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Craftworld Ko'Shanniah
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Old 03 Jul 2005, 20:54   #1 (permalink)
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Default Craftworld Ko'Shanniah

Ko'Shanniah is known as the "Sting of the Scorpion" amidst the Eldar, and with good reason. The Craftworld retains a vast number of Striking Scorpions, and these armoured warriors form the vanguard of the Craftworld's forces. The spearhead are known as the "Scorpion Guard", and they fill a role normally given to the Rangers of the Craftworld; one of infiltration and pathfinding.

Once an enemy of the Craftworld is found, the forces of Ko'Shanniah mobilise swiftly to engage. Vypers, Falcons and Waveserpents carrying Aspect Warriors form the core of any army, whilst Guardians will be raised if the warrior elite are not sufficient to break a foe. In truly dire times, the souls of slumbering warriors shall be awoken, but Ko'Shanniah see this as a terrible sacrilege, more so than most Edlar. As such, these Wraith-warriors are few and far between.


The Army List of Ko'Shanniah

The following changes are made to the Codex:

Warp Spiders, Swooping Hawks and Howling Banshee squads are 0-1. This represents that there are very few temples dedicated to these Aspects on the Craftworld.

Ko'Shanniah make even less use of "Ghost warrior" units than other Craftworlds. As such, Wraithlords and Wraithguard are 0-1.

To represent the sudden offensives launched by Ko'Shanniah, all Bikes and Skimmers may re-roll failed Reserve Roles.

Scorpion Guard:
Scorpion Guard use the Striking Scorpion entry, with the following modifications.
Organisation Limitation: 1+. Scorpion Guard are Troops.
Isolated: Because they spend a lot of time away from the Craftworld, rather than being raised when needed, they may not take Exarchs. In addition, if the unit is not mounted in a Wave Serpent, they must be given the Infiltrate ability at +2pts per model.
Vanguard: In any scenario using reserves, all Scorpion Guard must deploy on the battlefield, even if they would not normally be able to do so.
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Old 03 Jul 2005, 21:58   #2 (permalink)
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Default Re: Craftworld Ko'Shanniah

Nice, very scorpion oriented. (well duh)
An army where all the troops can infiltrate, with power armour, and are exceptionnally nasty against horde armies. Combined with a reasonable number of fast attack units which are likely to turn up when you need them to. This could be fun.

Perhaps a few changes though? Modify the cost of the Infiltrate upgrade? And a bit of a clarification, is it 0-1 of any Hawks, banshee, spiders, or 0-1 of each? And what about fire dragons?


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Old 03 Jul 2005, 22:02   #3 (permalink)
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Default Re: Craftworld Ko'Shanniah

Quote:
Originally Posted by Hunter
Perhaps a few changes though? Modify the cost of the Infiltrate upgrade? And a bit of a clarification, is it 0-1 of any Hawks, banshee, spiders, or 0-1 of each? And what about fire dragons?
It's 0-1 each. I've edited it so it isn't so misleading.

And Fire Dragons are still a fairly common Aspect on Ko'Shanniah... they have "normal" numbers available.
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Old 04 Jul 2005, 00:18   #4 (permalink)
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Default Re: Craftworld Ko'Shanniah

Quote:
Originally Posted by Hunter
An army where all the troops can infiltrate, with power armour
Aren't the Alpha Legions Marines allowed to infiltrate, or is that just the cultists
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Old 04 Jul 2005, 06:31   #5 (permalink)
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Default Re: Craftworld Ko'Shanniah

This craftworld looks cool i might try and use it in a battle opponent permitting
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Old 04 Jul 2005, 07:08   #6 (permalink)
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Default Re: Craftworld Ko'Shanniah

It's very cool. I like it very much. How many times have you used it and how successful have you been Wargamer?
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Old 04 Jul 2005, 08:29   #7 (permalink)
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Default Re: Craftworld Ko'Shanniah

Quote:
Originally Posted by Tau-killer
It's very cool.* I like it very much.* How many times have you used it and how successful have you been Wargamer?
Not used it yet, but I plan to.
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