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Little Question on Support Weapons Teams
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Old 18 Oct 2009, 21:49   #1 (permalink)
Shas'La
 
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Default Little Question on Support Weapons Teams

ive been looking at the support weapon team set on the GW site, and at the bottom it says it contains "an eldar support weapon tem". what exactly does it mean by team? is it one weapon or is it a whole unit of 3 weapons?
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Old 18 Oct 2009, 23:12   #2 (permalink)
Shas'El
 
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Default Re: Little Question on Support Weapons Teams

A team is the platform and 2 guardian crew....

What do you plan on arming your platforms with?
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Old 18 Oct 2009, 23:26   #3 (permalink)
Shas'La
 
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Default Re: Little Question on Support Weapons Teams

i guess it would depend on the enemy. against my tyranid friend i would use shadow weavers, and against marines or crons i would use d-cannons.
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Current Tau Standings:
Against Blood Angels SM: L0, T1, W3
Against Chaos: L2, T1, W0
Against Tyranids: L2, T1, W0
Against Necrons: L1, T1, W2
Orks: L0, T1, W0
Current Eldar Standings:
Against Blood Angels: L0, T0, W0
Against Orks: L0, T0, W0
Against Tyranids: L0, T0, W2
Against Ultramarines: L0, T0, W3
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Old 19 Oct 2009, 01:31   #4 (permalink)
Shas'El
 
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Default Re: Little Question on Support Weapons Teams

Don't go past Vibrocannons....

They do prety well against Nids, they have the ability to do many wounds against both MCS and horde, plus they effect multiple units.

A tactic I came up with which I call the "Vibro Trap" is where you use a really tough unit (Wraithguard/lord) to tie up a unit, whilst shooting with the vibrocannon. Whilst yes it can hurt the model you have fighting in the assault, his toughness and save should keep hima round...
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Old 19 Oct 2009, 10:18   #5 (permalink)
Shas'La
 
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Default Re: Little Question on Support Weapons Teams

vibrocannons can effect units in assault?
__________________
Current Tau Standings:
Against Blood Angels SM: L0, T1, W3
Against Chaos: L2, T1, W0
Against Tyranids: L2, T1, W0
Against Necrons: L1, T1, W2
Orks: L0, T1, W0
Current Eldar Standings:
Against Blood Angels: L0, T0, W0
Against Orks: L0, T0, W0
Against Tyranids: L0, T0, W2
Against Ultramarines: L0, T0, W3
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Old 19 Oct 2009, 10:42   #6 (permalink)
Shas'El
 
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Default Re: Little Question on Support Weapons Teams

Yep. They can affect any unit in their path.... Including units in assault or units that require special rules to shoot them (Harlequins and Grey Knights)
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Old 20 Oct 2009, 00:14   #7 (permalink)
Shas'El
 
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Default Re: Little Question on Support Weapons Teams

It's that "draw a line" thing. You aren't targetting a squad, you are just drawing a line. If that line just coincidentally crosses some Stealth Suits or something hey thats just part of the game. I think a vibrocannon is the best looking one of the weapon options but I don't know from experience.
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