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#1 (permalink) |
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Shas'Vre
![]() ![]() ![]() ![]() Join Date: May 2004
Location: Mojave Desert California.
Posts: 1,324
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I was asked about these so here you go.
The Tau Maintenance Drones http://pic6.picturetrail.com/VOL169/...4/69356918.jpg
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#2 (permalink) |
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Ethereal
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: United Kingdom
Posts: 16,024
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Nice to see that you've put these up GreyDeath.
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#3 (permalink) |
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Shas'Vre
![]() ![]() ![]() ![]() Join Date: May 2004
Location: Mojave Desert California.
Posts: 1,324
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Not a problem.
Didn't want to be rude. So I posted them. I have been so busy and I am a mod on another site and on a buddies site and helping one other site. So it gets hard to get around to jsut seeing other sites I like and posting stuff. Just not enough. But hey glad you like them.
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#4 (permalink) |
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Shas'O
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sweet. pretty good idea
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#5 (permalink) | |
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Ethereal
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Fantastic little models. I like them.
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#6 (permalink) |
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Shas'Vre
![]() ![]() ![]() ![]() Join Date: May 2004
Location: Mojave Desert California.
Posts: 1,324
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THaks everyone.
I have some half way made up rules for them. Wargamer any ideas on how to use some repair drones to fix crisis suits and ships in the 40k world?
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#7 (permalink) |
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Ethereal
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: United Kingdom
Posts: 16,024
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How about something along the lines of a Techmarine repair rule?
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#8 (permalink) | |
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Ethereal
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Easy as pie!
Cost Ws Bs S T W I A Ld Sv Repair Drone 20 2 0 4 3 1 4 2 7 4+ Squad: You may purchase Repair Drones for any vehicle capable of carrying Drones. They are taken in place of Gun Drones. Alternatively, you may purchase 0-4 as part of a Drone Squadron. These count towards the maximum number of Drones in the squad. Equipment: A variety of claws, welding tools and cutters. These count as two close combat weapons. In additoin, they give +1 Str to the Drone (bonus included above). In addition, they count as having a Tau Jetpack. SPECIAL RULES: Vehicle Repair: If a Repair Drone ends its turn in contact with a vehicle (or is attached to one at the end of the Tau turn), it may attempt a repair. It may repair any destroyed weapon, or an Immobilized result (if the vehicle used Landing Gear when it was immobilized). Roll a D6, adding +1 for each additional Repair Drone in contact with the vehcile. On a result of 6 or more the repair is a success. Note that you can only repair one damaged weapon/immobilization result per turn. Drones: Repair Drones follow all the normal rules for Drones.
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#9 (permalink) |
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Shas'Vre
![]() ![]() ![]() ![]() Join Date: May 2004
Location: Mojave Desert California.
Posts: 1,324
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Those are great.
You are a very good rules maker. I like it. Question? Say I have 2 repair drones attached? I throw 2 dice one fore each and if either roll a 6 I repair one whatever? And so on for 3 or 4? Cant it be on a 5+. I do have to pay 20pts each for these? Just asking? I like it and thank you.
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#10 (permalink) | |
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Ethereal
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Right, let's see if this helps:
One Drone needs a 6 to repair. If there are two Drones, you add +1 to your roll, so you need a 5+ to repair. If there are three Drones, you add +2 to the roll, so it's a 4+ to repair, and so on. And yes, they are 20 points each.
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