the Eldar mindset BUT never in aspect squads. The Eldar army specialises in it's tasks and (like you mentioned) they would only get in the way.

The Bone Singer already had/has a model so that wouldn't be that far of a stretch. I wouldn't go as far as giving him 2 inv. though, maybe just 3 inv. (even Eldrad has this). Also like you suggested tune his stats down a bit. I'm thinking in the lines of normal Guardian, possibly with more wounds. Remember that Guardians are in fact Eldar that don't follow a Path of War. I'm not sure about his abilities... grant FNP or WBB (with other name, maybe not as good).

The reason I wouldn't make him to powerfull is this: Playing Iyanden would be the best. A Wraithwall with Conceal, Fortune and one of those is almost impossible to stop. Now if it's an upgrade/replacement to the Warlock then take the normal WBB, you lost that coversave AND that nasty re-roll (if taking a Fortuneseer).

As for stats I would go along these lines:
[table] [tr] [td]WS[/td] [td]BS[/td][td]S[/td][td]T[/td][td]W[/td][td]I[/td][td]A[/td][td]Ld[/td][td]Sv[/td][/tr]
[tr] [td]3[/td] [td]3[/td][td]3[/td][td]4[/td][td]2[/td][td]4[/td][td]1[/td][td]8[/td][td]3++[/td][/tr][/table]
Wargear: Wraithdart, Rune Armour (see profile)

Wraithdart: A Bonesinger does not use normal Eldar weapons. Instead he can make and launch Wraithdarts. This strong material together with the psychic blast to propel them make for an excellent defencive weapon.
[table] [tr] [td]Range[/td] [td]S[/td][td]Ap[/td][td]Type[/td][/tr]
[tr] [td]12"[/td] [td]5[/td][td]Assault 2[/td][/tr][/table]

I haven't included any abilities in the profile as I'm not sure what to give. Feel free to give some point values (thinking along the lines of Warlock 5pts). Sure he doesn't have any real offensive abilities but is a bit more survivable.

You could use this same profile for the healer, but leave of the Wraithdart.So we could get the option between Warlock, Healer and Bone Singer as to our single choice now. Just swap some equipment and stats around.

Greetz
__________________

Pisces_808 is offline   Reply With Quote
Old 08 Jun 2010, 13:26   #3 (permalink)
Shas'Ui
 
Join Date: Jun 2008
Location: NS Canada
Posts: 621
Default Re: Bone Singers and Healers

Well some guy with a servoarm strapping the gun back on a Leman Russ never made much sense to me. This is also apparent for bonesingers. I am sure that they could repair such damages but, in true Eldar fashion, could it be done in time? Now since there are IG and Marine equivalents of a bonesinger, then I suppose that would be fine. But in reality a battlefield replacement of a prism cannon seems fantastical.

Healers: I guess its important to remember that the death of an Eldar, with recovery of the spirit stones, doesn't mean they are gone forever. But this by no means implies that saving the body should be overlooked. Perhaps a new model is not needed, an Eldar controls much with their mind, and perhaps a mind over matter type warlock power would be all that is needed. FNP seems a bit over the top, perhaps the enemy must re-roll successful wounds, maybe that's even WORSE though ???. "The warlock reaches into the minds of his allies to inspire perseverance in the face of oncoming fire".

Maybe instead make it a farseer power, but I guess then the whole 'medic' mentality is lost. I think the main reason they do not exist is that Eldar fear more about their soul to worry about preserving their bodies.

EDIT: of course any new defensive buff would have the usual 'does not not work against instant death, power weapons, or ap1 or 2' stipulation.
__________________
Alright Blood Angels, who wants to play pin the Tau on the carnifex!
Sau1us is offline   Reply With Quote
Old 08 Jun 2010, 13:41   #4 (permalink)
Kroot Shaper
 
Join Date: Mar 2010
Location: Chicago burbs
Posts: 66
Default Re: Bone Singers and Healers

It's all well and good not to fear dying but sometimes that's just stupid. Dying can hurt the force by leaving them with not enough soldiers to get the job done. Especially for a race with small numbers. And who it so say they will be able to recover the spirit stones? That's another thing the healer can do is be the one that recovers the stones when they die.
CelestialDragonKing is offline   Reply With Quote
Old 08 Jun 2010, 14:34   #5 (permalink)
Shas'Ui
 
Join Date: Jun 2008
Location: NS Canada
Posts: 621
Default Re: Bone Singers and Healers

Oh yea, I am sure death is no field trip. And just as apothecaries collect gene seed, 'medics' collect spirit stones.
__________________
Alright Blood Angels, who wants to play pin the Tau on the carnifex!
Sau1us is offline   Reply With Quote
Old 09 Jun 2010, 01:07   #6 (permalink)
Kroot Shaper
 
Join Date: Mar 2010
Location: Chicago burbs
Posts: 66
Default Re: Bone Singers and Healers

Exactly! Wasn't there a story somewhere, about a human planetary governor who had one and ended up being destroyed by the eldar for it? If they are precious enough for that then there had better be someone to collect them!

I think though that the medic or healer should be very good at healing. After all by the way we are thinking of it as an upgrade to a warlock then then only ones that would benefit from it are guardians and possibly autarchs that join that squad.

Bonesingers I think could be any upgrade to a warlock or farseer too. But I like the idea of there being a whole new category for him. He then could be an elite instead of an HQ.
CelestialDragonKing is offline   Reply With Quote
Old 09 Jun 2010, 01:50   #7 (permalink)
Kroot Shaper
 
Join Date: May 2010
Location: Salem, Oregon
Posts: 42
Default Re: Bone Singers and Healers

From what I remember, bonesingers are very rare individuals. Do you really want to risk such an important asset to the vagaries of the battlefield? Especially for a temporary advantage when you can return after the battle and collect the broken bits in relative safety? I really don't see them as front-line figures. Humans do it because there are so many of them that they're almost less valuable than the equipment. And Space Marines have been so warped by their transformation that they are even less stable than the average human. They just don't think right.
Same, really, goes for the medic. I envision the eldar having something akin to a M.A.S.H. unit just beyond the horizon (or in the webway) where casualties are dealt with.
I know it'd be nice to be able to save troops and vehicles in game terms, I just don't see it as an eldar thing.
__________________
The pellet with the poison's in the chalice from the palace.
The vessel with the pestle has the brew that is true.
Durzod is offline   Reply With Quote
Old 09 Jun 2010, 05:11   #8 (permalink)
Kroot Shaper
 
Join Date: Mar 2010
Location: Chicago burbs
Posts: 66
Default Re: Bone Singers and Healers

Actually I agree with you 100%. But if you followed that line then really marines and IG shouldn't have them either. The scope of the game is already out of wack really. There should not be ANY tanks in 40k. They are far outside the scope of the game. In reality they should have 10 times the range and double the strength guns, but here they are because people think they are cool and will buy them. Yes I agree those kind of support guys would not be on the field of battle if they could help it but it's too cool not to have them. Also, I was thinking more along the lines of medic not doctor. Someone that just keeps guys from dying, not necessarily back up to fight some more.

As far as rare, Bonesingers are only as rare as GW wants them to be. Remember fluff can change direction with the wind.

Yes it would be cool to save guys and vehicles but I can't see eldar NOT saving their men and equipment at all. I may be thinking too much in terms of reality but logic would dictate that they would not leave important things around so the enemy can use it in some way. Some humans may destroy it but I'm sure the Tau wouldn't mind backwards engineering it for the greater good. And why would you leave all the juicy genetic material out for the nids?
CelestialDragonKing is offline   Reply With Quote
Old 10 Jun 2010, 03:19   #9 (permalink)
Shas'La
 
Join Date: Sep 2007
Location: Seattle, WA
Posts: 452
Default Re: Bone Singers and Healers

If I recall my fluff correctly it is the job of every eldar to collect spirit stones, not just one or two of them.

And frankly, eldar are not supposed to be too tough to kill for the most part. if we were durable and were able to dish out alot of dmg we would be...Blood Angels! ;D

And we already have fortune. Realistically how much more protection do we need? Give us FNP or something and we will be like zombie elves. Oh wait, we have those with DE Grotesques.
__________________
Mordekiem is offline   Reply With Quote
Old 12 Jun 2010, 07:01   #10 (permalink)
Kroot Shaper
 
Join Date: Mar 2010
Location: Chicago burbs
Posts: 66
Default Re: Bone Singers and Healers

Again fluff changes. Yes they may pic them up but what if they are all wiped out too?
CelestialDragonKing is offline   Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
I put too many water on my bleached bone pod bombevil Painting 2 22 Oct 2008 04:36
Myths and Phenomenons : Part #1 (Faith Healers) Red_dog Serious Debate and Discussion 24 09 Mar 2007 13:24
how to paint bamboo/bone Anti11es Painting 1 28 Mar 2006 09:52
Painting bone MYcrimsonTEARS Painting 8 11 Nov 2005 12:03
How would Tau look in Bleached Bone armor? Zedd Painting 2 19 Nov 2004 14:47