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Sample Harlequin List & Tactica:
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Old 27 Mar 2005, 14:12   #1 (permalink)
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Default Sample Harlequin List & Tactica:

[size=10pt]
Harlequins : 1500
[/size]

HQ:

Great Harlequin: Riveblades/D-Field/Dread Mask/Hallucinogen and Haywire Grenades: 135 pts

Shadowseer: Riveblades/Hallucinogen and Haywire Grenades : 90 pts

Elites:

Solitaire: Harlequins Kiss/D-Field/Hallucinogen and Haywire Grenades/Power Blades/Phase Field : 160 pts

Death Jester : 47 pts

Death Jester: Bright Lance : 57 pts

Death Jester: Bright Lance : 57 pts

Troops:

6 Harlequins: Inc -
1 Troupe Leader w/ Riveblades/Haywire Grenades : 180 pts

10 Harlequins: Harlequins Kiss/Power weapon/ Inc-
1 Troupe Leader w/ Power weapon/Haywire Grenades/Power-Blades : 303 pts

6 Harlequins: Inc -
1 Troupe Leader w/ Riveblades/Haywire Grenades : 180 pts

Fast Attack:

4 Harlequin Jetbikes: 2 CC weapons/Harlequins Kiss X 2/Shuriken Cannon : 218 pts

Heavy Support:*

Venom: Holo-Field/Fusion Gun : 75 pts

Total : 1502
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Old 27 Mar 2005, 14:36   #2 (permalink)
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Default Re: Sample Harlequin Lists:

Harlequins are probably the hardest army to use in 40K, actually they are the hardest army to use in 40K. Ive heard some people say that they are overpowered or beardy, they obviously have no clue as to how this game works.

You are faced with a poor T, an average save at range and no save in combat (where they are supposed to specialise). Unless you plan/time and coordinate your attacks perfectly you will just break against enemy units. If you don't make great use of movement and cover that obscures LOS then your extremely fragile force will be blown away by the weakest of enemy weapons at range. Yes this does even include lasguns, if you moved into range of even an average amount of lasguns you will lose a horrendous amount of points.

So your army is massively fragile but thats not the end of it, every one of those really fragile models cost almost twice as much as a marine.

Definatley not an army for the new gamer.

Quote:
Originally Posted by Arguleon-veq
[size=10pt]
Harlequins : 1500
[/size]

HQ:

Great Harlequin: Riveblades/D-Field/Dread Mask/Hallucinogen and Haywire Grenades: 135 pts

Shadowseer: Riveblades/Hallucinogen and Haywire Grenades : 90 pts
Both HQ options have been taken here but for very different reasons.

The Great Harlequin (GH) has been taken as a combat monster. He will join one of the smaller squads probably in the Venom, that will give the small squad enough punch to get through a unit. The D-Field is a very important piece of equipment, as the GH is very fragile to return attacks and under 4th Ed as an IC is much easier to pick out. The D-Field should ensure he is very rarely hit (which is a huge bonus when you consider his points and lack of a save in CC). His mask, grenades and high I should ensure that units that aren't wiped out will flee and be run down (which units are now far more prone to be). He should also be able to deal with heavily armoured foes due to his weapons ignoring saves. The haywire grenades have been taken to add to the anti-tank capability of the army.

The Shadowseers points have been kept low as its role is not one predominantly of combat. He will join the biggest most expensive squad, this is because his psychic powers will help to keep them alive. The other benfit is that he does add a little extra punch to the big squad which could come in handy against the more powerful enemy units.

Quote:
Originally Posted by Arguleon-veq

Elites:

Solitaire: Harlequins Kiss/D-Field/Hallucinogen and Haywire Grenades/Power Blades/Phase Field : 160 pts

Death Jester : 47 pts

Death Jester: Bright Lance : 57 pts

Death Jester: Bright Lance : 57 pts
Now the Solitaire is a must for Harlequin forces, he is the ultimate combat monster able to throw out around 10A every charge. Combine this with the fact that he will hit practically everything in the game on a 3+ and with the Kiss wound them on a 2+ , he is a force to be reckoned with.
Before you start thinking it NO he cannot combine the Kiss with Power Blades, but i have included them anyway for when he is facing heavily armoured foes and it gives him an extra attack. He has the haywires in case he encounters enemy armour and the Phase Field allows him to move around the battlefield with impunity. The D-field should ensure he survives if any enemy are left to strike back.
He is best used against things like guard command squads (as he has the ability to instant kill multi-wound models and their low saves won't do much good against that many wounds) or hard to wound opponents.

The two DJ's with BL's have the obvious role of tank hunting, but like all DJ's they can take down small isolated enemy squads as they are no slouches in CC with 3 Power weapon attacks each.

The basic DJ is there to thin out large squads as you cannot afford to let your Harlies get swamped. If there are too many enemies when you charge in, you won't kill them all and some will get to attack back, which Harlequins cannot afford to let happen.

Quote:
Originally Posted by Arguleon-veq


Troops:

6 Harlequins: Inc -
1 Troupe Leader w/ Riveblades/Haywire Grenades : 180 pts

10 Harlequins: Harlequins Kiss/Power weapon/ Inc-
1 Troupe Leader w/ Power weapon/Haywire Grenades/Power-Blades : 303 pts

6 Harlequins: Inc -
1 Troupe Leader w/ Riveblades/Haywire Grenades : 180 pts

As avoiding fire and charges are of the upmost importance in Harlie armies most of the squads have been kept to a low model count. The large squad can afford to be that big as it will be joined by the Shadowseer who can stop the enemy from shooting and charging the squad.

One of those squads will probably be mounted in the Venom unless you really need it for your Solitaire.

All the Troupe Leaders have haywires incase you encounter enemy vehicles.

In the small squads the Leaders have Riveblades to deal with tough foes and to take down multi wound or heavily armoured opponents. Each small squad will deal out 20 A and the Leader 4 power weapon attacks, these will hit almost everything on 3's so should cause some damage despite the difficulty in wounding.

The big squad is multi-purpose with both a power weapon and kiss. This is because with a squad at that many points you do not want to put all your eggs in one basket plus the kiss is often as good as a power weapon against armoured foes (the power weapons are mainly for any 2+ Sv's encountered).
With the added ability of the Shadowseer, this squad should hit with alot of force : They should cause 19 regular hits on the charge, 5 power weapon hits and 3 kiss hits, with the wounding depending on your foe. Keep in mind though against high T(4) enemies with a good save (3+) you will only kill about 5 models on the charge. This would leave about 7 attacks back (including things like unit champs etc) which would kill about 2 Harlies, so if you were fighting marines you will have killed 75pts for a 50pt loss, not all that great.

So, do not let the enemy hit back with anything like a decent number of attacks, if you know you can't cause enough damage with one unit then charge 2 or 3 in but never let them attack back in force.

Quote:
Originally Posted by Arguleon-veq


Fast Attack:

4 Harlequin Jetbikes: 2 CC weapons/Harlequins Kiss X 2/Shuriken Cannon : 218 pts

Now this squad is extremely expensive for its size, but it is probably the only unit available that isn't actually all that fragile. They have a great save and a decent T, this combined with the holo generator save and the turbo boost save they are a hard unit to destroy.

They have been equiped in a horde hunting role, the can harass big, lightly armoured enemy squads and charge in to finish them off or support other squads.

I have already mentioned how important it is not to get swamped and this unit will help to prevent that as they tear through big, lightly armoured squads both in combat and in the shooting phase.
One round of firepower finished by a charge will kill 11-12 orks, couple this with a turn of shooting before the turn you charge thats about 16 dead orks. Not a bad return.

Quote:
Originally Posted by Arguleon-veq


Heavy Support:*

Venom: Holo-Field/Fusion Gun : 75 pts
The Venom will be used to transport one of the small squads and the GH or the Solitaire if you really need him to be somewhere (and as it is not a dedicated transport it can just go and pick up another unit later in the game).

The Venom many people believe is a death trap as any Harlequins caught in the crash will get no save, but the holo-field and effective use of LOS blocking terrain should ensure some degree of safety, plus it is no more dangerous than the unit within taking basic infantry fire from the enemy which they would on foot.

The great thing about the Venom is that is is open topped meaning that you can charge when you dismount, coupled with FOF this gives a large charge range.

At a push it can also be used in an anti-armour role due to the fusuion gun and ability to get around the back of enemy armour.

__________________________________________________ ________________________________

A note on units and options not taken:

First off the Harlequin Wraithlord. Never ever use one, it is the least fluffy unit in the entire game and was only included in the Harlequin update due to protests and to try and make the Harlies more powerful. They are a weak army, accept it.

The reaosn it is unfluffy is that the whole point of Harlequins is that they don't*need spirit-stones to collect their souls when they die as the tests that they have gone through means they are free from the grasping clutches of Slaanesh when they die. They are not put into the infinity curciut. Wraithlords are powered by the spirit-stone of a fallen hero, see how this doesn't work.

Plus they are pretty beardy, think about how powerful normal wraithlords are, now give it a 4+ Inv save on top of that, make it slightly better in combat and allow it to have a D-Cannon.

Mimes are a weaker Harlequin unit but still cost a lot of points, not an aweful unit but just not one i would choose to use just for the extra specail rules they get.

Neuro Disrupters are often a favourite but they are a lot of points, lists can work without them and they are really bad against high LD armies.

__________________________________________________ ________________________________

Points to remember:
  • Do not get swamped
  • Use cover and LOS blocking terrain to good use
  • Do not let the enemy attack back
  • Combine your assaults or hit isolated units
  • Utalise your speed

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Old 27 Mar 2005, 16:07   #3 (permalink)
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Default Re: Sample Harlequin List & Tactica:

[size=10pt]
Some advice on models to use and conversions:
[/size]

Regular Harlequins

You can always buy the regular classic harlequin models from mail order. Many of my models are just a mixture of these classic models as some are still pretty good.

A lot of my models are Dire Avenger Exarchs, they have the head crests which is a common trait in harlequins and they have 2 CC weapons, perfect. Plus they are the same size as current Eldar models (as they are part of the newest range) therefore they don't look unusually small. For your Troupe Leader in these squads i have given a model the Blade of Destruction to represent a riveblade.

Many people use a mixture of guardians and dark eldar warrior models this also usually looks pretty good (combining the sets).

Venom:

There are many ways you can do this most revolve around the Vyper model.

The first is to just remove the weapon platform from the Vyper and put a large round base in its place.

For my model i have removed the weapon platform and have used parts of an dark eldar jetbike coming from the back of the Vyper (attached to the bottom of the Vyper) now due to the shape of the* reaver jetbike, there is a gap between the back end of the bike and the back of the Vyper, over this gap goes a pair of cavalry bases (side by side) as the platform where your models stand. It all fits together perfectley and looks pretty good.

Jetbikes:

Harlequin jetbikes use the normal jetbike model. I think the old Harlequin jetbike canopy (it has a big laughing face on it) is still available from mail order, you use this instead of the regular canopy. Then you put things like dark eldar spikes on them (perhaps to the back of arms to represent a harlequins kiss etc), the big dark eldar hair piece also looks great on them.

Death Jesters:

I love the original Death Jester models so i use some of these, particularly for shrieker cannon armed DJ's.

The obvious model is the Dark Reaper Exarch. Then it is just a matter of a simple weapon swap to give these BL's or EML's. These make great DJ's as they already have a skull type helmet which runs with the DJ fluff.

For a more dynamic DJ conversion you could use a dark eldar model base, take the head from a normal dark reaper and use the BL arm from the singing spears, then add a cloak (a suitably dynamic and grandoise one) for a great looking DJ.

Maugen Ra conversion aslo look good.

Characters and other stuff:

Personally i like the old Solitaires so use one of those, same with the Shadowseer.

Many people use the web of skulls for weapon conversions, the Warp Spider Exarch's power blades, many models from the assassin range and Jain Zar. All of these provide great conversion bits and model bases.



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Old 27 Mar 2005, 17:06   #4 (permalink)
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Default Re: Sample Harlequin List & Tactica:

Comments on Harlequins under 4th Ed Rules:


The main issue with Harlequins under 4th Ed is that due to the new assault rules the main benefit of the flip belts are no longer of any use as everybody now gets it.

Solution:

Of course this isn't official but a reasonable solution would be to expand their range of attack to 3". It's simple enough and nobody should have any problems as it's only half as effective as it used to be.
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Old 27 Mar 2005, 18:18   #5 (permalink)
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Default Re: Sample Harlequin List & Tactica:

I think you should do a big comprehensive tactica on how to use Harlequins properly. You've obviously mastered them and considering they are one of the hardest Warhammer 40k armies to use properly (and you've never lost with them) I think you'd be perfect to teach the rest of us...
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Old 27 Mar 2005, 22:40   #6 (permalink)
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Default Re: Sample Harlequin List & Tactica:

I might do although it will probably include alot of whats in the above posts and its pretty much a tactica of what i use already just with an added sample list.

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Old 27 Mar 2005, 23:15   #7 (permalink)
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Default Re: Sample Harlequin List & Tactica:

Why not just edit in the tactics in the appropriate spaces (if you feel inclined to do so that is)?

Great post there Veq, I have only read through the whole unofficial Harlequin Codex recently and I love it!
And yes, the Harlequin Jetbike canopy is still available from Mail Order (Model: 71533/8 Price: 2 if anyone's interested).
I always thought it would make a good conversion for a Harlequin-esque Wraithlord (unfluffy, but interesting nonetheless).

--Off-Topic, but hey, it's a rare priviledge!--
I intend to include some Harlequin models (a Great Harlequin and a Solitaire) in a Kill-team that I've written up (the GH acting as a DA Exarch, and the S acting as a Black Guardian). I'll do a Harlequin Kill-team soon using the actual Harlequin entires but it will only consist of two or three models! Should be interesting. 8)
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Old 28 Mar 2005, 20:10   #8 (permalink)
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Default Re: Sample Harlequin List & Tactica:

Harlequins are a very small army. but each one packs a whallop. Try to keep them away from large numbers and things that shoot a lot (like scatter lasers).

I like your Solitaire Veq
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Old 31 Mar 2005, 05:53   #9 (permalink)
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Default Re: Sample Harlequin List & Tactica:

Would it be ok if I take some of this guys for my eldar army?
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Old 31 Mar 2005, 11:54   #10 (permalink)
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Default Re: Sample Harlequin List & Tactica:

Harlequins? That all depends.

Their rules are unofficial, so without expressed permission you wont be able to use them in GW tournaments. Also, there's always a small chance that the rules are still slightly inbalanced in certain situations (although I suppose that's the case with official armies too : ).
You can find the unofficial rules (downloadable) here.


I'm not sure, but you may have to take them as allies, as opposed to just taking them as normal choices, but I'm not 100%.
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