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Withdraw ability - one big waste of points?
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Old 11 Apr 2005, 15:49   #1 (permalink)
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Default Withdraw ability - one big waste of points?

Is it just me or is this ability pointless? After the warp spiders fall back - it'll be the enemy's turn and they'll be in plain view for one whole turn just asking to be shot (especially by the squad which they had previously assaulted.) If you survive that - the spiders can have the pleasure of being assaulted again by the squad which they fell back from - except this time the enemy squad will get the extra attack for running in.

If you're assaulting a squad which is weaker than you - there is no point falling back - therefore it's pointless.
If you're assaulting a squad which is stronger than you - there is still no point falling back as they'll be immediately able to assault you again, this time with a greater number of attacks - therefore it's still pointless.
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Old 11 Apr 2005, 16:48   #2 (permalink)
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Default Re: Withdraw ability - one big waste of points?

i dont use it. because i dont find it very useful as well.
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Old 11 Apr 2005, 17:43   #3 (permalink)
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Default Re: Withdraw ability - one big waste of points?

Well warp spiders are my most used and favorite aspect warriors, and besides better stats, withdraw is one of the few reasons to take a spider exarch, true on your own withdrawing is asking to get shot (though usually not recharged as its 3 d6 back) its useful if you got unlucky on your assault jump, and got charged, then you can send another squad in combat with the enemy and get your warp spiders where they need to be, out of combat and back to shooting without taking too many casulties, or wasting time.
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Old 11 Apr 2005, 20:41   #4 (permalink)
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Default Re: Withdraw ability - one big waste of points?

Hmm...in that situation withdraw would come in useful. However IMO that situation is relitavely unlikely to come up so you may as well save yourself the points...

About the falling back 3d6:
To be safely out of assault range - the warp spider squad needs to fall back at least 16 inches. Anything less and they can be assaulted the next turn - 3 (enemy consolidation) + 6 (enemy movement phase) + 6(enemy assault move) = 15.

The warp spider squad will fall back anywhere between 3 and 18 inches. The average amount they will fall back is...10.5 inches (so lets say you can expect them to fall back an average of 11 inches.) That shows that even if the enemy doesn't use the consilidation move you can see that the chances are the enemy squad will be able to assault them the next turn...
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Old 12 Apr 2005, 18:02   #5 (permalink)
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Default Re: Withdraw ability - one big waste of points?

ah well good point. And your right there is not a lot of chances of using this tactic as warp spiders are by their nature on their own a lot, one they move 12 and 2 they need to pick key places/targets to shoot from/at. Perhaps I can try it with shining spears, they're can easily keep up and are meant for assault, oh wait they're friggen 50 pts a piece, oh well.

On a more serious note it is also good for when you tool out your spiders for melee as to team up with preferably an avatar as he gives melee bonuses. With something else in combat the spiders are free to leave and charge again, taking advantage of surprise assault.
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Old 12 Apr 2005, 18:57   #6 (permalink)
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Default Re: Withdraw ability - one big waste of points?

Withdraw in the enemy turn, that stops them from doing anything all turn and allows you to shoot at them (with other squads) and recharge if you wish in your turn.
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Old 12 Apr 2005, 20:10   #7 (permalink)
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Default Re: Withdraw ability - one big waste of points?

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Originally Posted by Arguleon-veq
Withdraw in the enemy turn, that stops them from doing anything all turn and allows you to shoot at them (with other squads) and recharge if you wish in your turn.
Are you allowed to do that? I presumed that you can only move them in your turn at the end of your assault phase...
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Old 13 Apr 2005, 18:26   #8 (permalink)
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Default Re: Withdraw ability - one big waste of points?

It just says at the end of an assault phase, so yea you can use it on your oppenents turn....Well dang then it is very useful.
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Old 14 Apr 2005, 01:32   #9 (permalink)
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Default Re: Withdraw ability - one big waste of points?

Yes, one of the reasons why i find them to be a fantastic unit.

Still it is a lot of points when coupled with the Exarch but if they are going to play a quite prominent role then it is a must buy option IMO.
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Old 14 Apr 2005, 14:23   #10 (permalink)
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Default Re: Withdraw ability - one big waste of points?

That's when you use it, at the end of your opponent's assualt phase. And you can re-charge him in your turn benefiting from the surprise assault ability all over again. This works great with Baharoth too.
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