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#1 (permalink) |
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Shas'La
![]() ![]() Join Date: Sep 2008
Location: Riley KS
Posts: 294
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I m still a new 40k player, someone told me Banshee is better than Scorpion and someone say the opposite way. So what is the different between Banshee and Scorpion and which one better to kill space macine?
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#2 (permalink) |
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Shas'Saal
![]() Join Date: Nov 2007
Posts: 174
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You should really try the search function at the top for questions like this, but I'll give you the short answer.
They are about equal, however a scorpion squad will take longer to kill them, though they will make more armor saves. The banshees will kill marines faster, but will make less armor saves, they can fleet as well. The banshees will be much better than scorpions, if they are supported by a doomseer. That's a real simple explanation.
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#3 (permalink) |
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Shas'Vre
![]() ![]() ![]() ![]() Join Date: Apr 2008
Location: Craftworld Yme-Loc.
Posts: 1,695
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SCORPIONS: Pros: Great armour save. LOTS of attacks. Better strength than banshee's. Cons: No power weapons :P BANSHEES: Pros: POWER WEAPONS. Good initiative. Fleet. Cons: Bad strength. Not-the-best armour. Need protecting. Anyone else feel free to add (if you want to)
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#4 (permalink) |
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Shas'El
![]() ![]() ![]() ![]() ![]() Join Date: Sep 2005
Location: Orange County, CA
Posts: 3,180
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This gets discussed a lot. I think those are the basics though:
Banshees - Great against MEQ's on the charge, and TEQ's, as well as opponents with exceptionally high Initiative. - Particularly good when supported by Farseer power Doom. - Fleet, low Strength, mediocre armor save but power weapons. Scorpions - Good against MEQ's when charged, GEQ's, vehicles with low AV. - Particularly effective when allowed to outflank via Exarch power Shadowstrike. - Good armor save, good strength and number of attacks, but only 1 powerfist in the unit max. That's just the basics. Remember you'll want your choice to work well with the rest of your list. - Yriel
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#5 (permalink) |
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Shas'El
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Spring, Tx
Posts: 2,264
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Depends on what you want to do really. Scorpions is anti horde. Banshees is anti good saves. Ok to make this fair no exarchs.
Banshees- on a charge 30 attacks 15 hit 5 wound 5 dead marines. Scorpions- on a charge 40 attacks 20hit 10 wound 3 dead marines So as a basic squad you can argue that banshees are better. Also the Banshees have int 10 in the first round of assault even in cover. Scorpions will strike last if they assault a unit in cover. Which would make the banshees better right. Ok lets add the exarch to the above equation. - banshees - Exarch if some one dumb enough to assault them with acrobatic you will get +1 attack when you hit back. war shout is ok but if you get lucky it's awesome . I'll take it just in case in marine case assault failing war shout. 30 attacks 20 hit 6-7 wound 6-7 dead for not including exarch just a passed war shout and the marines hit you back on a 5. I'll say she is using executioner which would bring the 5 dead to 6-7 dead on a charge. Ok lets look at the scorpions exarch. shadowstrike- very usefull can come from the side of the board. Stalker- can move easier through cover. Ok the Exarch I'll equip him with the scorpions claw. Now I'll assume you still get the +1 attack with scorpions claw and chainsword. Due to new rules I think you have too buy two scorpions claw for the +1 attack. So I'm saying 5 but he probably really have 4 attacks. So with the exarch that would be 6 dead marines. The same as the Banshees. So it's a tie with the exarchs but if war shout works than the banshees win by one. Also if you attacking into terrain the banshees also win out. Another thing to concder is that scorpions have a better save than banshees. Also they can easily get on the other side of the field a lot easier. Banshees on the other hand how will you get them there. So you kinda more forced using banshees as a counter charge unit more than a charge unit. You put them out in the open they will die no questions ask. Overall I would go with scorpions. But due to the fact I like women warriors I probably would field the banshees . I usally do both cause scorpions beat up on hordes pretty bad. Banshees help with those pesky +2-+3 saves.
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#6 (permalink) | |
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Shas'La
![]() ![]() Join Date: Jun 2008
Posts: 440
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Banshees also benefit greatly from having a doomseer attached. With re-rollable wounds they can really decimate any marine squad with their fair number of attacks, high initiative, and power weapons. Because of their squishiness though it's safest to put them in a transport, maybe for use as a counter-assault unit or as part of a wave serpent blitz.
Scorpions are more durable and more all-purpose. Still good against MEQs, great against hordes, and able to infiltrate and footslog the rest of the way without being completely shot to pieces. I personally see them as ideal if you're using a static fire base with reapers or pathfinders. You can infiltrate the scorpions to harass and kill your opponents static guns, and hopefully draw his attention away from yours.
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#7 (permalink) |
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Kroot Warrior
Join Date: Sep 2006
Location: San Diego
Posts: 22
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Personally low armor saves are the bane of my existence, I dunno why but I seem to have bad luck with opponent armor saves. For things with 3+ saves or better I favor banshees.
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#8 (permalink) |
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Shas'Ui
![]() ![]() ![]() Join Date: Jun 2008
Posts: 740
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For quickly assaulting the enemy without use of vehicles or attacking light vehicles, use Scorpions.
For Assaulting Teq's and commanders, use Banshees. As for some mathhammer,versus toughness 4, the scorpions are better versus ave 5 or worse and the banshees against save 3 or better.
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#9 (permalink) |
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Shas'Vre
![]() ![]() ![]() ![]() Join Date: Jun 2008
Posts: 1,073
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I would take Banshees against anything with an armor save better than 5+. Scorpions come into their own against hordes and higher toughness targets.
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#10 (permalink) |
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Shas'El
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It seems to me that they both have different roles - one is meant to make an enemy shooty squad hurt, the other is designed to mess up enemy CC specialists.
I mean, the enemy could have all lightning claws and the Banshee's wouldn't care overmuch but the Scorpions would have one of their main points utterly negated. Similarly, if the enemy has a 5+ save, Scorpions will rack up a serious body count, tearing through massed enemy infantry (Orks and Tyranids come to mind) The most important thing about Eldar units is not overestimating their abilities at things they arn't meant to do. Each unit really does have a specific role, and no one is the end-all CC unit - not any army has that.
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