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Banshees w/ Farseers and Doom
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Old 09 Nov 2009, 14:07   #1 (permalink)
Shas'La
 
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Default Banshees w/ Farseers and Doom

Do people think it would be a good idea to field a squad of Banshees(mirror swords, war shout) lead by a farseer w/ Doom. That way there S wouldnt matter as much and would destroy Space Marines and other like them...

Good idea or is it just a good theory or am i just retarded lol

On a side note: Instead of a Farseer my Eldard, that way you could cast Doom on the enemy squad, fortune on the Banshees and Mind War on any of the squads Sgt and so on so those Power fist, ect dont own the Banshees
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Old 09 Nov 2009, 18:55   #2 (permalink)
Shas'Ui
 
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Default Re: Banshees w/ Farseers and Doom

For cutting down those in power armor, banshees are definitely great, and farseer makes up for the one thing banshees lack, strength. I have seen them used on necrons, and that doom made the difference.

While Elrad certainly would help as you said, I don't know how useful fortune really is unless its a large squad (of enemies). The idea of banshees is that they don't get attacked back as much cause the enemies are dead.
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Old 09 Nov 2009, 20:25   #3 (permalink)
Shas'La
 
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Default Re: Banshees w/ Farseers and Doom

I tend to take fortune with my farseer as insurance and incase you kill them all and are exposed to shooting in the next turn
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Old 09 Nov 2009, 21:10   #4 (permalink)
Shas'El
 
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Default Re: Banshees w/ Farseers and Doom

When I use banshees it is usually with a doom/fortune seer. This costs a couple of extra points, but when 6 of your guys popping off a transport take out a full squad of marines without a thought, you'll be glad for the fortune against return fire. Doom is excellent for them, and if I was low on points, I would go with that as a biasic option. Fortune+stones as an afterthought if you can spare the points.

The thing about banshees is that most things that their powerswords are good at, have a higher T than their S. Only Battle Sisters are pure banshee bait (our chicks are way hotter than the imperial chicks... cat fight...), but necrons, marines, chaos, usually out T the banshees S. Doom works well for them, but the seer doesn't necessarily have to be in the squad, just nearby. I like to leave my seer with Harlequins who lurk out of target range with the veil, but close enough that he can help out my banshees.

It's even better used for the same purpose with Harlequins as the assault unit, both units have the same application in game. Rending is wound based, so they have twice the chance of a rend with doom. Banshees don't have to rend, they just have to wound, but Harlies, for a few extra points, are much more vesatile.
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Old 10 Nov 2009, 02:03   #5 (permalink)
Shas'Ui
 
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Default Re: Banshees w/ Farseers and Doom


Quote:
It's even better used for the same purpose with Harlequins as the assault unit, both units have the same application in game. Rending is wound based, so they have twice the chance of a rend with doom. Banshees don't have to rend, they just have to wound, but Harlies, for a few extra points, are much more vesatile.
Thank you. I keep telling people that Harlies are better and they do not cost more as they do not need a transport. With no more consolidation and the nerf to rending everyone lost faith in Harlies. You just need to know how best to use them in game though. They rarely let me down but my Banshees often fail.

You can talk all you like about assaulting out of a Wave Serpent but smart opponents can counter those assaults pretty easily. If you aprk about 15" away which is about where an assault is guaranteed they just need to move back 6" ( assuming you are not silly enough to park your Serpent 10" away from the intended target ) and you are out of range. Harlies have VoT, can walk through terrain and can pick out their targets much easier without exposing themselves. Of course I would take a Seer Council over either of them if points permitted.
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Old 10 Nov 2009, 07:51   #6 (permalink)
Shas'La
 
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Default Re: Banshees w/ Farseers and Doom

Seems like a good idea.

Then only reason i dont like halq is becasue i dont like the way they look
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Old 10 Nov 2009, 09:48   #7 (permalink)
Shas'El
 
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Default Re: Banshees w/ Farseers and Doom

I love the way they look. They are a LOT more expensive than banshees though (well if you kiss them anyways, which is what most people do).

My trick with them, is a minimized unit of 5 with a shadseer and death jester, hovering right around 24 inches away. The Jester annoys the piss out of people because they can't shoot back. It's a great way to psyche out an opponent when you hang back with them because they have the irritating choice of trying to close, risking the charge (thats's still an awful lot of rending attacks at S4 even from 5 guys) by closing close enough to make an attempt to see through the Veil. But those are the options, either sit and take turn after turn of shrieker fire, or suck it up, close in, and get charged. It works really well.

Banshees are more of a 'move your trans in the first turn, pivot in turn 2, drop, fleet, charge' approach, which relies on the questionable survivability of the transport. Banshees have to go to them, where Harlies annoy them into coming to you. Footsloggin banshees are dead dead dead, they need to rely on a trans.
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Old 10 Nov 2009, 09:54   #8 (permalink)
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Default Re: Banshees w/ Farseers and Doom

Fell important Guitardian lol, i love your opinions on Eldar tactics, i purposely look for your name in topics lol
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Old 10 Nov 2009, 10:19   #9 (permalink)
Shas'El
 
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Default Re: Banshees w/ Farseers and Doom

wow thanks man. I appreciate it.

I find that 40k is more about psychology than about math. Eldar are perfect for that. We can almost dictate our opponents moves to them because of our mobility and specialists. A full squad of reapers is just begging for a drop pod full of assault marines nearby, so you KNOW to expect that, just so you can countercharge them with something fast and easily redeployable. A Dragon wagon can herd a hive tyrant around the board trying to stay away from the meltas, Vypers with EML just plink away turn after turn until they feel forced to close, at which point we just zip away to the other side of the board (I LOVE star engines). It's fun to make your opponents decisions without them even knowing you are doing it.

It comes down to redeployment. Its about concentrating a solid attack on a small area, blocked off from counterfire, causing them to move reactively, then zooming over to somewhere else nowhere near where they were just reacting to.

I spent a whole game herding a SMurf command squad around the field because they were way too tough and awesome to actually fight with, so just keep moving, and watch his 300+ points of superheroes struggle to catch up as you nick around killing all the easy stuff. Mobility and psychology are our best friends.
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Old 10 Nov 2009, 10:31   #10 (permalink)
Shas'La
 
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Default Re: Banshees w/ Farseers and Doom

It will be good when i learn how to use Eldar right, i know im going to lose a lot to start with but when i know how to use my troops it will be great
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