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Kill team Idea
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Old 12 Feb 2005, 20:10   #1 (permalink)
Shas'Vre
 
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Default Kill team Idea

I play Iyanden and I was thinking 'Why not have Wraithguard be a kill team!' So how is the Idea for a Iyanden kill team have Wraithguard?


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[shadow=black,left]Shovah[/shadow]
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Old 12 Feb 2005, 21:31   #2 (permalink)
CnadienWargamerW
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Default Re: Kill team Idea

First of all, Wraithguard are not a troop choice.


Fluffwise, they have limited vision, which would not be good for kill-team missions. There also quite large.
 
Old 12 Feb 2005, 21:32   #3 (permalink)
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Default Re: Kill team Idea

Quote:
Originally Posted by CnadienWargamerW
First of all, Wraithguard are not a troop choice.
For Iyanden they are.


And I thought about givng them a Spritseer.
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"... and if machine spirit is not roused, the Lithany of Profanity should be spoken, followed by ritual striking of machine with one's fist. After which, depress the red rune again."

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Old 12 Feb 2005, 21:52   #4 (permalink)
CnadienWargamerW
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Default Re: Kill team Idea

oh. I don have da craftworld Eldar dex yet.
 
Old 12 Feb 2005, 21:53   #5 (permalink)
CnadienWargamerW
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Default Re: Kill team Idea

still, Id get dire avengers or guardians for kill teams. fleet special rule!
 
Old 13 Feb 2005, 00:09   #6 (permalink)
Shas'El
 
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Default Re: Kill team Idea

Wraithguard are a prefectly legal kill team, they don't break any of the immutable rules, though there would be diffculty.

160points gets 4 wraithguard and leaves 20 points over. You can add a spirit seer, but no psychic powers are allowed.

Iyanden Kill Team:

4 Warithguard: 140
1 Spirit-seer with psitol and close-combat weapon: 18.

But there is no point upgrading to a spirit seer when they cannot leave the unit anyway.

Eldar have a lot of similar problems when playing Kill team, without breaking the rules there aren't a lot of options available.
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