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Harlequins
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Old 27 Feb 2005, 03:13   #1 (permalink)
Kroot Shaper
 
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Default Harlequins

Hi all, I just found the unofficial Harlequin codex on the GW website, and I wanted to know what ya'll think about 'em. Personally, I think the only problem is that they'll be badly outnumbered...against anyone (and w/ the new assault rules, this could hurt them a bit in CC...which they specialize in). The upgrades are pretty good, the guns are mediocre (these guys are assault specialists after all), and they're assault weapons are awesome. I think they're basically DE with all the assault potential brought out nicely (though they lack a transport option...ah who needs one anyway). Apparently, the models came out a while back so they can only be acquired through mail order/there aren't many of 'em left, so do you think using regular eldar (or maybe dark eldar) models would be okay?
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Old 27 Feb 2005, 03:36   #2 (permalink)
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Default Re: Harlequins

They are a little similar to DE, but not the same. They are probably closest to a Wych Cult. Indeed, some people have used the Wych Cult rules to field Harlequins so that they can use them at tournaments and stores.

You could mix and match parts of Eldar and Dark Eldar models for Harlequins, certainly. Throw in a few High Elf parts as well. Provided you get all the flamboyance (the DE Warrior helmet manes can be helpful here along with other assorted plumes, as well as a flash paint job) then they'll look great.
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Old 27 Feb 2005, 06:02   #3 (permalink)
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Default Re: Harlequins

If you don't buy the models, conversions with Dark Eldar, Craftworld Eldar, and various Elves are the best thing to do. Making them look flashy and energetic is the way to go. For the playing style, they are definately most like a Wych Cult, as Lomendil said. They are far more fragile, however, as their basic troopers cost so much more.
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Old 27 Feb 2005, 11:15   #4 (permalink)
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Default Re: Harlequins

I have approximatley 1500 Points of harlies now.

To begin with i used the original harlequin models, but i when i expanded them i used converted dire avenger exarches (the plastic ones with the metal heads and power sword and shuri pistols). Troupe leaders are the same but are given a bigger more flashy helmet decoration and the blade of destruction (i think thats what its called, ive not used my eldar in a while, but i mean the big halberd type thing that jian zarr(sp?) carries).

The older weaker looking models are now used as mimes.

My jetbikes are regular eldar jetbikes but the riders use some dark eldar pieces.

My venom uses a vyper with parts of an upturned DE reaver jetbike upside down at the back that supports cavalry bases, on which the models stand on.

I use a combination of original death jesters and converted dark reaper exarches for the DJ's.

Finally i use the original shadow seer and high avatar models.

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I would warn you though that they are an extremely difficult army to use and all but the most experienced players will have difficulty in getting good results.

Despite the focues bieng on assault, they get slaughtered by return attacks, due to the fact that they got no save in combat. Even lasguns will bring them down in the shooting phase.

They have a very hard time against power armour, particularly marines with the high T aswell.
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Old 27 Feb 2005, 14:44   #5 (permalink)
Kroot Shaper
 
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Default Re: Harlequins

Yeah, I figured as much, but isn't that what all those nice upgrades/weapons are for? A Harlequin's Kiss is really good at killing those particularly tough models, and when combined with powerblades (or riveblades), you'll be wounding on 2+ w/ no armor saves. Against multi-wound chars, just take a few riveblades and let him have it! The gun options are also pretty sweet; IMHO, bio-explosive ammo is the bane of all marines (or marine-like armies) since it wounds on 2+ and the resulting explosion wounds on 4+ and doesn't allow armor saves. These two I think are the most worth mentioning, but pretty much all of the other options really boost the Harlies already spectacular kill-potential (although it's true that they don't have any options that'll keep em alive much longer...). In general, I think the main tactic of these guys would be to take out isolated squads by killing them all before the counterblows (after all, these guys are almost always gonna strike first) and then away to prepare the next attack. If you're enemy hasn't prepared to face your harlies (or doesn't even know what they are...) by taking a lot of template weapons (or a high volume of fire), then I think their holo-fields are fairly good at keeping em alive till CC (they are pretty much invuln saves).

Btw, where are the rules for mimes?

EDIT: Uh, yeah, ignore that part about combining a Harlequin's Kiss w/ Powerblades. I just re-read the codex and saw the note saying you can't combine effects (you must choose one). Damm, it was such a good plan too...

EDIT: Never mind about the mimes. I found the rules updates for them and the Harlequin wraithlord.
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Old 27 Feb 2005, 18:14   #6 (permalink)
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Default Re: Harlequins

is there a sight where you can find pictures of the moddles, i might want to take a look at them when i get aprox 3K in tau.
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Old 27 Feb 2005, 18:15   #7 (permalink)
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Default Re: Harlequins

Bio explosive is ok against marines but it very rarely kills anything which means no exploding, ceramite spraying marines to kill all his battle brothers. Marine usually pass the first save and as you won't have many bio ammo shots it isn't all that effective.

Anything can cause some serious damage, especially when you consider the points cost of a regular harlie, the enemy moving forward and unloading pistols will get an aweful lot of points worth in kills.

They would be great against marines if the kiss and power-blades could be combined, there have been many, many debates on this untill the explanation was put in saying you can't.

Although harlie WL are very powerful, they are also one of the most unfluffy thing in the game.

Jetbikes are pretty good in the new rules, as flip belts arent very effective anymore as everybody gets a large area of attack and you get a save in combat.
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Old 27 Feb 2005, 19:58   #8 (permalink)
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Default Re: Harlequins

Does anyone know if GW is considering/already revising the Harlequin codex for an official release? It seems like a fun, although difficult, army to play (in fact, they remind me of the Ogres in fantasy...but with a lot less survivability), and I think it would provide people with some excellent modelling/painting opportunities as well. In fact, I think the main thing that might need to be added to this codex is a very cheap and expendable unit (that the more costly models can join since they are ind. chars.). This would hopefully solve the survivability problem. The only problem with this is that it won't fit well with the background/fluff of the Harlequins.
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Old 27 Feb 2005, 21:05   #9 (permalink)
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Default Re: Harlequins

the harlequin codex is not coming out for a very long time. 4 years ad the least methinks.
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Old 28 Feb 2005, 12:59   #10 (permalink)
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Default Re: Harlequins

There was rumours a while back when talk of the eldar codex revision was rife, that harlies would be included in this (possibly like the different lists they have at the back of the fantasy books, maybe?).

Many people were pretty sure that it would be a combined eldar dex w/ DE, harlies, craftworld and possibly exodites. Ive not heard anything about this for a while but you never know.

I doubt it would contain all that, but even if it does the eldar revision is quite a way off.
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