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I require clarification on Star Engines....
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Old 14 Apr 2010, 04:01   #1 (permalink)
Shas'El
 
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Default I require clarification on Star Engines....

Can I get some help here? Star engines say that you may move an additional 12" in lieu of shooting. This seems to me to indicate that to use the star engines the vehicle must be capable of shooting. So if a vehicle is shaken can it take advantage of star engines? Similarly, if a skimmer moves flat out can it take advantage of star engines? I'm not entirely sure about either of these situations. Also, when does the movement take place? Is it in the movement phase or the shooting phase? There's all sorts of crazy implications of the answer being yes or no to any one of these questions. HELP?!
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Old 14 Apr 2010, 04:15   #2 (permalink)
Shas'O
 
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Default Re: I require clarification on Star Engines....

Yes, star engines may be enabled when Shaken (the Faq).

And yes, even if they moved flat-out they may still use them. It's the same way a vehicle can "give up" shooting while moving flat out to use a smoke launcher. :P
[hr]

You move in the shooting phase as per the FAQ (which is also why it's not classed as "normal movement" but merely additional).

Don't worry though, I'm certainly most convinced you won't get any weird ramming issues if that's what you were afraid of. It is, however, able to plan a scoring unit on an objective from a ridiculous distance, as well as quickly redeploying or reinforcing an area of the battle field.
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Old 14 Apr 2010, 04:28   #3 (permalink)
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Default Re: I require clarification on Star Engines....

Ender covered this perfectly. As far as "star engines ramming" goes its still debated back and forth. To me personally I feel its clear that it is not allowed however like i said apparently its debatable haha. However you look at it, the Strength on the hit cannot ever exceed Str 10 anyways as per FAQ.
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Old 14 Apr 2010, 05:08   #4 (permalink)
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Default Re: I require clarification on Star Engines....

Excellent. This has answered all of my questions and cleared up all the potential ridiculousness.
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Old 14 Apr 2010, 05:21   #5 (permalink)
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Default Re: I require clarification on Star Engines....

Quote:
Originally Posted by Farseer Maechu
Ender covered this perfectly. As far as "star engines ramming" goes its still debated back and forth. To me personally I feel its clear that it is not allowed however like i said apparently its debatable haha. However you look at it, the Strength on the hit cannot ever exceed Str 10 anyways as per FAQ.
You'd be surprised to know that I believe I have found the incontrovertible nail in the coffin on that subject.

It was always so hard to find out where movement is defined as being "normal" right? That's what the other side kept wailing even though the proof was stronger for our side... Well pull out your rulebook and take a gander at this.

Page 9 of the rulebook points at a normal turn sequence. The last paragraph "Turn sequence exceptions" outlines some interruptions that can occur, but specifically say that
Quote:
"Whatever the exception, after the interruption, the turn sequence continues as normal.
This makes a precedence for "normal movement" being defined as movement in the movement phase. Add to this the reasoning we always brought up from Page 68
Quote:
"If the Tank moved slowly enough during the tank shock attack, it may fire as normal in the Shooting Phase."
and the precedence set by 4th edition and the results are iron bound super clear.

Much as I despise them, even INAT ruled correctly on this one. :P

So now that there's precedence for what constitutes "normal" in this game, the other side does not have a leg to stand on.
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Old 14 Apr 2010, 06:12   #6 (permalink)
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Default Re: I require clarification on Star Engines....

well, keeping in mind that I have no intention whatsoever of ramming with my armor 12 skimmers. I'd be more likely to kill myself then most targets.
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Old 14 Apr 2010, 06:14   #7 (permalink)
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Default Re: I require clarification on Star Engines....

Quote:
Originally Posted by Jedibean
well, keeping in mind that I have no intention whatsoever of ramming with my armor 12 skimmers. I'd be more likely to kill myself then most targets.
There's always that as well, but you can't talk sense into some people.
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Old 14 Apr 2010, 09:25   #8 (permalink)
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Default Re: I require clarification on Star Engines....

Meh... Once all your weapons get blown off your Wave serpent usually by that point all your foot units are where they need to be.... Ive Rammed all kinds of stuff walkers, transports, tanks, and even a Super heavy....
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Old 19 Apr 2010, 06:26   #9 (permalink)
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Default Re: I require clarification on Star Engines....

I represent the "other side" to that.

Ramming never specifies "Movement Phase", just whenever a tank moves. The book never clarifies or defines normal movement as movement done in the movement phase. The phrase "Normal movement is movement performed in the Movement Phase" doesn't exist. Anyone trying to define it is making things up using other rules for speculation to make the point.

Ramming is not a turn sequence exception or interruption, and neither is a Star Engine move.
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Old 19 Apr 2010, 06:41   #10 (permalink)
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Default Re: I require clarification on Star Engines....

Quote:
Originally Posted by enderwiggin
Yes, star engines may be enabled when Shaken (the Faq).

And yes, even if they moved flat-out they may still use them. It's the same way a vehicle can "give up" shooting while moving flat out to use a smoke launcher. :P
Does that mean eldar bikes can turboboost and then move another 6 inches in the assault phase?
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