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| View Poll Results: Which of these powers are the most useful in an Eldar warhost? ( Not the most popular please ) | |||
| Doom |
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7 | 41.18% |
| Fortune |
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5 | 29.41% |
| Mind War |
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4 | 23.53% |
| Guide |
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1 | 5.88% |
| Eldritch Storm |
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0 | 0% |
| Voters: 17. You may not vote on this poll | |||
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#1 (permalink) |
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Shas'Ui
![]() ![]() ![]() Join Date: Nov 2006
Location: St. Paul, Minnesota
Posts: 552
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Over all the powers not being specific to a designed list, doom has to be the most beneficial power in any Farseers arsenal in my opinion.
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#2 (permalink) |
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Kroot Shaper
Join Date: Oct 2006
Location: Tarxienarius, sector 20, Malta :)
Posts: 60
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These kind of polls are sprouting up like Deamonettes* >
![]() Anyhows, Speaking about Farseers i field the most powerfull, Eldrad* ![]() every round i use 2 fortunes, usefull for own protection, one on himself and the other one to either avatar or wraithlord, prefering avatar as w/lord has no ++ saves! I vote for fortune, yes. Doom, ok good, but if paired with guide its deadly kicka$$ Eldritch, usefull for some fun. managed to turn a couple of vehicles, yes but i use it if i`m free of target priorities Mind war, i like this little toy but if opponent characters/champions has a ld 10, not quite usefull. Best use vs powr fists, etc troopers |
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#3 (permalink) |
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Shas'O
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2007
Location: Central Ohio
Posts: 7,663
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This is a trick question. It won't let me vote! ???
Anyway, if I could vote, I'd say Doom. Though the decision isn't easy. Doom has the best range and the best LOS option of all the psychic powers. It effects a target unit, but technically gives a benefit to every unit attacking the target unit. What more could you ask for? I'll tell you. Guide, Mind War, Eldritch Storm are only good for the Eldar turn. But Fortune & Doom stick around longer. Since Fortune only benefits one unit and Doom can potentially benefit many...Doom takes the cake. Besides, being able to bellow DOOM, DOOM, DOOM to your opponent is pretty cool. Or saying, "My Farseer is going to Doom that unit there." is always enjoyable. |
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#4 (permalink) |
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Shas'Vre
![]() ![]() ![]() ![]() Join Date: Nov 2005
Posts: 1,769
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Autarch_Kalesh,
Ged
__________________
[img width=650 height=487]http://i16.photobucket.com/albums/b6/GedofParagon/WitchHunters/S5000001-1.jpg[/img] Kytonus' Retinue [glow=purple,2,300]Speaker for the Keeper of Secrets - The Cult of Slannesh[/glow] ![]() ![]() ![]() -Craftworld Paragon's Rune Sign |
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#5 (permalink) | ||
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Shas'Ui
![]() ![]() ![]() Join Date: Nov 2006
Location: St. Paul, Minnesota
Posts: 552
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Quote:
Quote:
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#6 (permalink) |
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Shas'Vre
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Just a side note, Doom only helps when you hit, id prefer 6 more Reaper hits rather than 1 more Reaper kill. This being in the context of so many people using doom on SMs and then hitting them with reapers anyway.
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