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#1 (permalink) |
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Shas'El
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2006
Location: England- south west
Posts: 4,509
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as promised in the ork section, here is my [well, i built it for my brother] ork warboss in mega armour!
i will start work on a walk through so others can make their own, it will be up later.
__________________
I love looking back to yesterday, to see how we performed. Then, looking to today, and seeing how we've improved. Unfortunately, looking back to the things posted here, I realised I can now do much better :3 Here are my step by step tutorials for ease of use Dreadnought close combat arms Ig tanks Ork PowerKlaw |
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#2 (permalink) |
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Shas'El
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2006
Location: England- south west
Posts: 4,509
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[sorry for double post, never mind]
here's the walkthrough. I started off with the body and legs of a terminator, I cut the legs of the termie at the bottom of the knee and added the thigh of a tau battlesuit with the ball cut off, I had an armour plate left from a defiler, the cover for the Autocannon so cut it in quarters and stuck them to the front of the legs, they fit quite snugly onto the thigh and lower legs. From there I wondered what to use to bulk out the feet, I simply added a doubled up tank track form an imperial guard vehicle. For the body I cut the arms joiner off of the termie body and filed the areas flat. *I cut out bits in plasticard to the shape of the body but a little bigger, I used the top hatch of the rhino to bulk out the basic shape because I have no thick card. On the back it’s the same thing, cut card out to the shape of the side plates, bulk out a little [maybe 2-3mm] all around. Fill in the back of the head of the termie. If you want a big jaw like on mine, you wait to bulk the body out. To make a jaw, glue on the thin side parts for the body as described at *, when you have stuck on the plates, drill straight through the whole side, equally to the other side, then get a long thin plate of card and drill holes equally at the ends, work out the rough length needed for the plate before drilling. When all is drilled get a length of wire to go all the way through, leaving about a centimetre on one side just to make sure the length is good when attaching the jaw. To make the jaw just make a few spiky shapes from card. Then glue them onto the thin jaw plate. I used a space marine cupola body for the hips; I filed the thighs down so I could reposition the pose. I used GS to attach them. On the back I used the armour plates from the IG heavy weapons to bulk it out, it fit very easily so use this to judge if you have built it evenly. I stuck a flame canister [from the sentinel heavy flamer] on the back to represent turbo boosters, and the power pack of an IG lascannon for a battery. Left arm: I started with an arm, just any arm, and started on the weapon. I had a few bits left from a dreadnoughts legs, I used to back to back to make the mount, the arm fits well inside, I built up a section of GS around the arm to get a more outward pose, I used another half of it on the top of the arm to just build it up more. The giant hammer is the waist of the dread with the sides trimmed off, but the weapon can be whatever you want [obviously]. The mounting is just the shields from the undead skeletons. Right arm: again I started with an arm, I had built a large wooden claw a while ago meant for terrain but it was unused. I decided just to stick it on the end of the arm, for the armour I used the leg plate from the dread with a hole cut in for the support, the support is made from the door openy thing from the land raider, naturally you won’t want to buy a sprue or a land raider for one part so you could use a thick plate of plasticard with a centre line of thinner card, on the ends just get a round plate of card. Simple. The inside arm armour was made from the radar piece from the SMurf vehicles. I don’t need to talk about the rest because the rest is up to the modeller, watch out though, this model is bigger than ghazkull [can’t remember how to spell his name] hope it helps.
__________________
I love looking back to yesterday, to see how we performed. Then, looking to today, and seeing how we've improved. Unfortunately, looking back to the things posted here, I realised I can now do much better :3 Here are my step by step tutorials for ease of use Dreadnought close combat arms Ig tanks Ork PowerKlaw |
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#3 (permalink) |
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Shas'El
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2006
Location: England- south west
Posts: 4,509
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phssshh
whatever.
__________________
I love looking back to yesterday, to see how we performed. Then, looking to today, and seeing how we've improved. Unfortunately, looking back to the things posted here, I realised I can now do much better :3 Here are my step by step tutorials for ease of use Dreadnought close combat arms Ig tanks Ork PowerKlaw |
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#4 (permalink) |
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Shas'El
![]() ![]() ![]() ![]() ![]() Join Date: Dec 2006
Posts: 2,645
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Damn, nice work. I really like how you gob came out. As I had said, I'm thinking about doing something like this, scratch building mega armor for my Warboss, and now you've pulled it off I'm less hesitant to try it.
My only real criticism is on the back there seems to be open space around the two items. I'd suggest cutting a square of platicard for the back of his armor and gluing it on to close up his back and then put those two items on that so there's no openness back there. |
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#5 (permalink) |
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Shas'Vre
![]() ![]() ![]() ![]() Join Date: Apr 2006
Location: UK
Posts: 1,635
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Did you use a regular Ork Boy for the head? It looks too small IMO. I advise removing it and using a Nob's head.
Besides that it looks great, BTW.
__________________
"The Greater Good means nothing to you, and so you are nothing to me." - Gue'shas'vesa'ui Dal'yth Tau'sin Ta'is TO'TAU'VA T'GUE'HE TO'CYR'HE |
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#6 (permalink) |
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Shas'El
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2006
Location: England- south west
Posts: 4,509
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the first thing i said was that the 'ead was too small, i think i might go for the ghazkull one...
__________________
I love looking back to yesterday, to see how we performed. Then, looking to today, and seeing how we've improved. Unfortunately, looking back to the things posted here, I realised I can now do much better :3 Here are my step by step tutorials for ease of use Dreadnought close combat arms Ig tanks Ork PowerKlaw |
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#7 (permalink) |
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Ethereal
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2006
Location: Melbourne, Australia
Posts: 11,122
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I have two bugs with this one: The claw and the size of the legs.
The claw doesn't sit right with me - I don't know why, but it does. The legs would look fine on a human - they just don't fit the anotomy of an ork. |
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#8 (permalink) |
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Shas'El
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2006
Location: England- south west
Posts: 4,509
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thats what i thought but they don't fit properly any other way. it wasn't an easy model to do. i spent most of my time looknig for the right bits.
__________________
I love looking back to yesterday, to see how we performed. Then, looking to today, and seeing how we've improved. Unfortunately, looking back to the things posted here, I realised I can now do much better :3 Here are my step by step tutorials for ease of use Dreadnought close combat arms Ig tanks Ork PowerKlaw |
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#9 (permalink) | |
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Ethereal
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2006
Location: Melbourne, Australia
Posts: 11,122
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Quote:
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#10 (permalink) |
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Shas'El
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2006
Location: England- south west
Posts: 4,509
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the most improtant part i reckon is the body anyway, the rest is easy to do.
__________________
I love looking back to yesterday, to see how we performed. Then, looking to today, and seeing how we've improved. Unfortunately, looking back to the things posted here, I realised I can now do much better :3 Here are my step by step tutorials for ease of use Dreadnought close combat arms Ig tanks Ork PowerKlaw |
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