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Custom Aspects?
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Old 18 Jul 2005, 13:57   #1 (permalink)
Shas'Saal
 
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Default Custom Aspects?

I was bored one day and was re-reading my Codexes, and came across the story about the Aspects on page 8 of the Craftworld Eldar Codex. The last sentence in the fourth paragraph is:
"With each generation, new Aspects gain favour and old ones fall into disuse but these firstborn Aspects remain eternal."
(That was a quote from a story so it doesnt breach copywrite, does it?)

But this makes me think that i could create my own custom Aspects, what do you guys think?
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Old 18 Jul 2005, 14:51   #2 (permalink)
Shas'O
 
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Default Re: Custom Aspects?

Not by way of official rules, but if you wanted to make something by way of house rules, there shouldn't be anything holding you back.
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Old 18 Jul 2005, 18:15   #3 (permalink)
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Default Re: Custom Aspects?

Yes of course you could. You'd need your opponent's permission to use them though - and you couldn't use them at tournaments.
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Old 18 Jul 2005, 19:35   #4 (permalink)
Ethereal
 
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Default Re: Custom Aspects?

I wrote a really long reply, but my browser messed up, sorry.
Basically:

Should be fine, GW has mentioned other minor Aspects, and there is a rumour that another Aspect (the Star Eagles, which sound a bit lame IMO) is going to be released, so creating your own should be ok.
However, it would be far easier to just change the colour scheme, write some background fluff, name some of your Warlocks/Farseers/Exarchs etc and be done with it.
Why create new rules which would take months of playtesting to make balanced?
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Old 20 Jul 2005, 14:51   #5 (permalink)
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Default Re: Custom Aspects?

ya you have a point Restayvien, but i still think it would be cool to make and convert your own Aspect..... Waar Tigers (Tried to fit my name in there somewhere, lol)

id enjoy just making the models even if i never used them, could do something with Space Wolves fur...
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Old 20 Jul 2005, 22:30   #6 (permalink)
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Default Re: Custom Aspects?

The Bouncing Rabbit Aspect. They have jump packs, cannot stay in combat for more then one turn, and attack by flaing like mad at the enemy.
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Old 21 Jul 2005, 03:44   #7 (permalink)
Shas'La
 
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Default Re: Custom Aspects?

there was a thread about this in the house rules section a while ago. i came up with this new aspect temple ^^;


Fluffy Bunny's

Points Ws Bs S T W I A Ld Sv
Fluffy Bunny 17 4 4 4 3 1 6 2 9 4+
Fluffy Bunny Exarch +12 5 5 4 3 1 6 3 9 3+

Squad: 5-10 Fluffy Bunny's.

Equipment: fluff blade, Shuriken Pistol and lucky rabbit's foot

The models can be upgraded with pom-pom-tails for +3 points per model

Character: One member of the squad may be upgraded to an Exarch for +12pts. The Exarch may replace his fluff blade with a staff of cuteness for +15 points

The Exarch may take the following Exarch Powers: Fleet of Hop for +20 points,

Special Rules:

bunny fright: if the squad loses close combat and fails it's leadership test, instead of fleeing 2d6, they will flee 3d6. if a double is rolled (i.e. two 1's, etc) they will freeze in place, unable to move or fight in fear.

infiltration: the bunny's can move virtually undetected and may infiltrate, even if the scenario does not allow it

equipment:

Rabbits foot: The bunny's carry this luck charm for protection. they may re-roll any failed armour saves (note this cannot be stacked with fortune)

fluff blade: acts as a power sword. also, the sword is super light allowing the bunnies to surprise their opponents. the bunny's will always strike first in combat, regardless of circumstances

staff of cuteness: acts as executioner. also, any models in base contact with the exarch must pass an unmodified leadership test, else they are unable to bring themselves to attack something this cute and must roll a 6 in order to hit the exarch

pom pom tail: negates the effect of rolling a double if the squad breaks

Fleet of Hop: The bunny's follow their exarch, bounding across the battlefield with an unnatural ease. in the assault phase instead of shooting you may roll 3d6 and discard the lowest. the unit may then move the distance shown on the remaining 2d6
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Old 21 Jul 2005, 21:22   #8 (permalink)
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Default Re: Custom Aspects?

lmao sin

and just from the quick look they dont seem too overpowered or messed up (unlike kj's), though playtesting may prove otherwise...

also i shall look for this topic you speak of (i dont go on house rules too often) for about 5 minutes before remembering im lazy, so ill hope i find it before said time runs out
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Old 22 Jul 2005, 02:06   #9 (permalink)
Shas'La
 
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Default Re: Custom Aspects?

i wrote them as a joke.. but i did put some thought into their composition -.^x
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Old 22 Jul 2005, 17:43   #10 (permalink)
Ethereal
 
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Default Re: Custom Aspects?

How disturbing...
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