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Tau Maintenance Drones
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Old 15 Oct 2004, 02:51   #1 (permalink)
Shas'Vre
 
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Default Tau Maintenance Drones

I was asked about these so here you go.

The Tau Maintenance Drones
http://pic6.picturetrail.com/VOL169/...4/69356918.jpg
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Old 15 Oct 2004, 03:27   #2 (permalink)
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Default Re: Tau Maintenance Drones

Nice to see that you've put these up GreyDeath.
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Old 15 Oct 2004, 04:59   #3 (permalink)
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Default Re: Tau Maintenance Drones

Not a problem.
Didn't want to be rude.
So I posted them.

I have been so busy and I am a mod on another site and on a buddies site and helping one other site.
So it gets hard to get around to jsut seeing other sites I like and posting stuff.
Just not enough.
But hey glad you like them.
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Old 15 Oct 2004, 07:55   #4 (permalink)
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Default Re: Tau Maintenance Drones

sweet. pretty good idea
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Old 16 Oct 2004, 15:41   #5 (permalink)
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Default Re: Tau Maintenance Drones

Fantastic little models. I like them.
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Old 16 Oct 2004, 17:40   #6 (permalink)
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Default Re: Tau Maintenance Drones

THaks everyone.

I have some half way made up rules for them.

Wargamer any ideas on how to use some repair drones to fix crisis suits and ships in the 40k world?
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Old 16 Oct 2004, 17:43   #7 (permalink)
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Default Re: Tau Maintenance Drones

How about something along the lines of a Techmarine repair rule?
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Old 16 Oct 2004, 19:06   #8 (permalink)
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Default Re: Tau Maintenance Drones

Easy as pie!

Cost Ws Bs S T W I A Ld Sv
Repair Drone 20 2 0 4 3 1 4 2 7 4+
Squad: You may purchase Repair Drones for any vehicle capable of carrying Drones. They are taken in place of Gun Drones.
Alternatively, you may purchase 0-4 as part of a Drone Squadron. These count towards the maximum number of Drones in the squad.
Equipment: A variety of claws, welding tools and cutters. These count as two close combat weapons. In additoin, they give +1 Str to the Drone (bonus included above).
In addition, they count as having a Tau Jetpack.
SPECIAL RULES:
Vehicle Repair: If a Repair Drone ends its turn in contact with a vehicle (or is attached to one at the end of the Tau turn), it may attempt a repair. It may repair any destroyed weapon, or an Immobilized result (if the vehicle used Landing Gear when it was immobilized).
Roll a D6, adding +1 for each additional Repair Drone in contact with the vehcile. On a result of 6 or more the repair is a success. Note that you can only repair one damaged weapon/immobilization result per turn.
Drones: Repair Drones follow all the normal rules for Drones.
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Old 17 Oct 2004, 01:18   #9 (permalink)
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Default Re: Tau Maintenance Drones

Those are great.
You are a very good rules maker.
I like it.

Question?

Say I have 2 repair drones attached?
I throw 2 dice one fore each and if either roll a 6 I repair one whatever?
And so on for 3 or 4?

Cant it be on a 5+.
I do have to pay 20pts each for these?

Just asking?

I like it and thank you.
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Old 18 Oct 2004, 07:59   #10 (permalink)
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Default Re: Tau Maintenance Drones

Right, let's see if this helps:

One Drone needs a 6 to repair.
If there are two Drones, you add +1 to your roll, so you need a 5+ to repair.
If there are three Drones, you add +2 to the roll, so it's a 4+ to repair, and so on.

And yes, they are 20 points each.
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