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New to the Eldar army way.
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Old 31 May 2010, 23:33   #1 (permalink)
Kroot Shaper
 
Join Date: Apr 2006
Posts: 75
Default New to the Eldar army way.

Hello all,
My wife bought the Battleforce box set, Eldar Farseer and Warlock Bodyguard, Phoenix Lord Maugan-Ra, Phoenix Lord Jain Zar, box of Dire Avengers, box of Striking Scorpions Aspect Warriors Squad, box of Fire Dragon Aspect Warrior Squad, box of Harlequin Troupe, box of Howling Banshees Aspect Warrior Squad, box of Dark Reapers Aspect Warrior Squad.

I need to know what else do I need to help complete the army. And what is the best all come army list to use. What models have to be painted a certain way. I know that the Special Characters got to be painted a certain color.
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Old 01 Jun 2010, 01:45   #2 (permalink)
Shas'O
 
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Default Re: New to the Eldar army way.

Well, you certainly have a solid base for your army, I must say I am quite jealous! If only my girlfriend would give me such a model injection for my Eldar

You have three HQ choices there - of which you can only use a maximum of two in a standard game - and all three are perfectly viable choices. The Farseer is great for buffing friendly units and with a warlock bodyguard is a decent close combat unit. Jain Zar is an absolute beast, well worth her points, though Maugan Ra requires a bit of outside of the box thinking to utilise properly - his main strength is close combat, which is somewhat at-odds with his Aspect, unless you want to sit him with Dark Reapers and use him for a counter-charge... though I'd say that's a waste of his points.

You need two Troops choices, and the Guardians and Avengers that come with the Battleforce will fill that role, though I'd recommend augmenting those as two Troops choices are the bare minimum and three or four would prove more solid in objective missions. For the additional troops choices you have a wide selection, though it will require buying more models. Jetbikes, Rangers/Pathfinders and Wraithguard are all decent choices (though good for very different things) and considering that your army at this stage is very flexible I'd play a few games with what you have and then add more Troops to complement the strategy you feel most comfortable using.

With a lot of Aspect Warriors you definitely have the makings of a Biel-Tan Swordwind army, should you choose that route, and as such a wide range of specialist warriors. You'll be able to tailor them to deal with any situation - but that's any situation as an army, remember that Eldar in general and Aspect Warriors specifically suffer from crippling overspecialisation. Those Howling Banshees, for example, will cut anything apart in close combat but if they are shot at will fall quite easily. Fire Dragons excel at busting tanks and Terminators (and their equivalents, or small squads of Marine equivalents) but can't really be used for anything else - they are simply not economical against hordes. Learn each Aspect's strengths, but don't be afraid to subvert them where it would give you the advantage - if your Fire Dragons fail to wipe out a squad of Devastators, for example, depending on the situation it may be a good idea to charge them! You deny them the charge bonus they would gain if they wanted to charge you - and they might, denying you the chance to get another round of shooting against you - or deny them their shooting, even better. You'll learn when it's appropriate to subvert an Aspect's role as you gain experience.

As an overall thing, it is very clear that your army is very slow and infantry oriented. Sure, you have Fleet of Foot which can make a marvellous difference, but generally the consensus is that Eldar work best when maximising the speed afforded by their transports. You've got a Wave Serpent in the Battleforce, but Falcons and other Wave Serpents would definitely aid your forces, particularly close combat troops such as the Harlequins or Banshees or close-range shooting troops like the Fire Dragons. Falcons and Wave Serpents both have their own advantages and disadvantages and it's hard to say for sure which is better - Falcons take up a heavy support choice that could be used for other choices you wish to include, such as the Dark Reapers and War Walker you already own or a Wraithlord, Fire Prism or Support Weapon Battery if you wish to expand, not to mention that Falcons have a reduced transport capacity, but they carry a heavier armament and have more options. Wave Serpents don't take up a slot on the Force Organisation Chart, are very survivable and have a higher transport capacity but they don't pack as much of a punch. It's down to you.

With what you have there are a wide range of viable tactics you can use, and it all falls on what you feel works best for you - and that too will govern what you need (or don't need, as the case may be) to expand your forces. I don't think there are any bad units in the Eldar Codex, each one is perfect for what it is designed to do and as such any combination can be made to work effectively with the right care, provided you make sure you cover all the bases in terms of what you may be up against. I know you're not asking for game tactics and rather for ideas for setup and expansion, but remember your army is a scalpel, not a blunt instrument. Use it wisely and it will devastate the enemy, but act without wisdom and you will be taken apart. Bear that in mind.

Finally, your comment on colours. You ask "what models have to be painted a certain way" - and the answer is: None of them. Colours are purely aesthetic, you do not need to conform in any regard, your opponent will know that your Striking Scorpions are Striking Scorpions even if they aren't painted green because the models are Striking Scorpions. Some people like to paint their models exactly as the colour scheme suggested in the Codex and there's nothing wrong with that, but if you want to make up your own unifying colour scheme (I actually prefer the idea of Aspect Warriors whose colours fit the rest of the army, perhaps only a small part of them painted to reflect their Aspect) then there is nobody stopping you. The same applies to special characters - you can paint them however you like, it certainly won't render the models illegal (and if your opponent wants to contend that it does, then he's an idiot and should never be played again). However, your asking that question (rather than knowing the "default" colour schemes) makes me think that perhaps you don't own a copy of the Codex: if this is the case, I cannot stress enough how important it is to get one. I mean, without it, you can't even play!

Anyway, that's it from me. Allow me to welcome you to the Eldar boards, to our army and our way of life. There are better tacticians on this board than me and I'm sure they'll throw in for you too. At the moment it seems gameplay is most relevant to you, but if you decide to come up with your own Craftworld rather than using one of the existing ones that's established in the canon (there are reasons for both ways of doing things, and neither is right or wrong), or if you want to know more about the background regarding the Eldar, feel free to ask me - either in a thread on this board or in a PM - as knowing, interpreting and creating the fluff is my specialty =)

I hope that helped!

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Crikey! This crazy clown causes commotion like the coming of Christ. Contained in a circle corrupted by crackheads and carnal cravings, he creates no concession to callous cheaters concentrating on nought but cock. Certainly, still a curious and cordial cavalier in the countenance of crazed cads, curs and creeps who condemn courtesy as something corny. No cloud could collapse his crushing crescendo of comical crowing and crimson coiffure. This conjecture on culture comes circumlocutive, consequently...

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Old 01 Jun 2010, 02:26   #3 (permalink)
Kroot Shaper
 
Join Date: Apr 2006
Posts: 75
Default Re: New to the Eldar army way.

Thank you. For me I'm a Tau player so I'm use to playing the mech style. My wife has been picking the models that she likes so I have to work some what around her.
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Old 01 Jun 2010, 02:36   #4 (permalink)
Shas'O
 
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Default Re: New to the Eldar army way.

Ah, I think I misread the first time I saw your post - you mean to say this is your wife's army, not that she bought you all this stuff? Not that it matters either way, but if it's hers I would recommend you suggest she join this happy site, information is always best received first-hand.

You say she picks the models she likes - what is she most interested in? An army that looks striking, an army that performs well on the tabletop, or an army that has a cool story behind it in-setting? Or a combination of the three? Once we know that, we'll be able to help you further =)
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Quote:
Originally Posted by Restayvien
Well I'd rather not play the game at all than play it like they did! :P
Crikey! This crazy clown causes commotion like the coming of Christ. Contained in a circle corrupted by crackheads and carnal cravings, he creates no concession to callous cheaters concentrating on nought but cock. Certainly, still a curious and cordial cavalier in the countenance of crazed cads, curs and creeps who condemn courtesy as something corny. No cloud could collapse his crushing crescendo of comical crowing and crimson coiffure. This conjecture on culture comes circumlocutive, consequently...

You may call me Circus.
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Old 01 Jun 2010, 18:27   #5 (permalink)
Shas'Ui
 
Join Date: Jun 2008
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Default Re: New to the Eldar army way.

From a more playstyle viewpoint:

Coming from a tau background, diversity within squads is rare, the army is quite modular (crisis suits excluded). Fire warriors have increased range and stopping power to be 'good' anti infantry, pathfinders give markersupport, and the heavy hitting is a broadside or a vehicle... roughly.

The Eldar take the modular idea and push it to the limit. Instead of having 2 stealth suits of 6 with a fusion blaster, you now have fire dragons, all with 'fusion blasters' and melta bombs to boot! Though they are the epitome of anti-tank they lack mobility (on their own), heavy armour etc. Many aspects are like this, scorpions are suited for getting into the thick of it with hordes of enemies, while banshees prefer to face down a few elite enemies and finish combat with a quick killing blow. Avengers can let out terrible amounts of fire to cut down hordes, while pathfinders snipe tough or highly armoured enemies.

To create a 'take all comers' Eldar army therefore may require a variety of aspects to facilitate the destruction of any opponent. If that is the case, good news, you seem to have just that.

So Special characters are totally outside my knowledge, I am sure others know specific tactics regarding them.

Your farseer will be your best friend in a "Take all comers" type list. As you will have a diverse composition it stands to reasons that you will have some units which were 'born' to counter your enemy, and some that are not. Let's assume you face marines with your current models:

Farseer: Spirit Stones, Doom, Guide, Runes of Witnessing. Reliable guide and doom to your units

Troops: 10man Avenger Squad, exarch 2xShuricat, bladestorm. Usually used as anti horde, but bladestorm can put out so many shots many saves will be taken, and therefore many casualties

Guardian Defenders with Eldar missile launcher Guardians aren't great. For this reason, they are seldom targeted for destruction. They can hold a rear objective (In cover) and fire either inaccurate AT missiles at tanks, or use the plasma mode to take out infantry. The enemy gets close, fire everything, your guns aren't THAT bad still

Elite:
Banshees: Exarch gets either mirrorswords or executioner, unsure which is truly better. As mentioned previously, the ultimate anti MeQ, as they have a few attacks,that ignore armour, and strike quickly
Scorpions: Have never used them personally, but they focus on anti horde due to possessing good armour and many attacks
Harlequins: A good compromise between scorpions and Banshees imo. Enough attacks to take down horde, chance of rending to hurt good armor. Therefore, they perform worse than both others in either field. If not transported, use a shadowseer as well.
Fire Dragons: Exarch powers are usually overkill. 6 Meltaguns tend to slag any vehicle that's close.

Heavy Support:
Dark Reapers: Exarch can either be tempest crackshot, another popular one is doubleshot with Eldar Missile Launcher. Anyway you take them, reapers are the long range doom of all that has power armour. They should though, they are heavy support

War Walker: Often never walks BACK from war, I love these things a ton. 2 heavy weapons, and personally, nothing says take all comers like a couple EML. Sorry, really in love with those things. Scatter lazers are another popular choice.

So overall, The Banshees need that waveserpent, scorpions can outflank, harlies can use veil of tears to stay hidden. Guardians stay back giving fire support with the war walker and reapers. The dire avengers will be needed to take objectives following CC with one of your hammer units above. The farseer will join different units depending on the enemy. So if you are up against MeQ, send her with the banshees, doom the target, wreck shop. Alternatively, The farseer could fortune the reapers, and guide their shots. This keeps the seer much more safe, and with other anvil units there, she has something to support in the event that your reapers are destroyed.

As far as other units. Definitely more troops, which as Eldar is easy, we have some great troop options.

But hey, like me you seem to have gotten units you like before any gameplay attributes, if that's the case go for it. Once you have everything together, a dominant strategy will present itself.
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Old 01 Jun 2010, 18:35   #6 (permalink)
Shas'O
 
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Default Re: New to the Eldar army way.

Great post, Sau1us. Have a cookie =)
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Quote:
Originally Posted by Restayvien
Well I'd rather not play the game at all than play it like they did! :P
Crikey! This crazy clown causes commotion like the coming of Christ. Contained in a circle corrupted by crackheads and carnal cravings, he creates no concession to callous cheaters concentrating on nought but cock. Certainly, still a curious and cordial cavalier in the countenance of crazed cads, curs and creeps who condemn courtesy as something corny. No cloud could collapse his crushing crescendo of comical crowing and crimson coiffure. This conjecture on culture comes circumlocutive, consequently...

You may call me Circus.
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Old 02 Jun 2010, 02:23   #7 (permalink)
Kroot Shaper
 
Join Date: Apr 2006
Posts: 75
Default Re: New to the Eldar army way.

Thanks for the ideas. I will have to tell her about it. She wont be playing the army at all, but she does like painting the peices. The ones who will play the army will be myself or my 11 daughter. I did read sometime about the farseers being able to open web gates and having the army enter the table that way. Is that still what they can do. I also know that most of the people that play at the store where I go play space marines, IG and Bugs. So what peices work great against them.
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Old 02 Jun 2010, 02:55   #8 (permalink)
Kroot Shaper
 
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Default Re: New to the Eldar army way.

Hello, THis is his wife....I am the typical girl...when i look at the pieces in the box i look for what is cute...and what i will have fun painting...so not much thought in it....but reading that their is stories behind pieces i just might have to read a little about the pieces...but any help you can and have given my husband will help him try and i mean try to convince me to paint them for him...once this army is done being painted i will be back to the the store for my hunt of another cute army to paint.....so thank you for your time...have a great evening.

Denise
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